Limestone world gen - More testing

+ Feature where limestone is above ground, creating holes and pillars,
sometimes with water in them.
This commit is contained in:
Emmanuel BENOîT 2016-07-02 13:39:38 +02:00
parent bfc69183fc
commit 5779ba020e
6 changed files with 508 additions and 1 deletions

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@ -0,0 +1,10 @@
package mmm.world;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
public interface I_WDefaultPopulateHandler
{
public boolean onDefaultPopulate( PopulateChunkEvent.Populate event );
}

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@ -0,0 +1,26 @@
package mmm.world;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.fml.common.eventhandler.Event.Result;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class WDefaultGenWatcher
{
@SubscribeEvent
public void onPopulate( final PopulateChunkEvent.Populate event )
{
final BlockPos bp = new BlockPos( event.getChunkX( ) * 16 , 0 , event.getChunkZ( ) * 16 );
final Biome biome = event.getWorld( ).getBiomeGenForCoords( bp );
if ( biome instanceof I_WDefaultPopulateHandler
&& ! ( (I_WDefaultPopulateHandler) biome ).onDefaultPopulate( event ) ) {
event.setResult( Result.DENY );
}
}
}

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@ -2,10 +2,12 @@ package mmm.world;
import mmm.world.biome.BiomeLimestoneHills; import mmm.world.biome.BiomeLimestoneHills;
import mmm.world.biome.WBLimestonePlateau;
import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeHills; import net.minecraft.world.biome.BiomeHills;
import net.minecraftforge.common.BiomeDictionary; import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.BiomeManager; import net.minecraftforge.common.BiomeManager;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.BiomeManager.BiomeType; import net.minecraftforge.common.BiomeManager.BiomeType;
import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.common.registry.GameRegistry;
@ -18,6 +20,8 @@ public class World
public static final BiomeLimestoneHills BIOME_LIMESTONE_HILLS_EDGE; public static final BiomeLimestoneHills BIOME_LIMESTONE_HILLS_EDGE;
static { static {
MinecraftForge.TERRAIN_GEN_BUS.register( new WDefaultGenWatcher( ) );
BIOME_LIMESTONE_HILLS = new BiomeLimestoneHills( BiomeHills.Type.NORMAL , BIOME_LIMESTONE_HILLS = new BiomeLimestoneHills( BiomeHills.Type.NORMAL ,
new Biome.BiomeProperties( "Limestone Hills" ).setBaseHeight( 1.0F ).setHeightVariation( 0.5F ) new Biome.BiomeProperties( "Limestone Hills" ).setBaseHeight( 1.0F ).setHeightVariation( 0.5F )
.setTemperature( 0.2F ).setRainfall( 0.3F ) ); .setTemperature( 0.2F ).setRainfall( 0.3F ) );
@ -44,6 +48,16 @@ public class World
BiomeManager.addBiome( BiomeType.COOL , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_EDGE , 5 ) ); BiomeManager.addBiome( BiomeType.COOL , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_EDGE , 5 ) );
BiomeManager.addBiome( BiomeType.WARM , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_EDGE , 5 ) ); BiomeManager.addBiome( BiomeType.WARM , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_EDGE , 5 ) );
BiomeDictionary.makeBestGuess( World.BIOME_LIMESTONE_HILLS_EDGE ); BiomeDictionary.makeBestGuess( World.BIOME_LIMESTONE_HILLS_EDGE );
// TEST REMOVE THIS XXX FIXME LOL
WBLimestonePlateau testLol = new WBLimestonePlateau( false ,
( new Biome.BiomeProperties( "LOL TEST" ) ).setBaseHeight( 0.5F ).setHeightVariation( 0.02F )
.setTemperature( 0.8F ).setRainfall( 0.4F ).setWaterColor( 0xe0ff7f ) );
