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lwb6/legacyworlds-server/legacyworlds-server-data/db-structure/parts/updates/000-updates-ctrl.sql

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2018-10-23 09:38:02 +02:00
-- LegacyWorlds Beta 6
-- PostgreSQL database scripts
--
-- Game updates - control functions
--
-- Copyright(C) 2004-2010, DeepClone Development
-- --------------------------------------------------------
--
-- Start a tick
--
CREATE OR REPLACE FUNCTION sys.start_tick( OUT tick_id BIGINT )
STRICT VOLATILE
SECURITY DEFINER
AS $$
DECLARE
n_tick BIGINT;
c_tick BIGINT;
BEGIN
-- Get next / current tick
SELECT INTO n_tick , c_tick next_tick , current_tick
FROM sys.status
WHERE maintenance_start IS NULL
FOR UPDATE;
IF NOT FOUND OR c_tick IS NOT NULL THEN
tick_id := NULL;
RETURN;
END IF;
-- Prepare game updates
UPDATE sys.updates SET last_tick = n_tick , status = 'FUTURE'
WHERE last_tick < n_tick;
-- Update system status
UPDATE sys.status SET current_tick = n_tick , next_tick = n_tick + 1;
tick_id := n_tick;
END;
$$ LANGUAGE plpgsql;
GRANT EXECUTE ON FUNCTION sys.start_tick( ) TO :dbuser;
--
-- Marks a tick as completed
--
CREATE OR REPLACE FUNCTION sys.end_tick( IN tick_id BIGINT )
RETURNS VOID
STRICT VOLATILE
SECURITY INVOKER
AS $$
BEGIN
UPDATE events.events SET status = 'READY'
WHERE status = 'TICK' AND tick = tick_id;
UPDATE sys.status SET current_tick = NULL;
PERFORM msgs.deliver_internal( );
END;
$$ LANGUAGE plpgsql;
--
-- Check if a tick got "stuck"
--
CREATE OR REPLACE FUNCTION sys.check_stuck_tick( OUT tick_id BIGINT )
STRICT VOLATILE
SECURITY DEFINER
AS $$
DECLARE
c_tick BIGINT;
u_count INT;
BEGIN
-- Get next / current tick
SELECT INTO c_tick current_tick
FROM sys.status
WHERE maintenance_start IS NULL
FOR UPDATE;
IF NOT FOUND OR c_tick IS NULL THEN
tick_id := NULL;
RETURN;
END IF;
-- Are there any updates left?
SELECT INTO u_count count(*) FROM sys.updates
WHERE status = 'FUTURE' AND last_tick = c_tick;
IF u_count = 0 THEN
PERFORM sys.end_tick( c_tick );
tick_id := NULL;
ELSE
tick_id := c_tick;
END IF;
END;
$$ LANGUAGE plpgsql;
GRANT EXECUTE ON FUNCTION sys.check_stuck_tick( ) TO :dbuser;
--
-- Process game updates
--
-- Parameters:
-- c_tick Current tick
--
-- Returns:
-- TRUE if the function must be called again, FALSE otherwise
--
CREATE OR REPLACE FUNCTION sys.process_updates( IN c_tick BIGINT , OUT has_more BOOLEAN )
STRICT VOLATILE
SECURITY DEFINER
AS $$
DECLARE
b_size INT;
p_utype update_type;
utype update_type;
uid BIGINT;
BEGIN
b_size := sys.get_constant( 'game.batchSize' );
p_utype := NULL;
-- Mark at most b_size entries as being updated
FOR uid , utype IN SELECT id , gu_type FROM sys.updates
WHERE last_tick = c_tick AND status = 'FUTURE'
ORDER BY gu_type LIMIT b_size
LOOP
IF p_utype IS NULL THEN
p_utype := utype;
END IF;
EXIT WHEN utype <> p_utype;
UPDATE sys.updates SET status = 'PROCESSING' WHERE id = uid;
END LOOP;
has_more := p_utype IS NOT NULL;
IF has_more THEN
-- Execute actual updates
EXECUTE 'SELECT sys.process_' || lower( p_utype::TEXT ) || '_updates( $1 )'
USING c_tick;
UPDATE sys.updates SET status = 'PROCESSED'
WHERE status = 'PROCESSING' AND last_tick = c_tick;
ELSE
-- If nothing was found, we're done
PERFORM sys.end_tick( c_tick );
END IF;
END;
$$ LANGUAGE plpgsql;
GRANT EXECUTE ON FUNCTION sys.process_updates( BIGINT ) TO :dbuser;