2017-09-30 10:37:45 +02:00
|
|
|
#include "externals.hh"
|
|
|
|
|
|
|
|
#include "imgui_impl_sdl.h"
|
|
|
|
#include "utilities.hh"
|
2017-09-30 12:59:04 +02:00
|
|
|
#include "texture.hh"
|
2017-09-30 14:59:15 +02:00
|
|
|
#include "rendertarget.hh"
|
2017-09-30 10:37:45 +02:00
|
|
|
|
|
|
|
|
|
|
|
/*= T_Main ===================================================================*/
|
|
|
|
|
|
|
|
struct T_Main
|
|
|
|
{
|
|
|
|
T_Main( );
|
|
|
|
~T_Main( );
|
|
|
|
|
|
|
|
void mainLoop( );
|
|
|
|
|
|
|
|
private:
|
|
|
|
const std::string projectFile;
|
|
|
|
SDL_Window * window;
|
|
|
|
SDL_GLContext gl;
|
|
|
|
|
|
|
|
bool done = false;
|
|
|
|
bool capture = false;
|
|
|
|
ImVec2 mouseInitial;
|
|
|
|
ImVec2 mouseMove;
|
|
|
|
|
2017-09-30 11:47:28 +02:00
|
|
|
T_Camera camera;
|
|
|
|
|
|
|
|
T_FilesWatcher watcher;
|
2017-09-30 14:59:15 +02:00
|
|
|
std::unique_ptr< T_ShaderProgram > spRaymarch;
|
|
|
|
std::unique_ptr< T_ShaderProgram > spCopy;
|
2017-09-30 18:30:26 +02:00
|
|
|
std::unique_ptr< T_ShaderProgram > spBloomFilter;
|
2017-09-30 17:58:48 +02:00
|
|
|
std::unique_ptr< T_ShaderProgram > spBlur;
|
|
|
|
std::unique_ptr< T_ShaderProgram > spBloomCombine;
|
2017-09-30 14:59:15 +02:00
|
|
|
|
|
|
|
std::unique_ptr< T_Texture > txRaymarchOutput;
|
|
|
|
std::unique_ptr< T_Rendertarget > rtRaymarchOutput;
|
2017-09-30 11:47:28 +02:00
|
|
|
|
2017-09-30 18:30:26 +02:00
|
|
|
std::unique_ptr< T_Texture > txBloomInput;
|
|
|
|
std::unique_ptr< T_Rendertarget > rtBloomInput;
|
|
|
|
|
2017-09-30 17:58:48 +02:00
|
|
|
std::unique_ptr< T_Texture > txBlur0 , txBlur1;
|
|
|
|
std::vector< std::unique_ptr< T_Rendertarget > > rtBlur0 , rtBlur1;
|
|
|
|
|
2017-09-30 10:37:45 +02:00
|
|
|
void startIteration( );
|
|
|
|
void handleCapture( );
|
|
|
|
void makeUI( );
|
|
|
|
void render( );
|
2017-09-30 11:23:14 +02:00
|
|
|
|
2017-09-30 12:08:18 +02:00
|
|
|
void initProgram( );
|
2017-09-30 10:37:45 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
T_Main::T_Main( )
|
|
|
|
{
|
|
|
|
SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER );
|
|
|
|
|
|
|
|
// Setup window
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER , 1 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE , 24 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE , 8 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION , 2 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION , 2 );
|
|
|
|
SDL_DisplayMode current;
|
|
|
|
SDL_GetCurrentDisplayMode( 0 , ¤t );
|
|
|
|
window = SDL_CreateWindow( "DEMO",
|
|
|
|
SDL_WINDOWPOS_CENTERED , SDL_WINDOWPOS_CENTERED ,
|
|
|
|
1280 , 720 ,
|
|
|
|
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE );
|
|
|
|
gl = SDL_GL_CreateContext( window );
|
|
|
|
glewInit();
|
|
|
|
ImGui_ImplSdl_Init( window );
|
2017-09-30 11:23:14 +02:00
|
|
|
|
2017-09-30 12:08:18 +02:00
