#include #include #include #include #include #include #include static int vAttributes[] = { None }; static int cAttributes[] = { GLX_CONTEXT_MAJOR_VERSION_ARB , 4 , GLX_CONTEXT_MINOR_VERSION_ARB , 1 , GLX_CONTEXT_PROFILE_MASK_ARB , GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB , 0 }; static int bAttributes[] = { GLX_PBUFFER_WIDTH , 32 , GLX_PBUFFER_HEIGHT , 32 , None }; #define gglp(t,n) \ (t)glXGetProcAddress( "gl" n ) static int errmsg( char const* msg ) { fprintf( stderr , "%s\n" , msg ); return 0; } static Display * xDisplay; static GLXContext glxContext; static GLXPbuffer pBuffer; static PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; static PFNGLDELETEPROGRAMPROC glDeleteProgram; static void debugCallback( GLenum source , GLenum type , GLuint id , GLenum severity , GLsizei length , GLchar const* message , void const* userParam ) { fprintf( stderr , "%x %x %x %x %s\n" , source , type , id , severity , message ); } static int initContext( ) { PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs; GLXFBConfig * fbc; int fbcount; xDisplay = XOpenDisplay( 0 ); if ( !xDisplay ) { return errmsg( "Could not open display" ); } fbc = glXChooseFBConfig( xDisplay , DefaultScreen( xDisplay ) , vAttributes , &fbcount ); if ( !fbc ) { return errmsg( "No framebuffer config" ); } glXCreateContextAttribs = gglp( PFNGLXCREATECONTEXTATTRIBSARBPROC , "XCreateContextAttribsARB" ); glxContext = glXCreateContextAttribs( xDisplay , fbc[ 0 ] , NULL , GL_TRUE , cAttributes ); if ( !glxContext ) { return errmsg( "Could not create GL3.0+ context" ); } pBuffer = glXCreatePbuffer( xDisplay , fbc[ 0 ] , bAttributes ); if ( !pBuffer ) { return errmsg( "Could not create PBuffer" ); } XFree( fbc ); XSync( xDisplay , False ); if ( ! glXMakeContextCurrent( xDisplay , pBuffer , pBuffer , glxContext ) ) { return errmsg( "Could not activate context" ); } glCreateShaderProgramv = gglp( PFNGLCREATESHADERPROGRAMVPROC , "CreateShaderProgramv" ); glGetProgramInfoLog = gglp( PFNGLGETPROGRAMINFOLOGPROC , "GetProgramInfoLog" ); glDeleteProgram = gglp( PFNGLDELETEPROGRAMPROC , "DeleteProgram" ); return 1; } static void killContext( ) { glXDestroyPbuffer( xDisplay , pBuffer ); glXMakeCurrent( xDisplay , 0 , 0 ); glXDestroyContext( xDisplay , glxContext ); XCloseDisplay( xDisplay ); } static GLenum getShaderType( char const* argument ) { if ( !strcmp( argument , "v" ) ) return GL_VERTEX_SHADER; if ( !strcmp( argument , "f" ) ) return GL_FRAGMENT_SHADER; if ( !strcmp( argument , "g" ) ) return GL_GEOMETRY_SHADER; if ( !strcmp( argument , "tc" ) ) return GL_TESS_CONTROL_SHADER; if ( !strcmp( argument , "te" ) ) return GL_TESS_EVALUATION_SHADER; if ( !strcmp( argument , "c" ) ) return GL_COMPUTE_SHADER; fprintf( stderr , "Invalid shader type '%s'\n" , argument ); return 0; } static char * loadFile( char const* name ) { FILE * f = fopen( name , "r" ); if ( !f ) { fprintf( stderr , "%s: file not found\n" , name ); return NULL; } int sz; fseek( f , 0 , SEEK_END ); sz = ftell( f ); if ( sz <= 0 ) { fprintf( stderr , "%s: fseek failed / empty file\n" , name ); return NULL; } fseek( f , 0 , SEEK_SET ); char * buffer = malloc( sz + 1 ); if ( !buffer ) { fprintf( stderr , "%s: malloc() failed (%d bytes)\n" , name , sz ); return NULL; } if ( !fread( buffer , 1 , sz , f ) ) { fprintf( stderr , "%s: could not read file contents\n" , name ); return NULL; } buffer[ sz ] = 0; fclose(f); return buffer; } void loadShader( GLenum type , char const* file ) { GLuint program; char * source = loadFile( file ); if ( source == NULL ) { return; } program = glCreateShaderProgramv( type , 1 , (GLchar const**) &source ); free( source ); char infoLog[ 128 * 1024 ]; int sz , i , j; glGetProgramInfoLog( program , sizeof( infoLog ) , &sz , infoLog ); i = 0; while ( i < sz ) { j = i; while ( j < sz && infoLog[ j ] != '\n' ) { j ++; } if ( j < sz ) { infoLog[ j ] = 0; } fprintf( stderr , "%s: %s\n" , file , &infoLog[ i ] ); i = j + 1; } glDeleteProgram( program ); } int main( int argc , char ** argv ) { if ( !initContext( ) ) { return 1; } if ( argc > 1 ) { if ( argc < 3 ) { fprintf( stderr , "Syntax: %s [v|f|g|tc|te|c] file...\n" , argv[ 0 ] ); return 1; } GLenum type = getShaderType( argv[ 1 ] ); if ( type == 0 ) { return 1; } int i; for ( i = 2 ; i < argc ; i ++ ) { loadShader( type , argv[ i ] ); } } killContext( ); return 0; }