demotool/TODO

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Capabilities:
* Compute shaders
* Buffers & instancing
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Scripting:
* Spill values in the FPU stack runs out
* More checks in the execution engine
* Overrides
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* Check for overrides on the same inputs when setting things up
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* Aliases
* Display errors in UI
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Optimizer:
* Dead code elimination
* Unused arguments
* Dead store: call arguments
* Unused functions
* Unused inputs
* Common subexpressions
* Strength reduction
* Loop-invariant code motion
(esp. uniforms and var defs)
* Sampler re-use
* (Output only) Texture / framebuffer re-use
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Sync / inputs:
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* Mouse controls for overrides
* Zoom level is mostly useless, fix it
* Save/restore sets of tracks
* Edition buttons in toolbar
* Moving tracks
* Moving segments
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* Add curve display
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* CLEAN UP THAT FUCKING SPAGHETTI MESS!
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Misc:
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* General overhaul (e.g. use tabs)
* Color grading controls:
* White balance control in components tab
* Don't reset when hitting value or saturation 0
* Camera
* Control for up vector - check if something more appropriate exists?
* Vector controls are too sensitive
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Producing output:
* We need the synth done first. General idea:
1/ Generate assembly code for the init and main loop
2/ Generate executable
3/ Start working on Frankencoding