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lwb5/scripts/site/beta5/handlers/research.inc

273 lines
6.7 KiB
PHP
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2016-01-10 11:01:49 +01:00
<?php
class page_handler
{
var $needsAuth = true;
var $ajax = array(
"func" => array(
'getMode', 'setMode', 'getDescriptions',
'getTopicsData', 'getLawsData', 'getAttributionsData',
'implementTechnology', 'switchLaw', 'validateBudget',
'getDiplomacyData', 'sendOffer', 'acceptOffer',
'declineOffer'
),
"init" => "makeResearchTooltips(); x_getMode(initResearchPage);"
);
function guessResearchMode($i)
{
switch ($i['p']) :
case 't': $_SESSION[game::sessName()]['respage_mode'] = 'Topics'; break;
case 'l': $_SESSION[game::sessName()]['respage_mode'] = 'Laws'; break;
case 'b': $_SESSION[game::sessName()]['respage_mode'] = 'Attributions'; break;
case 'd': $_SESSION[game::sessName()]['respage_mode'] = 'Diplomacy'; break;
endswitch;
if (is_null($_SESSION[game::sessName()]['respage_mode']))
$_SESSION[game::sessName()]['respage_mode'] = 'Topics';
return $_SESSION[game::sessName()]['respage_mode'];
}
function getMode()
{
if (is_null($_SESSION[game::sessName()]['respage_mode']))
return $this->guessResearchMode(array());
return $_SESSION[game::sessName()]['respage_mode'];
}
function setMode($nm)
{
$pm = array('Topics', 'Laws', 'Attributions', 'Diplomacy');
if (!in_array($nm, $pm))
return $this->guessResearchMode(array());
$_SESSION[game::sessName()]['respage_mode'] = $nm;
return $nm;
}
function getDescriptions($lst)
{
$l = getLanguage();
$a = split('#', $lst);
$s = "";
foreach ($a as $id)
{
if ((int)$id != $id)
continue;
$ns = gameAction('getResearchData', $l, $id);
if ($ns == "")
continue;
if ($s != "")
$s .= "\n";
$s .= $ns;
}
return $s;
}
function getTopicsData()
{
$pl = $_SESSION[game::sessName()]['player'];
$impl = gameAction('getResearchTopics', $pl, 1);
$disp = gameAction('getResearchTopics', $pl, 0);
$brkt = gameAction('getResearchTopics', $pl, -1);
return join("#", $impl) . "!" . join("#", $disp) . "!" . join("#", $brkt);
}
function implementTechnology($id) {
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
return "ERR#200";
}
if ((int)$id != $id) {
logText("(CHEAT) research/implement received weird ID from user {$_SESSION['userid']}");
return "ERR#1";
}
return (gameAction('implementTechnology', $_SESSION[game::sessName()]['player'], $id) ? "OK" : "ERR#0");
}
function getLawsData() {
return join('#', gameAction('getLaws', $_SESSION[game::sessName()]['player']));
}
function switchLaw($id) {
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
return "ERR#200";
}
if ((int)$id != $id) {
return "ERR#1";
}
return (gameAction('switchLaw', $_SESSION[game::sessName()]['player'], $id) ? "OK" : "ERR#0");
}
function getAttributionsData() {
$pl = $_SESSION[game::sessName()]['player'];
$a = array(gameAction('getResearchPoints', $pl));
$b = gameAction('getResearchBudget', $pl);
$a = array_merge($a, $b);
return join('#', $a);
}
function validateBudget($b) {
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
return "ERR#200";
}
$a = split('#', $b);
if (count($a) != 3) {
return "ERR#0";
}
$s = 0;
for ($i=0;$i<count($a);$i++) {
$s += $a[$i];
if ((int)$a[$i] != $a[$i] || $a[$i] < 0 || $s > 100) {
