82 lines
2.4 KiB
JavaScript
82 lines
2.4 KiB
JavaScript
LWWidget.Beta5.Player = LWWidget.Game.Page.inherits({
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setData: function (data) {
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var _d = data.getChildren('Player')[0];
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// Player name and cash
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this.playerName = _d.getAttribute('name');
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this.cash = _d.getAttribute('cash');
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// Alliance status
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var _a = _d.getChildren('Alliance');
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if (_a.length) {
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_a = _a[0];
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this.alliance = { joined: (_a.getAttribute('inalliance') == '1'), tag: _a.getAttribute('tag') };
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} else {
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this.alliance = null;
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}
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// General rankings
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_a = _d.getChildren('Rankings')[0];
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var _r = _a.getChildren('Ranking');
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for (var i in _r) {
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if (_r[i].getText() != 'General Ranking') {
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continue;
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}
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this.points = _r[i].getAttribute('points');
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this.rank = _r[i].getAttribute('rank');
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break;
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}
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// Planets / planets under attack
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_d = data.getChildren('Empire')[0].getChildren('Planets')[0];
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this.planets = parseInt(_d.getAttribute('count'), 10);
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this.underAttack = parseInt(_d.getAttribute('siege'), 10);
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// Fleets / fleets in battle
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_d = data.getChildren('Empire')[0].getChildren('Fleets')[0];
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this.fleets = parseInt(_d.getAttribute('count'), 10);
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this.inBattle = parseInt(_d.getAttribute('inBattle'), 10);
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},
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draw: function (_e) {
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if (!this.playerName) {
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return;
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}
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var str = '<p style="text-align:center">Player <b>' + this.playerName + '</b>';
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if (this.alliance && this.alliance.joined) {
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str += ' [<b>' + this.alliance.tag + '</b>]';
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} else if (this.alliance && !this.alliance.joined) {
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str += '<br/>Requesting to join alliance [<b>' + this.alliance.tag + '</b>]';
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}
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str += '<br/><br/>Cash: <b>€' + Base.Util.formatNumber(this.cash) + '</b>'
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+ '<br/>General ranking: <b>#' + Base.Util.formatNumber(this.rank) + '</b> (<b>'
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+ Base.Util.formatNumber(this.points) + '</b> points)<br/><br/>';
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if (this.planets == 0) {
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str += "No planets";
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} else {
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str += '<b>' + Base.Util.formatNumber(this.planets) + '</b> planet' + (this.planets > 1 ? 's' : '');
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if (this.underAttack > 0) {
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str += ' (<b>' + Base.Util.formatNumber(this.underAttack) + '</b> under attack!)';
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}
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}
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str += '<br/>';
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if (this.fleets == 0) {
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str += "No fleets";
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} else {
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str += '<b>' + Base.Util.formatNumber(this.fleets) + '</b> fleet' + (this.fleets > 1 ? 's' : '');
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if (this.inBattle > 0) {
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str += ' (<b>' + Base.Util.formatNumber(this.inBattle) + '</b> in battle)';
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}
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}
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str += '</p>';
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_e.innerHTML = str;
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}
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});
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