Leaves fixes

+ No longer decay when placed
+ Render using settings from Blocks.LEAVES
This commit is contained in:
Emmanuel BENOîT 2016-07-09 09:26:53 +02:00
parent a90bd955fb
commit 8b1455c8fd

View file

@ -12,12 +12,17 @@ import net.minecraft.block.BlockPlanks;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@ -31,10 +36,25 @@ public class MLeaves
public MLeaves( final MWood wood )
{
this.wood = wood;
this.setDefaultState( this.blockState.getBaseState( ) //
.withProperty( BlockLeaves.CHECK_DECAY , true )//
.withProperty( BlockLeaves.DECAYABLE , true ) );
URegistry.setIdentifiers( this , "materials" , "leaves" , wood.NAME );
}
@Override
public IBlockState onBlockPlaced( final World worldIn , final BlockPos pos , final EnumFacing facing ,
final float hitX , final float hitY , final float hitZ , final int meta , final EntityLivingBase placer )
{
return this.getDefaultState( ) //
.withProperty( BlockLeaves.CHECK_DECAY , false ) //
.withProperty( BlockLeaves.DECAYABLE , false );
}
@Override
public Item getItemDropped( final IBlockState state , final Random rand , final int fortune )
{
@ -109,4 +129,28 @@ public class MLeaves
return meta;
}
@Override
@SideOnly( Side.CLIENT )
public BlockRenderLayer getBlockLayer( )
{
return Blocks.LEAVES.getBlockLayer( );
}
@Override
public boolean isOpaqueCube( final IBlockState state )
{
return Blocks.LEAVES.isOpaqueCube( state );
}
@Override
@SideOnly( Side.CLIENT )
public boolean shouldSideBeRendered( final IBlockState state , final IBlockAccess world , final BlockPos pos ,
final EnumFacing side )
{
return Blocks.LEAVES.shouldSideBeRendered( state , world , pos , side );
}
}