* The production adjustment function was completely off (and always has
been). It has been fixed.
* The problem with the adjustment function not being reported means that
no-one ever encountered it. As a consequence, happiness strike threshold
has been increased to 50%
/!\ Full database reset required (or at least much easier than other
options).
* While the server works fine, the tools - which use hardcoded paths to
specific parts of the Spring config - were not updated last time. They
should work now.
* Modified owned planet view to include a field which indicates whether
mining settings are specific to the planet or come from the empire;
modified "simple" game components accordingly
* Modified stored procedures to only allow planet-specific mining
settings updates when the planet actually uses planet-specific settings,
and added a stored procedure which toggles the source of a planet's
settings
* Added corresponding parts to mining settings DAO and resources
controller
* Added session commands and server command handlers that toggle the
source of the settings and that upload the settings
* Split planet page template into multiple files for clarity and added
the mining priorities form to the natural resources tab
* Modified mining settings stored procedures to use text identifiers
instead of numeric identifiers
* Added DAO for mining settings and controller for resource operations
* Added UpdateEmpireMiningSettingsCommand and associated command
delegate. The command always returns NullResponse.
* Overview page templates split into multiple files for clarity, added
priority update form to the empire economy view and associated web
server handler
* Because some resources were moved in a previous commit, Git decided to
automatically remove a directory. Re-added that directory with a hidden
file to prevent Git from being such a moron.
* Regrouped component definitions into one single file per package in
most cases, with a few exceptions
* Added documentation about how the configuration is stored and which
guidelines should be followed when adding or modifying Spring component
configurations.
* Added session records to carry resource information over to the
clients
* Added SQL support code for the various views
* Added interface and implementation of the resource information access
component
* Hooked resources information queries into both the empire and planet
management component
* Added resources display to planet and overview pages
* Added a set of tables which define game updates and their targets.
These definitions replace the old enumerate type. Added a set of
triggers which automatically create specific update tables, insert
missing entries, etc... when game update types are being manipulated.
* Removed manual insertion of game updates from empire creation
function and universe generator.
* Added registration of core update targets (i.e. planets and empires),
updated all existing game update processing functions and added type
registrations
* Created Maven project for game updates control components, moved
existing components from the -simple project, rewritten most of what
they contained, added new components for server-side update batch
processing
* Changed names of common packages so they are coherent with the rest
* Added new project for tests on common classes (utilities and session)
* Added new project for tests on the web clients
* Added a text file which describes the current client/server protocol,
and the implementation of both the protocol itself and the server-level
support. It also includes a discussion of what is wrong with the current
implementation.
* Made the PostgreSQL library a compile-time dependency (it used to be
runtime only as it was used as the JDBC driver, however it is now used
directly to access PostgreSQL-specific types; this does not matter, as
the DB code is already 100% specific to PostgreSQL)
* Added a few resource definitions and the corresponding strings. While
the descriptions are blank, and resource definitions themselves are
incomplete (relations to e.g. technologies are missing), this should
allow easier testing of the rest of the resources system.
* Implemented resource definition loader including tests
* Added resource definition xml file and style definition
* Made a small style change to i18n loader
* Empire mining settings have been included in the empire's resource
information records
* Planet-specific mining settings have been included in the resource
provider information records
* Added dump view for empire resources
* Added empire resource information storage class and associated row
mapper
* Integrated empire resource information into the summary generator
* Dump version bumped up to 2
* Added SQL view that shows resource delta and provider information for
all empire-owned planets
* Added new storage classes for resource providers and resource deltas
* Added row mapper which extracts all planet resources information
(providers and deltas)
* Modified dump generator to include planet resources / resource
providers
* Added a mock result set class which can be used to write unit tests
for e.g. RowMapper-based classes. The class is incomplete and should be
extended as necessary.
* Added unit test for BuildingsInformationMapper as a proof of concept
* Moved empire summary generator to a separate package, moved all empire
summary data classes to a sub-package of the former
* All row mappers for empire summary contents have been moved to
separate classes with default access
* Added comments to the component and to the mapper classes
* Spring upgraded from 3.0.3 to 3.1.0 - As a consequence, all code that
used SimpleJdbcTemplate has been modified to use JdbcTemplate, as the
former has been deprecated.
* SLF4J upgraded from 1.5.11 to 1.6.4
* Apache Commons: DBCP upgraded from 1.2.2 to 1.4, Codec upgraded from
1.4 to 1.6
* CGLib upgraded from 2.2 to 2.2.2
* javax.mail upgraded from 1.4.1 to 1.4.4
* XStream upgraded from 1.3.1 to 1.4.2
* JUnit upgraded from 4.7 to 4.10
* FreeMarker upgraded from 2.3.16 to 2.3.18
* PostgreSQL JDBC glue upgraded from 8.4-701 to 9.1-901
* legacyworlds-server-tests no longer considered a dummy package
* A function called by the initial universe generator was changed, but
the call wasn't updated accordingly. This problem has been fixed.
* Variable / procedure name errors in some of the old, untested
functions.