testLol.setRegistryName( "mmm:test_lol" );
GameRegistry.register( testLol );
BiomeManager.addBiome( BiomeType.COOL , new BiomeManager.BiomeEntry( testLol , 25 ) );
BiomeManager.addBiome( BiomeType.WARM , new BiomeManager.BiomeEntry( testLol , 25 ) );
BiomeDictionary.makeBestGuess( testLol );
} }

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@ -30,7 +30,6 @@ public class BiomeLimestoneHills
public void genTerrainBlocks( final World worldIn , final Random rand , final ChunkPrimer chunkPrimerIn , public void genTerrainBlocks( final World worldIn , final Random rand , final ChunkPrimer chunkPrimerIn ,
final int x , final int z , final double noiseVal ) final int x , final int z , final double noiseVal )
{ {
System.err.println( "gen at " + x + " / " + z );
if ( this.type == BiomeHills.Type.EXTRA_TREES ) { if ( this.type == BiomeHills.Type.EXTRA_TREES ) {
this.topBlock = Blocks.GRASS.getDefaultState( ); this.topBlock = Blocks.GRASS.getDefaultState( );
this.fillerBlock = Materials.ROCK_LIMESTONE.getDefaultState( ); this.fillerBlock = Materials.ROCK_LIMESTONE.getDefaultState( );

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@ -0,0 +1,149 @@
package mmm.world.biome;
import java.util.Random;
import mmm.materials.Materials;
import mmm.world.I_WDefaultPopulateHandler;
import mmm.world.gen.WGLimestoneChaos;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
public class WBLimestonePlateau
extends Biome
implements I_WDefaultPopulateHandler
{
private static final IBlockState BS_COARSE_DIRT = Blocks.DIRT.getDefaultState( ).withProperty( BlockDirt.VARIANT ,
BlockDirt.DirtType.COARSE_DIRT );
private static final IBlockState BS_LIMESTONE = Materials.ROCK_LIMESTONE.getDefaultState( );
private final int chaosChance;
public WBLimestonePlateau( final boolean trees , final BiomeProperties properties )
{
super( properties );
if ( trees ) {
this.theBiomeDecorator.treesPerChunk = 5;
this.theBiomeDecorator.flowersPerChunk = 2;
this.theBiomeDecorator.grassPerChunk = 0;
} else {
this.theBiomeDecorator.treesPerChunk = 0;
this.theBiomeDecorator.flowersPerChunk = 8;
this.theBiomeDecorator.grassPerChunk = 1;
}
this.theBiomeDecorator.field_189870_A = 0.1f;
this.topBlock = Blocks.GRASS.getDefaultState( );
this.fillerBlock = Blocks.DIRT.getDefaultState( );
this.chaosChance = 4; // XXX
}
@Override
public void decorate( final World worldIn , final Random rand , final BlockPos pos )
{
if ( rand.nextInt( this.chaosChance ) == 0 ) {
final BlockPos.MutableBlockPos mbp = new BlockPos.MutableBlockPos(
pos.add( rand.nextInt( 16 ) + 8 , 0 , rand.nextInt( 16 ) + 8 ) );
boolean found = false;
for ( int y = 255 ; y >= worldIn.getSeaLevel( ) - 20 ; y-- ) {
mbp.setY( y );
if ( worldIn.getBlockState( mbp ).getMaterial( ) != Material.AIR ) {
found = true;
mbp.setY( y + 2 - rand.nextInt( 4 ) );
break;
}
}
if ( found ) {
System.err.println( "PIT AT " + mbp );
new WGLimestoneChaos( ).generate( worldIn , rand , mbp );
}
}
super.decorate( worldIn , rand , pos );
this.makeLimestoneLayer( worldIn , rand , pos );
}
private void makeLimestoneLayer( final World worldIn , final Random rand , final BlockPos pos )
{
final BlockPos.MutableBlockPos mbp = new BlockPos.MutableBlockPos( pos );
for ( int i = 0 ; i < 16 ; i++ ) {
for ( int j = 0 ; j < 16 ; j++ ) {
mbp.setPos( pos.getX( ) + i , 255 , pos.getZ( ) + j );
int toDepth = -1;
for ( int y = 255 ; y >= 0 ; y-- ) {
mbp.setY( y );
final IBlockState bs = worldIn.getBlockState( mbp );
if ( bs.getBlock( ) == Blocks.STONE ) {
