First attempt at a limestone hill / mountain biome

This commit is contained in:
Emmanuel BENOîT 2016-06-30 15:27:35 +02:00
parent 2c40f5d0a2
commit bfc69183fc
3 changed files with 105 additions and 0 deletions

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@ -10,6 +10,7 @@ import mmm.utils.UAccessors;
import mmm.utils.URegistry;
import mmm.utils.USeat;
import mmm.world.WOreGenerator;
import mmm.world.World;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
@ -23,6 +24,7 @@ public abstract class PCommon
UAccessors.preInit( );
Materials.preInit( );
World.preInit( );
Tech.preInit( );
Food.preInit( );
DecorativeBlocks.preInit( );

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@ -0,0 +1,55 @@
package mmm.world;
import mmm.world.biome.BiomeLimestoneHills;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeHills;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.BiomeManager;
import net.minecraftforge.common.BiomeManager.BiomeType;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class World
{
public static final BiomeLimestoneHills BIOME_LIMESTONE_HILLS;
public static final BiomeLimestoneHills BIOME_LIMESTONE_HILLS_M;
public static final BiomeLimestoneHills BIOME_LIMESTONE_HILLS_EDGE;
static {
BIOME_LIMESTONE_HILLS = new BiomeLimestoneHills( BiomeHills.Type.NORMAL ,
new Biome.BiomeProperties( "Limestone Hills" ).setBaseHeight( 1.0F ).setHeightVariation( 0.5F )
.setTemperature( 0.2F ).setRainfall( 0.3F ) );
World.BIOME_LIMESTONE_HILLS.setRegistryName( "mmm:biome/limestone_hills" );
GameRegistry.register( World.BIOME_LIMESTONE_HILLS );
BiomeManager.addBiome( BiomeType.COOL , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS , 2 ) );
BiomeManager.addBiome( BiomeType.WARM , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS , 2 ) );
BiomeDictionary.makeBestGuess( World.BIOME_LIMESTONE_HILLS );
BIOME_LIMESTONE_HILLS_M = new BiomeLimestoneHills( BiomeHills.Type.MUTATED ,
new Biome.BiomeProperties( "Limestone Hills M" ).setBaseBiome( "mmm:biome/limestone_hills" )
.setBaseHeight( 1.0F ).setHeightVariation( 0.5F ).setTemperature( 0.2F ).setRainfall( 0.3F ) );
World.BIOME_LIMESTONE_HILLS_M.setRegistryName( "mmm:biome/limestone_hills_m" );
GameRegistry.register( World.BIOME_LIMESTONE_HILLS_M );
BiomeManager.addBiome( BiomeType.COOL , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_M , 2 ) );
BiomeManager.addBiome( BiomeType.WARM , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_M , 2 ) );
BiomeDictionary.makeBestGuess( World.BIOME_LIMESTONE_HILLS_M );
BIOME_LIMESTONE_HILLS_EDGE = new BiomeLimestoneHills( BiomeHills.Type.EXTRA_TREES ,
( new Biome.BiomeProperties( "Limestone Hills Edge" ) ).setBaseHeight( 0.8F ).setHeightVariation( 0.3F )
.setTemperature( 0.2F ).setRainfall( 0.3F ) );
World.BIOME_LIMESTONE_HILLS_EDGE.setRegistryName( "mmm:biome/limestone_hills_edge" );
GameRegistry.register( World.BIOME_LIMESTONE_HILLS_EDGE );
BiomeManager.addBiome( BiomeType.COOL , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_EDGE , 5 ) );
BiomeManager.addBiome( BiomeType.WARM , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_EDGE , 5 ) );
BiomeDictionary.makeBestGuess( World.BIOME_LIMESTONE_HILLS_EDGE );
}
public static void preInit( )
{
// EMPTY
}
}

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@ -0,0 +1,48 @@
package mmm.world.biome;
import java.util.Random;
import mmm.materials.Materials;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeHills;
import net.minecraft.world.chunk.ChunkPrimer;
public class BiomeLimestoneHills
extends BiomeHills
{
private final Type type;
public BiomeLimestoneHills( final BiomeHills.Type type , final Biome.BiomeProperties properties )
{
super( type , properties );
this.type = type;
}
@Override
public void genTerrainBlocks( final World worldIn , final Random rand , final ChunkPrimer chunkPrimerIn ,
final int x , final int z , final double noiseVal )
{
System.err.println( "gen at " + x + " / " + z );
if ( this.type == BiomeHills.Type.EXTRA_TREES ) {
this.topBlock = Blocks.GRASS.getDefaultState( );
this.fillerBlock = Materials.ROCK_LIMESTONE.getDefaultState( );
} else if ( ( noiseVal < -1.0D || noiseVal > 2.0D ) && this.type == BiomeHills.Type.MUTATED ) {
this.topBlock = Blocks.GRAVEL.getDefaultState( );
this.fillerBlock = Blocks.GRAVEL.getDefaultState( );
} else {
this.topBlock = Materials.ROCK_LIMESTONE.getDefaultState( );
this.fillerBlock = Materials.ROCK_LIMESTONE.getDefaultState( );
}
this.generateBiomeTerrain( worldIn , rand , chunkPrimerIn , x , z , noiseVal );
}
}