* Fixed copy of the SQL files to the distribution
* Distribution packages will now execute an automatic clean-up before
assembling. While this will avoid having dirty, old files in the
distribution directory, it also has a negative consequence -
configuration files will be destroyed if they exist.
* Added various views and helper functions used by the mining
computation but which may be re-used in other parts.
* Added mining computation update type and associated update function
* New constants: game.resources.weightBase (the value used to compute
weights from mining settings) and game.resources.extraction (the
quantity extracted in a day from a full provider at difficulty 0)
* Added a few that can be used to retrieve mining settings for resource
providers from empire-owned planets from either the empire-wide or
planet-specific settings
* Added a system that allows "dirty" tests to be written. These tests
actually need to change the database, so a temporary test database must
be created to run them.
* Added a new update that computes the amount of resources possessed and
owed by empires. At the moment this computation ignores fleets, as their
upkeep does not use the resource system.
* Added missing table that should store a planet's resources data
(income and upkeep for each type of resource).
* Modified resource definition functions and universe generator to
initialise planet resource records as well
* Heavy clean-up in resource definition function unit tests
* Empire resources will be initialised when an empire is created
* When a new resource is created through the appropriate defs.uoc_...
function, it will be added to all empires as well.
* Changed the way mining settings work: use a priority value (between 0
and 4) as the weight. Leaving them as they were before would have caused
numerous problems (and a lot of unnecessary code to work around them)
* Empire mining settings will be created along with the empire's own
record. By default all natural resources will have weight = 2.
* Added a set of four stored procedures which can be used to update an
empire's mining settings, including planet-specific settings. The
emp.mset_update_start() function can be used to start an update (on an
empire's settings if there is only one parameter, or on a planet's
settings if there are two parameters); the emp.mset_update_set() and
emp.mset_update_apply() functions are then used to modify the settings
and apply the changes, respectively.
* Added user mapping on the "remote" logging database for the
administrative user. This allows calls to sys.write_sql_log() to succeed
when they are executed by code with administrative privileges.
* Added test suites for both the link to the database and the function
itself.
* Replaced RAISE NOTICE with actual logging in the universe generator
* The main loader script has been updated to generate the list of files
it needs to load automatically. As a consequence, files that contained
manually-maintained lists of scripts have been removed, and definition
directories have been renamed accordingly.
* PostgreSQL extension loading and configuration has been moved to a
separate script to be loaded automatically in the main transaction.
* Data and function definition scripts that had the -data or -functions
suffix have been renamed (the suffix is unnecessary).
* Unit tests have been reorganised to follow the definition's structure.
* Documentation has been improved
* The universe generator has been modified to generate resource
providers. The code attempts to keep the universe balanced according to
the natural resources definitions.
* Fixed privileges on both variants of defs.uoc_natural_resource()
* Added user unit tests which check execution privileges on all (new)
stored procedures and INSERT/UPDATE/SELECT/DELETE privileges on all
(new) tables
Added a Maven project that will contain all resources-related
components. Updated list of children in the top-level components
project. Added dependency to the main project.
Implemented resource regeneration computation in the
verse.compute_provider_regeneration() function.
Created the PLANET_RES_REGEN update type, and added the corresponding
implementation.
Added resource regeneration constants registration.
* Added the new interface style, including the necessary pictures and page
layout template.
* Updated existing style sheet in order to accommodate the new fluid
layout and to use some more CSS3 goodness.
* Upgraded JQuery from 1.4.2 to 1.7.1.
* Added defs.uoc_resources() set of functions which create or update
basic resources.
* Added defs.uoc_natural_resources() set of functions which create or
update natural resources.
* Added structures for resource definitions, natural resources
definitions, resource providers, empire resources and empire mining
settings (both empire-wide and planet-specific).
* Added a few common utility functions to the SQL test suite. These
functions allow test initialisation to be a little shorter.
* Added "MINE" production type and an associated building definition.
The production will not be added to the XML dump or to the output of the
planets summary page, as this is extremely temporary.
* Added base classes for all importable data. These new classes should
be used for all future loaders; all existing loaders that are modified
should be updated.
* I18N loader rewritten to make use of the new base classes. External
strings are now read using the XML data file's path as the base
directory.
* Updated all external I18N definitions and moved the existing files
around in an attempt to make the data directory somewhat more livable.
* Added dependency management entry for the server's main package to the
root project, updated server distribution package accordingly. Added
dependency on the server's main package to the server's testing package.
* Added in-base logging through a foreign data wrapper, which is only
possible using PostgreSQL 9.1
* Renamed database-related configuration files to indicate that they are
samples, and added the "real" names to the Git ignore list. Server
distribution modified accordingly.
* Removed PL/PgSQL registration (it was only necessary on 8.4)
* Added pgTAP SQL definitions and a script which will (hopefully) be
executed by the build system after the main Java build in order to
execute database unit tests. The script supports both admin- and user-
level testing. I also added a few tests to make sure the testing framework
actually runs them.
* Added documentation about the database definitions structure