if ( toDepth == -1 ) {
toDepth = 15 + rand.nextInt( 4 );
this.replaceWithLimestone( worldIn , rand , mbp );
} else if ( toDepth != 0 ) {
toDepth--;
this.replaceWithLimestone( worldIn , rand , mbp );
}
continue;
}
if ( bs.getBlock( ) == Blocks.DIRT || bs.getBlock( ) == Blocks.GRASS
|| bs.getBlock( ) == Blocks.GRAVEL ) {
this.replaceWithCoarseDirt( worldIn , rand , mbp );
}
}
}
}
}
private void replaceWithLimestone( final World worldIn , final Random rand , final BlockPos.MutableBlockPos mbp )
{
if ( rand.nextInt( 8 ) != 0 ) {
worldIn.setBlockState( mbp , BS_LIMESTONE );
}
}
private void replaceWithCoarseDirt( final World worldIn , final Random rand , final BlockPos.MutableBlockPos mbp )
{
if ( rand.nextInt( 16 ) == 0 ) {
worldIn.setBlockState( mbp , BS_COARSE_DIRT );
}
}
@Override
public boolean onDefaultPopulate( final PopulateChunkEvent.Populate event )
{
// No lava lakes at the surface of limestone plateaus or inside the limestone
if ( event.getType( ) == PopulateChunkEvent.Populate.EventType.LAVA ) {
final Random rand = event.getRand( );
final World world = event.getWorld( );
final int x = rand.nextInt( 16 ) + 8;
final int y = rand.nextInt( rand.nextInt( 248 ) + 8 );
final int z = rand.nextInt( 16 ) + 8;
if ( y < world.getSeaLevel( ) - 20 ) {
new WorldGenLakes( Blocks.LAVA ).generate( world , rand ,
new BlockPos( event.getChunkX( ) * 16 + x , y , event.getChunkZ( ) * 16 + z ) );
}
return false;
}
return true;
}
}

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@ -0,0 +1,309 @@
package mmm.world.gen;
import java.util.Random;
import mmm.materials.Materials;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WGLimestoneChaos
extends WorldGenerator
{
private static final IBlockState BS_LIMESTONE = Materials.ROCK_LIMESTONE.getDefaultState( );
private static final IBlockState BS_STONE = Blocks.STONE.getDefaultState( );
private static final IBlockState BS_AIR = Blocks.AIR.getDefaultState( );
private static final IBlockState BS_COARSE_DIRT = Blocks.DIRT.getDefaultState( ).withProperty( BlockDirt.VARIANT ,
BlockDirt.DirtType.COARSE_DIRT );
private static final IBlockState BS_GRAVEL = Blocks.GRAVEL.getDefaultState( );
private static final IBlockState BS_WATER = Blocks.WATER.getDefaultState( );
private static final int SB_IGNORE = 0;
private static final int SB_LIMESTONE = 1;
private static final int SB_DIRT = 2;
private static final int SB_GRAVEL = 3;
private static final int SB_WATER = 4;
private static final int SB_HOLE = 5;
private static final int SB_MAYBE = 8;
@Override
public boolean generate( final World worldIn , final Random rand , final BlockPos position )
{
final BlockPos.MutableBlockPos mbp = new BlockPos.MutableBlockPos(
position.add( rand.nextInt( 16 ) , 0 , rand.nextInt( 16 ) ) );
// Find stone
int lastAirY = 255;
int lastGroundY = 255;
for ( int y = 255 ; y >= worldIn.getSeaLevel( ) - 20 ; y-- ) {
mbp.setY( y );
final IBlockState blockState = worldIn.getBlockState( mbp );
if ( blockState == WGLimestoneChaos.BS_STONE || blockState == WGLimestoneChaos.BS_LIMESTONE ) {
lastGroundY = y;
break;
}
if ( blockState.getMaterial( ) == Material.AIR ) {
lastAirY = y;
}
}
if ( lastGroundY == 255 ) {
return false;
}
final int shapeHeight = lastAirY - mbp.getY( ) + 3;
final int[] shape = this.generateShape( rand , shapeHeight );
if ( !this.checkLiquids( worldIn , position , mbp , lastGroundY , shapeHeight , shape ) ) {
return false;
}
final int airCount = this.checkAirBlocks( worldIn , position , mbp , lastGroundY , shapeHeight , shape );
