demotool/demo.hh

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#pragma once
#if 0
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#include "raymarcher.hh"
#include "dof.hh"
#include "bloom.hh"
#include "combine.hh"
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#include "fxaa.hh"
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#include "profiling.hh"
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#include "sync.hh"
#endif
#include "control.hh"
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struct T_Demo
{
T_Demo( ) = delete;
NO_COPY( T_Demo );
NO_MOVE( T_Demo );
// ---------------------------------------------------------------------
T_Demo( const uint32_t width ,
const uint32_t height );
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bool initialise( );
void makeUI( );
void render( );
bool loadProgram( );
void runInit( );
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void handleDND(
ImVec2 const& move ,
const bool hasCtrl ,
const bool hasShift ,
const bool lmb // Left mouse button
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);
void handleWheel(
const float wheel ,
const bool hasCtrl ,
const bool hasShift
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);
// ---------------------------------------------------------------------
const uint32_t width;
const uint32_t height;
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bool playing = false;
#if 0
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std::unique_ptr< T_Raymarcher > raymarcher;
std::unique_ptr< T_DoFPass > dof;
std::unique_ptr< T_BloomPass > bloom;
std::unique_ptr< T_CombinePass > combine;
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std::unique_ptr< T_FXAAPass > fxaa;
#endif
T_OwnPtr< ops::T_OpProgram > program;
T_OwnPtr< ops::T_OpContext > context;
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private:
bool playingPrevious = false;
float lastFrame;
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};