|
|
|
initProgram( );
|
2017-09-30 17:58:48 +02:00
|
|
|
|
2017-09-30 14:59:15 +02:00
|
|
|
txRaymarchOutput = std::make_unique< T_Texture >(
|
2017-09-30 17:58:48 +02:00
|
|
|
1280 , 720 , E_TexType::RGB16F );
|
2017-09-30 14:59:15 +02:00
|
|
|
rtRaymarchOutput = std::make_unique < T_Rendertarget >(
|
|
|
|
T_RendertargetSetup( ).add( *txRaymarchOutput ).create( ) );
|
2017-09-30 17:58:48 +02:00
|
|
|
|
2017-09-30 18:30:26 +02:00
|
|
|
txBloomInput = std::make_unique< T_Texture >(
|
|
|
|
1280 , 720 , E_TexType::RGB16F );
|
|
|
|
txBloomInput->wrap( E_TexWrap::CLAMP_BORDER ).samplingMode( E_TexSampling::LINEAR );
|
|
|
|
rtBloomInput = std::make_unique < T_Rendertarget >(
|
|
|
|
T_RendertargetSetup( ).add( *txBloomInput ).create( ) );
|
|
|
|
|
2017-09-30 17:58:48 +02:00
|
|
|
txBlur0 = std::make_unique< T_Texture >( 1280 , 720 , E_TexType::RGB16F , 5 );
|
|
|
|
txBlur0->wrap( E_TexWrap::CLAMP_EDGE ).samplingMode( E_TexSampling::LINEAR );
|
|
|
|
txBlur1 = std::make_unique< T_Texture >( 1280 , 720 , E_TexType::RGB16F , 5 );
|
|
|
|
txBlur1->wrap( E_TexWrap::CLAMP_EDGE ).samplingMode( E_TexSampling::LINEAR );
|
|
|
|
for ( int i = 0 ; i < 5 ; i ++ ) {
|
|
|
|
rtBlur0.push_back( std::make_unique< T_Rendertarget >(
|
|
|
|
T_RendertargetSetup( ).add( *txBlur0 , i ).create( ) ) );
|
|
|
|
rtBlur1.push_back( std::make_unique< T_Rendertarget >(
|
|
|
|
T_RendertargetSetup( ).add( *txBlur1 , i ).create( ) ) );
|
|
|
|
}
|
2017-09-30 10:37:45 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void T_Main::mainLoop( )
|
|
|
|
{
|
|
|
|
while ( !done ) {
|
|
|
|
startIteration( );
|
|
|
|
if ( !done ) {
|
|
|
|
handleCapture( );
|
|
|
|
makeUI( );
|
|
|
|
watcher.check( );
|
|
|
|
render( );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
T_Main::~T_Main( )
|
|
|
|
{
|
|
|
|
ImGui_ImplSdl_Shutdown( );
|
|
|
|
SDL_GL_DeleteContext( gl );
|
|
|
|
SDL_DestroyWindow( window );
|
|
|
|
SDL_Quit( );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
void T_Main::startIteration( )
|
|
|
|
{
|
|
|
|
SDL_Event event;
|
|
|
|
mouseMove = ImVec2( );
|
|
|
|
while ( SDL_PollEvent( &event ) ) {
|
|
|
|
ImGui_ImplSdl_ProcessEvent( &event );
|
|
|
|
if ( event.type == SDL_QUIT ) {
|
|
|
|
done = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( capture && event.type == SDL_MOUSEMOTION ) {
|
|
|
|
mouseMove.x += event.motion.xrel;
|
|
|
|
mouseMove.y += event.motion.yrel;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui_ImplSdl_NewFrame( window , capture , mouseInitial );
|
|
|
|
ImGui::GetIO( ).MouseDrawCursor = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void T_Main::handleCapture( )
|
|
|
|
{
|
|
|
|
auto const& io( ImGui::GetIO( ) );
|
|
|
|
const bool lmb( ImGui::IsMouseDown( 0 ) );
|
|
|
|
const bool mb( lmb || ImGui::IsMouseDown( 1 ) );
|
|
|
|
const bool appCanGrab( !( ImGui::IsMouseHoveringAnyWindow( )