return "ERR#0";
}
}
gameAction('setResearchBudget', $_SESSION[game::sessName()]['player'], $a);
return "OK";
}
function getDiplomacyData()
{
$pl = $_SESSION[game::sessName()]['player'];
$pr = gameAction('isPlayerRestrained', $pl);
if ($pr > 0)
return $pr;
$impl = gameAction('getResearchTopics', $pl, 1);
$impl = array_merge($impl, gameAction('getResearchTopics', $pl, 0));
$time = $this->game->ticks['day']->interval - $this->game->ticks['hour']->interval * 2;
$s1 = $time . "\n" . join('#',$impl);
$laws = gameAction('getLaws', $pl);
for ($i=0;$i<count($laws);$i+=2)
{
if ($s1 != "")
$s1 .= "#";
$s1 .= $laws[$i];
}
$ol = gameAction('getResearchOffers', $pl);
$str = "";
foreach ($ol as $o)
{
$str .= "\n".$o['id']."#".$o['type']."#".$o['status']."#".$o['price']."#".$o['tech']."#".$o['time'];
$str .= "#".$o['pending']."\n".$o['player'];
}
if ($str == "")
$str = "\n";
$str = $s1.$str;
return $str;
}
function sendOffer($ty, $tid, $pname, $pr) {
$pLib = $this->game->getLib('beta5/player');
$cpid = $_SESSION[game::sessName()]['player'];
if ($pLib->call('isOnVacation', $cpid)) {
return "ERR#200";
} elseif ($pLib->call('getProtectionLevel', $cpid)) {
return "ERR#201";
}
$pname = trim($pname);
if ($pname == "") {
return "ERR#2";
}
$tpid = $pLib->call('getPlayerId', $pname);
if (is_null($tpid)) {
return "ERR#4";
} elseif ($tpid == $cpid) {
return "ERR#6";
}
$tLib = $this->game->getLib('beta5/tech');
if ($ty == 0) {
$tid = null;
} elseif ($ty == 1) {
$tid = (int)$tid;
if (!$tLib->call('has', $cpid, $tid)) {
logText("*** CHEAT? research::sendOffer: player $cpid trying to send tech $tid");
return "ERR#5";
}
} else {
logText("*** CHEAT? research::sendOffer: player $cpid, received invalid status '$ty'");
return "ERR#8";
}
if ("$pr" != (int)$pr || $pr < 0) {
return "ERR#3";
}
if ($tLib->call('checkOffer', $cpid)) {
logText("*** CHEAT? research::sendOffer: player $cpid has already sent an offer");
return "ERR#9";
}
if ($pLib->call('isOnVacation', $tpid)) {
return "ERR#7";
} elseif ($pLib->call('getProtectionLevel', $tpid)) {
return "ERR#10";
}
$tLib->call('makeOffer', $cpid, $tpid, $tid, $pr);
return $this->getDiplomacyData();
}
function acceptOffer($oid) {
$pLib = $this->game->getLib('beta5/player');
$pid = $_SESSION[game::sessName()]['player'];
if ($pLib->call('isOnVacation', $pid)) {
return "ERR#200";
} elseif ($pLib->call('getProtectionLevel', $pid)) {
return "ERR#201";
}
$oid = (int)$oid;
$a = gameAction('acceptResearchOffer', $pid, $oid);
if ($a)
return "ERR#$a";
return $this->getDiplomacyData();
}
function declineOffer($oid) {
$pLib = $this->game->getLib('beta5/player');
$pid = $_SESSION[game::sessName()]['player'];
if ($pLib->call('isOnVacation', $pid)) {
return "ERR#200";
} elseif ($pLib->call('getProtectionLevel', $pid)) {
return "ERR#201";
}
$oid = (int)$oid;
$a = gameAction('declineResearchOffer', $pid, $oid);
if ($a)
return "ERR#$a";
return $this->getDiplomacyData();
}
function handle($input)
{
switch ($input['mode']) :
case 't':
$this->setMode('Topics');
break;
case 'l':
$this->setMode('Laws');
break;
case 'b':
$this->setMode('Attributions');
break;
case 'd':
$this->setMode('Diplomacy');
break;
default:
$this->guessResearchMode($input);
endswitch;
$this->output = "research";
}
}
?>