Leaves fixes
+ No longer decay when placed + Render using settings from Blocks.LEAVES
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1 changed files with 44 additions and 0 deletions
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@ -12,12 +12,17 @@ import net.minecraft.block.BlockPlanks;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@ -31,10 +36,25 @@ public class MLeaves
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public MLeaves( final MWood wood )
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{
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this.wood = wood;
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this.setDefaultState( this.blockState.getBaseState( ) //
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.withProperty( BlockLeaves.CHECK_DECAY , true )//
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.withProperty( BlockLeaves.DECAYABLE , true ) );
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URegistry.setIdentifiers( this , "materials" , "leaves" , wood.NAME );
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}
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@Override
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public IBlockState onBlockPlaced( final World worldIn , final BlockPos pos , final EnumFacing facing ,
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final float hitX , final float hitY , final float hitZ , final int meta , final EntityLivingBase placer )
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{
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return this.getDefaultState( ) //
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.withProperty( BlockLeaves.CHECK_DECAY , false ) //
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.withProperty( BlockLeaves.DECAYABLE , false );
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}
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@Override
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public Item getItemDropped( final IBlockState state , final Random rand , final int fortune )
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{
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@ -109,4 +129,28 @@ public class MLeaves
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return meta;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public BlockRenderLayer getBlockLayer( )
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{
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return Blocks.LEAVES.getBlockLayer( );
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}
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@Override
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public boolean isOpaqueCube( final IBlockState state )
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{
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return Blocks.LEAVES.isOpaqueCube( state );
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}
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@Override
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@SideOnly( Side.CLIENT )
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public boolean shouldSideBeRendered( final IBlockState state , final IBlockAccess world , final BlockPos pos ,
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final EnumFacing side )
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{
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return Blocks.LEAVES.shouldSideBeRendered( state , world , pos , side );
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}
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}
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