|
|
|
|
|| io.WantCaptureMouse
|
|
|
|
|| io.WantCaptureKeyboard ) );
|
|
|
|
const bool shift( io.KeyShift );
|
|
|
|
const bool ctrl( io.KeyCtrl );
|
|
|
|
|
|
|
|
if ( capture && !mb ) {
|
|
|
|
capture = false;
|
|
|
|
ImGui::CaptureMouseFromApp( false );
|
|
|
|
SDL_SetRelativeMouseMode( SDL_FALSE );
|
|
|
|
SDL_WarpMouseInWindow( window ,
|
|
|
|
int( mouseInitial.x ) ,
|
|
|
|
int( mouseInitial.y ) );
|
|
|
|
ImGui::SetMouseCursor( ImGuiMouseCursor_Arrow );
|
|
|
|
} else if ( capture ) {
|
|
|
|
ImGui::SetMouseCursor( ImGuiMouseCursor_Move );
|
2017-09-30 11:47:28 +02:00
|
|
|
camera.handleDND( mouseMove , ctrl , shift , lmb );
|
2017-09-30 10:37:45 +02:00
|
|
|
} else if ( appCanGrab && mb ) {
|
|
|
|
capture = true;
|
|
|
|
mouseInitial = ImGui::GetMousePos( );
|
|
|
|
ImGui::CaptureMouseFromApp( true );
|
|
|
|
SDL_SetRelativeMouseMode( SDL_TRUE );
|
|
|
|
ImGui::SetMouseCursor( ImGuiMouseCursor_Move );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( ( appCanGrab || capture ) && io.MouseWheel ) {
|
2017-09-30 11:47:28 +02:00
|
|
|
camera.handleWheel( io.MouseWheel , ctrl , shift );
|
2017-09-30 10:37:45 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void T_Main::makeUI( )
|
|
|
|
{
|
2017-09-30 12:25:24 +02:00
|
|
|
auto const& dspSize( ImGui::GetIO( ).DisplaySize );
|
|
|
|
ImGui::SetNextWindowSize( ImVec2( 300 , dspSize.y ) ,
|
|
|
|
ImGuiSetCond_Once );
|
|
|
|
ImGui::SetNextWindowPos( ImVec2( ) , ImGuiSetCond_Once );
|
|
|
|
ImGui::Begin( "Yay! Demo!" );
|
|
|
|
|
|
|
|
camera.makeUI( );
|
|
|
|
|
|
|
|
ImGui::End( );
|
2017-09-30 10:37:45 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void T_Main::render( )
|
|
|
|
{
|
2017-09-30 17:58:48 +02:00
|
|
|
auto const& dspSize( ImGui::GetIO( ).DisplaySize );
|
|
|
|
|
2017-09-30 14:59:15 +02:00
|
|
|
if ( spRaymarch->activate( ) && rtRaymarchOutput->activate( ) ) {
|
|
|
|
glClearColor( 0 , 1 , 1 , 1 );
|
|
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
2017-09-30 11:23:14 +02:00
|
|
|
enum {
|
|
|
|
U_TIME = 0 ,
|
|
|
|
U_RESOLUTION = 1 ,
|
|
|
|
U_CAM_POS = 2 ,
|
|
|
|
U_LOOK_AT = 3 ,
|
|
|
|
U_CAM_UP = 4 ,
|
|
|
|
U_NEAR_PLANE = 5 ,
|
|
|
|
U_LIGHT_DIR = 6 ,
|
|
|
|
U_RENDER = 7 ,
|
|
|
|
};
|
|
|
|
|
|
|
|
glUniform1f( U_TIME , 0 );
|
|
|
|
glUniform2f( U_RESOLUTION , dspSize.x , dspSize.y );
|
|
|
|
|
2017-09-30 11:47:28 +02:00
|
|
|
glUniform3fv( U_CAM_POS , 1 , &camera.pos.x );
|
|
|
|
glUniform3fv( U_LOOK_AT , 1 , &camera.lookAt.x );
|
|
|
|
glUniform3fv( U_CAM_UP , 1 , &camera.up.x );
|
|
|
|
glUniform1f( U_NEAR_PLANE , camera.np );
|
2017-09-30 11:23:14 +02:00
|
|
|
|
|
|
|
glUniform3f( U_LIGHT_DIR , 0 , 1 , 1 );
|
|
|
|
glUniform4f( U_RENDER , 128 , 0.9 , 0.001 , 100 );
|
|
|
|
|
|
|
|
glRectf( -1, -1 , 1 , 1 );
|
|
|
|
}
|
2017-09-30 10:37:45 +02:00
|
|
|
|
2017-09-30 18:30:26 +02:00
|
