2017-10-01 10:23:23 +02:00
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Rendering:
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* Improved light sources
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* Secondary rays
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* Shadows
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Post-processing:
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* Chromatic aberration
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* Lens dirt
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2017-10-05 08:48:09 +02:00
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* Color grading, exposure
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2017-10-01 10:23:23 +02:00
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Technical:
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2017-10-05 08:48:09 +02:00
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* Display intermediary buffers
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* UI overhaul
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2017-10-01 18:51:02 +02:00
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* Use uniform buffers
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2017-10-01 10:23:23 +02:00
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* GLSL constants generator
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* Common handling for parameters
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* Curves for value control
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