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syntastic-glsl-drv/check_glsl.c

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#include <GL/glx.h>
#include <GL/glxext.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
static int vAttributes[] = {
None
};
static int cAttributes[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB , 4 ,
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GLX_CONTEXT_MINOR_VERSION_ARB , 1 ,
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GLX_CONTEXT_PROFILE_MASK_ARB ,
GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB ,
0
};
static int bAttributes[] = {
GLX_PBUFFER_WIDTH , 32 ,
GLX_PBUFFER_HEIGHT , 32 ,
None
};
#define gglp(t,n) \
(t)glXGetProcAddress( "gl" n )
static int errmsg( char const* msg )
{
fprintf( stderr , "%s\n" , msg );
return 0;
}
static Display * xDisplay;
static GLXContext glxContext;
static GLXPbuffer pBuffer;
static PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
static PFNGLDELETEPROGRAMPROC glDeleteProgram;
static void debugCallback( GLenum source , GLenum type , GLuint id ,
GLenum severity , GLsizei length , GLchar const* message ,
void const* userParam )
{
fprintf( stderr , "%x %x %x %x %s\n" , source , type , id , severity ,
message );
}
static int initContext( )
{
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs;
GLXFBConfig * fbc;
int fbcount;
xDisplay = XOpenDisplay( 0 );
if ( !xDisplay ) {
return errmsg( "Could not open display" );
}
fbc = glXChooseFBConfig( xDisplay , DefaultScreen( xDisplay ) ,
vAttributes , &fbcount );
if ( !fbc ) {
return errmsg( "No framebuffer config" );
}
glXCreateContextAttribs = gglp( PFNGLXCREATECONTEXTATTRIBSARBPROC ,
"XCreateContextAttribsARB" );
glxContext = glXCreateContextAttribs( xDisplay , fbc[ 0 ] , NULL ,
GL_TRUE , cAttributes );
if ( !glxContext ) {
return errmsg( "Could not create GL3.0+ context" );
}
pBuffer = glXCreatePbuffer( xDisplay , fbc[ 0 ] , bAttributes );
if ( !pBuffer ) {
return errmsg( "Could not create PBuffer" );
}
XFree( fbc );
XSync( xDisplay , False );
if ( ! glXMakeContextCurrent( xDisplay , pBuffer , pBuffer ,
glxContext ) ) {
return errmsg( "Could not activate context" );
}
glCreateShaderProgramv = gglp( PFNGLCREATESHADERPROGRAMVPROC ,
"CreateShaderProgramv" );
glGetProgramInfoLog = gglp( PFNGLGETPROGRAMINFOLOGPROC ,
"GetProgramInfoLog" );
glDeleteProgram = gglp( PFNGLDELETEPROGRAMPROC , "DeleteProgram" );
return 1;
}
static void killContext( )
{
glXDestroyPbuffer( xDisplay , pBuffer );
glXMakeCurrent( xDisplay , 0 , 0 );
glXDestroyContext( xDisplay , glxContext );
XCloseDisplay( xDisplay );
}
static GLenum getShaderType( char const* argument )
{
if ( !strcmp( argument , "v" ) )
return GL_VERTEX_SHADER;
if ( !strcmp( argument , "f" ) )
return GL_FRAGMENT_SHADER;
if ( !strcmp( argument , "g" ) )
return GL_GEOMETRY_SHADER;
if ( !strcmp( argument , "tc" ) )
return GL_TESS_CONTROL_SHADER;
if ( !strcmp( argument , "te" ) )
return GL_TESS_EVALUATION_SHADER;
if ( !strcmp( argument , "c" ) )
return GL_COMPUTE_SHADER;
fprintf( stderr , "Invalid shader type '%s'\n" , argument );
return 0;
}
static char * loadFile( char const* name )
{
FILE * f = fopen( name , "r" );
if ( !f ) {
fprintf( stderr , "%s: file not found\n" , name );
return NULL;
}
int sz;
fseek( f , 0 , SEEK_END );
sz = ftell( f );
if ( sz <= 0 ) {
fprintf( stderr , "%s: fseek failed / empty file\n" , name );
return NULL;
}
fseek( f , 0 , SEEK_SET );
char * buffer = malloc( sz + 1 );
if ( !buffer ) {
fprintf( stderr , "%s: malloc() failed (%d bytes)\n" , name ,
sz );
return NULL;
}
if ( !fread( buffer , 1 , sz , f ) ) {
fprintf( stderr , "%s: could not read file contents\n" , name );
return NULL;
}
buffer[ sz ] = 0;
fclose(f);
return buffer;
}
void loadShader( GLenum type , char const* file )
{
GLuint program;
char * source = loadFile( file );
if ( source == NULL ) {
return;
}
program = glCreateShaderProgramv( type , 1 , (GLchar const**) &source );
free( source );
char infoLog[ 128 * 1024 ];
int sz , i , j;
glGetProgramInfoLog( program , sizeof( infoLog ) , &sz , infoLog );
i = 0;
while ( i < sz ) {
j = i;
while ( j < sz && infoLog[ j ] != '\n' ) {
j ++;
}
if ( j < sz ) {
infoLog[ j ] = 0;
}
fprintf( stderr , "%s: %s\n" , file , &infoLog[ i ] );
i = j + 1;
}
glDeleteProgram( program );
}
int main( int argc , char ** argv )
{
if ( !initContext( ) ) {
return 1;
}
if ( argc > 1 ) {
if ( argc < 3 ) {
fprintf( stderr ,
"Syntax: %s [v|f|g|tc|te|c] file...\n" ,
argv[ 0 ] );
return 1;
}
GLenum type = getShaderType( argv[ 1 ] );
if ( type == 0 ) {
return 1;
}
int i;
for ( i = 2 ; i < argc ; i ++ ) {
loadShader( type , argv[ i ] );
}
}
killContext( );
return 0;
}