|
|
if ( spBloomFilter->activate( ) ) {
|
|
|
|
enum {
|
|
|
|
U_TEXTURE = 0 ,
|
|
|
|
U_LOD = 1 ,
|
|
|
|
U_INPUT_SIZE = 2 ,
|
|
|
|
U_PARAMS = 3 ,
|
|
|
|
};
|
|
|
|
rtBloomInput->activate( );
|
|
|
|
T_TextureBinding tb( 0 );
|
|
|
|
tb.set( U_TEXTURE , *txRaymarchOutput );
|
|
|
|
tb.bind( );
|
|
|
|
glUniform1i( U_LOD , 0 );
|
|
|
|
glUniform2f( U_INPUT_SIZE ,
|
|
|
|
txRaymarchOutput->width( ) ,
|
|
|
|
txRaymarchOutput->height( ) );
|
|
|
|
glUniform3f( U_PARAMS , 1.6 , 1.2 , .95 );
|
|
|
|
glRectf( -1, -1 , 1 , 1 );
|
|
|
|
}
|
|
|
|
|
2017-09-30 17:58:48 +02:00
|
|
|
if ( spBlur->activate( ) ) {
|
|
|
|
enum {
|
|
|
|
U_TEXTURE = 0 ,
|
|
|
|
U_OUTPUT_SIZE = 1 ,
|
|
|
|
U_INPUT_SIZE = 2 ,
|
|
|
|
U_SOURCE_LOD = 3 ,
|
|
|
|
U_DIRECTION = 4 ,
|
|
|
|
U_WEIGHTS = 5 ,
|
|
|
|
};
|
2017-09-30 18:30:26 +02:00
|
|
|
glUniform4f( U_WEIGHTS , 0.324 , 0.232 , 0.0855 , 0.0205 );
|
2017-09-30 17:58:48 +02:00
|
|
|
for ( int i = 0 ; i < 5 ; i ++ ) {
|
|
|
|
// IB RMO B0 B1 B0 B1 B0
|
|
|
|
// OB B0/0 B1/0 B0/1 B1/1 B0/2 B1/2
|
|
|
|
// SLOD: 0 0 0 1 1 2
|
|
|
|
// IW: W W W W/2 W/2 W/4
|
|
|
|
// OW: W W W/2 W/2 W/4 W/4
|
|
|
|
T_TextureBinding tb( 0 );
|
|
|
|
uint32_t w , h;
|
|
|
|
if ( i == 0 ) {
|
2017-09-30 18:30:26 +02:00
|
|
|
tb.set( U_TEXTURE , *txBloomInput );
|
2017-09-30 17:58:48 +02:00
|
|
|
w = txRaymarchOutput->width( );
|
|
|
|
h = txRaymarchOutput->height( );
|
|
|
|
} else {
|
|
|
|
tb.set( U_TEXTURE , *txBlur1 );
|
|
|
|
w = txBlur1->width( ) >> ( i - 1 );
|
|
|
|
h = txBlur1->height( ) >> ( i - 1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
const uint32_t slod = i > 0 ? ( i - 1 ) : 0;
|
|
|
|
rtBlur0[ i ]->activate( );
|
|
|
|
#ifdef INTRUSIVE_TRACES
|
|
|
|
printf( "BLUR %d/H IT %p SLOD %d IS %dx%d OS %dx%d\n" ,
|
2017-09-30 18:30:26 +02:00
|
|
|
i , &(*( i == 0 ? txBloomInput : txBlur1 ) ) ,
|
2017-09-30 17:58:48 +02:00
|
|
|
slod , w , h , rtBlur0[ i ]->width( ) , rtBlur0[ i ]->height( ) );
|
|
|
|
#endif
|
|
|
|
glUniform2f( U_OUTPUT_SIZE , rtBlur0[ i ]->width( ) , rtBlur0[ i ]->height( ) );
|
|
|
|
glUniform1i( U_SOURCE_LOD , slod );
|
|
|
|
glUniform2f( U_INPUT_SIZE , w , h );
|
|
|
|
|
|
|
|
glUniform2f( U_DIRECTION , 1 , 0 );
|
|
|
|
tb.bind( );
|
|
|
|
glRectf( -1 , -1 , 1 , 1 );
|
|
|
|
|
|
|
|
rtBlur1[ i ]->activate( );
|
|
|
|
tb.set( U_TEXTURE , *txBlur0 );
|
|
|
|
tb.bind( );
|
|
|
|
glUniform2f( U_DIRECTION , 0 , 1 );
|
|
|
|
glUniform1i( U_SOURCE_LOD , i );
|
|
|
|
glUniform2f( U_INPUT_SIZE ,
|
|
|
|
rtBlur0[ i ]->width( ) ,
|
|
|
|
rtBlur0[ i ]->height( ) );
|
|
|
|
glRectf( -1 , -1 , 1 , 1 );
|
|
|
|
#ifdef INTRUSIVE_TRACES
|
|
|
|
printf( "BLUR %d/V IT %p SLOD %d IS %dx%d OS %dx%d\n" ,
|
|
|
|
i , &(*( txBlur0 ) ) ,
|
|
|
|
i , rtBlur0[ i ]->width( ) , rtBlur0[ i ]->height( ) ,
|
|
|
|
rtBlur0[ i ]->width( ) , rtBlur0[ i ]->height( ) );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-09-30 14:59:15 +02:00
