2017-11-01 20:14:23 +01:00
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/******************************************************************************/
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/* HASH TABLES ****************************************************************/
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/******************************************************************************/
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#ifndef _H_LW_LIB_HASHTABLES
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#define _H_LW_LIB_HASHTABLES
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2017-11-01 21:44:54 +01:00
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#include <ebcl/Arrays.hh>
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#include <ebcl/HashIndex.hh>
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namespace ebcl {
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2017-11-01 20:14:23 +01:00
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// F_KeyMatch< K > - Equality check function for keys
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template< typename K >
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using F_KeyMatch = std::function< bool( K const& , K const& ) >;
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// T_DefaultKeyMatch< K > - Default equality check for keys
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template< typename K >
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struct T_DefaultKeyMatch
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{
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static bool keysMatch( K const& , K const& );
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};
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/*= KEY / VALUE TABLE ========================================================*/
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/*
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* T_KeyValueTable - Hash table with separate key and value storage.
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* This class is meant to be used when data with unrelated types need to be
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* associated with each other, e.g. string -> int mapping.
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*/
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template<
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typename KeyType ,
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typename ValueType
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>
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class T_KeyValueTable
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{
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public:
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typedef F_KeyMatch< KeyType > F_Match;
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private:
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typedef T_KeyValueTable< KeyType , ValueType > MyType_;
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F_Match match_;
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T_HashIndex index_;
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T_Array< KeyType > keys_;
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T_Array< ValueType > values_;
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public:
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M_TEMPLATE_POINTERS( MyType_ );
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// ---------------------------------------------------------------------
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T_KeyValueTable( uint32_t initialSize = T_HashIndex::DEFAULT_SIZE ,
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uint32_t hashSize = T_HashIndex::DEFAULT_SIZE ,
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uint32_t growth = T_HashIndex::DEFAULT_GROWTH ,
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F_Match match = T_DefaultKeyMatch< KeyType >::keysMatch );
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template< typename K , typename T >
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friend void swap( T_KeyValueTable< K , T >& lhs , T_KeyValueTable< K , T >& rhs );
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// ---------------------------------------------------------------------
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// Add a new value (fails if key already present)
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template<
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typename A , typename B ,
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T_EnableIfTypesMatch< KeyType , A > = true ,
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T_EnableIfTypesMatch< ValueType , B > = true
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> bool add( A&& k , B&& v );
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// Update an existing value (fails if key not present)
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template<
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typename A ,
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T_EnableIfTypesMatch< ValueType , A > = true
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> bool update( KeyType const& k , A&& v );
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// Add or modify a key/value pair
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template<
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typename A , typename B ,
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T_EnableIfTypesMatch< KeyType , A > = true ,
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T_EnableIfTypesMatch< ValueType , B > = true
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> void set( A&& k , B&& v );
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// Remove a key/value pair
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bool remove( KeyType const& k );
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void clear( );
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void free( );
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// ---------------------------------------------------------------------
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uint32_t size( ) const;
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T_Array< KeyType > const& keys( ) const;
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T_Array< ValueType > const& values( ) const;
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uint32_t indexOf( KeyType const& k ) const;
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bool contains( KeyType const& k ) const;
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ValueType const * get( KeyType const& k ) const;
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ValueType * get( KeyType const& k );
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2017-11-05 13:00:35 +01:00
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template< typename... ArgTypes >
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ValueType& getOrCreate( KeyType const& k , ArgTypes&&... args );
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2017-11-01 20:14:23 +01:00
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ValueType& operator[] ( uint32_t index );
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ValueType const& operator[] ( uint32_t index ) const;
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// ---------------------------------------------------------------------
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private:
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uint32_t find( KeyType const& k , uint32_t hash ) const;
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};
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template< typename K , typename T >
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void swap( T_KeyValueTable< K , T >& lhs , T_KeyValueTable< K , T >& rhs );
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/*= OBJECT TABLE =============================================================*/
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/*
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* This class is meant to be used to store objects that somehow contain their
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* own keys. Of course, modifying one of these objects' key after it's been
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* inserted will cause major SNAFU's.
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*/
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template<
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typename KeyType ,
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typename ValueType
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>
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class T_ObjectTable
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{
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public:
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typedef F_KeyMatch< KeyType > F_Match;
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typedef std::function< KeyType( ValueType const& ) > F_GetKey;
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private:
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typedef T_ObjectTable< KeyType , ValueType > MyType_;
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F_Match match_;
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F_GetKey keyGetter_;
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T_HashIndex index_;
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T_Array< ValueType > values_;
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public:
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M_TEMPLATE_POINTERS( MyType_ );
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T_ObjectTable( ) = delete;
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// ---------------------------------------------------------------------
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T_ObjectTable( F_GetKey keyGetter , uint32_t initialSize = T_HashIndex::DEFAULT_SIZE ,
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uint32_t hashSize = T_HashIndex::DEFAULT_SIZE ,
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uint32_t growth = T_HashIndex::DEFAULT_GROWTH ,
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F_Match match = T_DefaultKeyMatch< KeyType >::keysMatch );
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template< typename K , typename T >
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friend void swap( T_ObjectTable< K , T >& lhs , T_ObjectTable< K , T >& rhs );
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// ---------------------------------------------------------------------
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template<
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typename A ,
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T_EnableIfTypesMatch< ValueType , A > = true
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> bool add( A&& v );
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template<
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typename A ,
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T_EnableIfTypesMatch< ValueType , A > = true
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> bool update( A&& v );
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template<
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typename A ,
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T_EnableIfTypesMatch< ValueType , A > = true
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> void set( A&& v );
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bool remove( KeyType const& k );
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void clear( );
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void free( );
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// ---------------------------------------------------------------------
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uint32_t size( ) const;
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uint32_t indexOf( KeyType const& k ) const;
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bool contains( KeyType const& k ) const;
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T_Array< KeyType > keys( ) const;
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T_Array< ValueType > const& values( ) const;
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ValueType const * get( KeyType const& k ) const;
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ValueType * get( KeyType const& k );
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ValueType& operator[] ( uint32_t index );
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ValueType const& operator[] ( uint32_t index ) const;
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// ---------------------------------------------------------------------
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private:
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uint32_t find( KeyType const& k , uint32_t hash ) const;
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};
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template< typename K , typename T >
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void swap( T_ObjectTable< K , T >& lhs , T_ObjectTable< K , T >& rhs );
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}
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#endif // _H_LW_LIB_HASHTABLES
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2017-11-01 21:44:54 +01:00
|
|
|
#include <ebcl/inline/HashTables.hh>
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