if ( airCount * 2 > 16 * 16 * shapeHeight ) {
return false;
}
this.digPit( rand , shapeHeight , shape );
this.makePillars( rand , shapeHeight , shape );
this.addWaterHoles( rand , shapeHeight , shape );
this.build( worldIn , position , mbp , lastGroundY , shapeHeight , shape );
return true;
}
private int[] generateShape( final Random rand , final int shapeHeight )
{
final int shape[] = new int[ 16 * 16 * shapeHeight ];
final int nCylinders = 8 + rand.nextInt( 8 );
for ( int c = 0 ; c < nCylinders ; c++ ) {
final double xSize = rand.nextDouble( ) * 6.0D + 3.0D;
final double zSize = rand.nextDouble( ) * 6.0D + 3.0D;
final double xCenter = rand.nextDouble( ) * ( 16.0D - xSize - 2.0D ) + 1.0D + xSize / 2.0D;
final double zCenter = rand.nextDouble( ) * ( 16.0D - zSize - 2.0D ) + 1.0D + zSize / 2.0D;
final double xDelta = ( 8 - xCenter ) * .5f / shapeHeight;
final double zDelta = ( 8 - zCenter ) * .5f / shapeHeight;
for ( int x = 1 ; x < 15 ; ++x ) {
for ( int z = 1 ; z < 15 ; ++z ) {
double xc = xCenter , zc = zCenter;
for ( int y = 1 ; y < shapeHeight - 1 ; ++y ) {
final double dx = ( x - xc ) / ( xSize / 2.0D );
final double dz = ( z - zc ) / ( zSize / 2.0D );
final double sqd = dx * dx + dz * dz;
if ( sqd < 1.0D ) {
int rnd = rand.nextInt( 20 );
int out;
switch ( rnd ) {
case 0:
out = SB_DIRT;
break;
case 1:
out = SB_GRAVEL;
break;
default:
out = SB_LIMESTONE;
break;
}
shape[ ( x * 16 + z ) * shapeHeight + y ] = out;
}
xc += xDelta;
zc += zDelta;
}
}
}
}
return shape;
}
private boolean checkLiquids( final World worldIn , final BlockPos position , final BlockPos.MutableBlockPos mbp ,
final int lastGroundY , final int shapeHeight , final int[] shape )
{
for ( int x = 0 ; x < 16 ; ++x ) {
for ( int z = 0 ; z < 16 ; ++z ) {
mbp.setPos( position.getX( ) + x - 8 , 0 , position.getZ( ) + z - 8 );
for ( int y = 0 ; y < shapeHeight ; y++ ) {
mbp.setY( lastGroundY + y );
if ( shape[ ( x * 16 + z ) * shapeHeight + y ] != WGLimestoneChaos.SB_IGNORE
&& worldIn.getBlockState( mbp ).getMaterial( ).isLiquid( ) ) {
return false;
}
}
}
}
return true;
}
private int checkAirBlocks( final World worldIn , final BlockPos position , final BlockPos.MutableBlockPos mbp ,
final int lastGroundY , final int shapeHeight , final int[] shape )
{
int airCount = 0;
for ( int x = 1 ; x < 15 ; ++x ) {
for ( int z = 1 ; z < 15 ; ++z ) {
mbp.setPos( position.getX( ) + x - 8 , 0 , position.getZ( ) + z - 8 );
boolean inAir = true;
for ( int y = shapeHeight ; y > 1 ; y-- ) {
mbp.setY( lastGroundY + y );
if ( worldIn.getBlockState( mbp ).getMaterial( ) != Material.AIR ) {
inAir = false;
} else {
airCount++;
}
if ( inAir ) {
final int v = shape[ ( x * 16 + z ) * shapeHeight + y ];
if ( v != 0 ) {
shape[ ( x * 16 + z ) * shapeHeight + y ] += WGLimestoneChaos.SB_MAYBE;
}
}
}
}
}
return airCount;
}
private void digPit( final Random rand , final int shapeHeight , final int[] shape )
{
for ( int x = 2 ; x < 14 ; ++x ) {
for ( int z = 2 ; z < 14 ; ++z ) {
if ( rand.nextInt( 32 ) == 0 ) {
continue;
}
for ( int y = shapeHeight - 2 ; y > 1 + rand.nextInt( 3 ) ; --y ) {
final boolean digOk = WGLimestoneChaos.isSet( shape , shapeHeight , x , y , z ) //
&& WGLimestoneChaos.isSet( shape , shapeHeight , x + 1 , y , z + 0 ) //
&& WGLimestoneChaos.isSet( shape , shapeHeight , x + 1 , y , z + 1 ) //
&& WGLimestoneChaos.isSet( shape , shapeHeight , x + 0 , y , z + 1 ) //
&& WGLimestoneChaos.isSet( shape , shapeHeight , x - 1 , y , z + 1 ) //