|
|
|
T_Rendertarget::MainOutput( );
|
|
|
|
glClearColor( 1 , 0 , 1 , 1 );
|
|
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
2017-09-30 17:58:48 +02:00
|
|
|
if ( spBloomCombine->activate( ) ) {
|
|
|
|
T_TextureBinding main( 0 ) , blur( 1 );
|
|
|
|
main.set( 0 , *txRaymarchOutput );
|
|
|
|
main.bind( );
|
|
|
|
blur.set( 1 , *txBlur1 );
|
|
|
|
blur.bind( );
|
|
|
|
glUniform2f( 2 , dspSize.x , dspSize.y );
|
2017-09-30 14:59:15 +02:00
|
|
|
glRectf( -1, -1 , 1 , 1 );
|
|
|
|
glBindTexture( GL_TEXTURE_2D , 0 );
|
|
|
|
}
|
|
|
|
|
2017-09-30 10:37:45 +02:00
|
|
|
glUseProgram( 0 );
|
|
|
|
ImGui::Render( );
|
|
|
|
SDL_GL_SwapWindow( window );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-09-30 12:08:18 +02:00
|
|
|
void T_Main::initProgram( )
|
2017-09-30 11:23:14 +02:00
|
|
|
{
|
2017-09-30 14:59:15 +02:00
|
|
|
spRaymarch = std::make_unique< T_ShaderProgram >(
|
2017-09-30 12:08:18 +02:00
|
|
|
GL_FRAGMENT_SHADER , watcher );
|
2017-09-30 14:59:15 +02:00
|
|
|
spRaymarch->addFile( "raymarch-header.glsl" );
|
|
|
|
spRaymarch->addFile( "map.glsl" );
|
|
|
|
spRaymarch->addFile( "raymarcher.glsl" );
|
|
|
|
spRaymarch->load( );
|
|
|
|
|
2017-09-30 17:58:48 +02:00
|
|
|
spCopy = std::make_unique< T_ShaderProgram >( GL_FRAGMENT_SHADER , watcher );
|
2017-09-30 14:59:15 +02:00
|
|
|
spCopy->addFile( "copy.glsl" );
|
|
|
|
spCopy->load( );
|
2017-09-30 17:58:48 +02:00
|
|
|
|
2017-09-30 18:30:26 +02:00
|
|
|
spBloomFilter = std::make_unique< T_ShaderProgram >( GL_FRAGMENT_SHADER , watcher );
|
|
|
|
spBloomFilter->addFile( "bloom-highpass.glsl" );
|
|
|
|
spBloomFilter->load( );
|
|
|
|
|
2017-09-30 17:58:48 +02:00
|
|
|
spBlur = std::make_unique< T_ShaderProgram >( GL_FRAGMENT_SHADER , watcher );
|
|
|
|
spBlur->addFile( "blur-pass.glsl" );
|
|
|
|
spBlur->load( );
|
|
|
|
|
|
|
|
spBloomCombine = std::make_unique< T_ShaderProgram >( GL_FRAGMENT_SHADER , watcher );
|
|
|
|
spBloomCombine->addFile( "bloom-combine.glsl" );
|
|
|
|
spBloomCombine->load( );
|
2017-09-30 11:23:14 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-09-30 10:37:45 +02:00
|
|
|
/*============================================================================*/
|
|
|
|
|
|
|
|
int main( int , char** )
|
|
|
|
{
|
|
|
|
T_Main m;
|
|
|
|
m.mainLoop( );
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
// Frame time history
|
|
|
|
const int nFrameTimes = 200;
|
|
|
|
float frameTimes[ nFrameTimes ];
|
|
|
|
memset( frameTimes , 0 , sizeof( float ) * nFrameTimes );
|
|
|
|
#endif
|
|
|
|
#if 0
|
|
|
|
// Update frame time history
|
|
|
|
memmove( frameTimes , &frameTimes[ 1 ] ,
|
|
|
|
( nFrameTimes - 1 ) * sizeof( float ) );
|
|
|
|
frameTimes[ nFrameTimes - 1 ] = 1000.0f / ImGui::GetIO( ).Framerate;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|