&& WGLimestoneChaos.isSet( shape , shapeHeight , x - 1 , y , z + 1 ) //
&& WGLimestoneChaos.isSet( shape , shapeHeight , x - 1 , y , z - 1 ) //
&& WGLimestoneChaos.isSet( shape , shapeHeight , x + 0 , y , z - 1 ) //
&& WGLimestoneChaos.isSet( shape , shapeHeight , x + 1 , y , z - 1 );
if ( digOk ) {
shape[ ( ( x + 0 ) * 16 + z + 0 ) * shapeHeight + y ] = WGLimestoneChaos.SB_HOLE;
if ( rand.nextInt( 64 ) == 0 ) {
break;
}
}
}
}
}
}
private void makePillars( final Random rand , final int shapeHeight , final int[] shape )
{
for ( int x = 1 ; x < 15 ; ++x ) {
for ( int z = 1 ; z < 15 ; ++z ) {
for ( int y = 1 ; y <= shapeHeight ; y++ ) {
final int v = shape[ ( x * 16 + z ) * shapeHeight + y ];
if ( v == WGLimestoneChaos.SB_IGNORE || v == WGLimestoneChaos.SB_HOLE ) {
break;
}
if ( v > WGLimestoneChaos.SB_MAYBE ) {
if ( rand.nextInt( 5 ) < 3 ) {
break;
}
shape[ ( x * 16 + z ) * shapeHeight + y ] = v - WGLimestoneChaos.SB_MAYBE;
}
}
}
}
}
private void addWaterHoles( final Random rand , final int shapeHeight , final int[] shape )
{
for ( int x = 1 ; x < 15 ; ++x ) {
for ( int z = 1 ; z < 15 ; ++z ) {
for ( int y = 1 ; y <= shapeHeight ; y++ ) {
final boolean air = WGLimestoneChaos.isAir( shape , shapeHeight , x , y , z );
if ( air ) {
final boolean waterOk = rand.nextInt( 3 ) == 0 //
&& WGLimestoneChaos.canHoldWater( shape , shapeHeight , x + 1 , y , z ) //
&& WGLimestoneChaos.canHoldWater( shape , shapeHeight , x - 1 , y , z ) //
&& WGLimestoneChaos.canHoldWater( shape , shapeHeight , x , y , z + 1 ) //
&& WGLimestoneChaos.canHoldWater( shape , shapeHeight , x , y , z - 1 ) //
&& WGLimestoneChaos.canHoldWater( shape , shapeHeight , x , y - 1 , z );
if ( waterOk ) {
shape[ ( x * 16 + z ) * shapeHeight + y ] = WGLimestoneChaos.SB_WATER;
}
break;
}
}
}
}
}
private static boolean isSet( final int[] shape , final int shapeHeight , final int x , final int y , final int z )
{
final int value = shape[ ( x * 16 + z ) * shapeHeight + y ];
return value != WGLimestoneChaos.SB_IGNORE;
}
private static boolean canHoldWater( final int[] shape , final int shapeHeight , final int x , final int y ,
final int z )
{
final int value = shape[ ( x * 16 + z ) * shapeHeight + y ];
return value == WGLimestoneChaos.SB_DIRT || value == WGLimestoneChaos.SB_LIMESTONE;
}
private static boolean isAir( final int[] shape , final int shapeHeight , final int x , final int y , final int z )
{
final int value = shape[ ( x * 16 + z ) * shapeHeight + y ];
return value == WGLimestoneChaos.SB_IGNORE || value == WGLimestoneChaos.SB_HOLE
|| value > WGLimestoneChaos.SB_MAYBE;
}
private void build( final World worldIn , final BlockPos position , final BlockPos.MutableBlockPos mbp ,
final int lastGroundY , final int shapeHeight , final int[] shape )
{
for ( int x = 0 ; x < 16 ; ++x ) {
for ( int z = 0 ; z < 16 ; ++z ) {
mbp.setPos( position.getX( ) + x - 8 , 0 , position.getZ( ) + z - 8 );
for ( int y = 0 ; y < shapeHeight ; y++ ) {
mbp.setY( lastGroundY + y );
switch ( shape[ ( x * 16 + z ) * shapeHeight + y ] ) {
default:
break;
case SB_LIMESTONE:
worldIn.setBlockState( mbp , WGLimestoneChaos.BS_LIMESTONE , 2 );
break;
case SB_DIRT:
worldIn.setBlockState( mbp , WGLimestoneChaos.BS_COARSE_DIRT , 2 );
break;
case SB_GRAVEL:
worldIn.setBlockState( new BlockPos( mbp ) , WGLimestoneChaos.BS_GRAVEL , 2 );
break;
case SB_WATER:
worldIn.setBlockState( mbp , WGLimestoneChaos.BS_WATER , 2 );
break;
case SB_HOLE:
worldIn.setBlockState( mbp , WGLimestoneChaos.BS_AIR , 2 );
break;
}
}
}
}
}
}