671 lines
19 KiB
PHP
671 lines
19 KiB
PHP
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<?php
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class page_handler
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{
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var $needsAuth = true;
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var $ajax = array(
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"func" => array(
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"getPlanetList", "getPlanetData", "addToQueue",
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"factoryAction", "replaceItems", "flushQueue",
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"moveItems", "deleteItems", "rename",
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"planetSale", "cancelSale", "abandon",
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"cancelAbandon", "blowItUp", "cancelDestruction",
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"getSellableFleets", "destroyTurrets"
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),
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"init" => "initPlanetPage();"
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);
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function getPlanetList() {
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$l = gameAction('getPlayerPlanets', $_SESSION[game::sessName()]['player']);
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$str = count($l);
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foreach ($l as $id => $name)
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$str .= "\n$id#$name";
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return $str;
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}
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function getPlanetData($id) {
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// Get planet data
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$id = (int)$id;
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$info = gameAction('getPlanetById', $id);
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if (is_null($info)) {
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return "";
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}
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$pid = $_SESSION[game::sessName()]['player'];
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// Build result array
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$result = array(
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"{$info['status']}#$id#{$info['x']}#{$info['y']}#" . ($info['orbit']+1)
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. "#" . utf8entities($info['name'])
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);
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// Get probe report
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$probeData = null; // FIXME
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// Build fleets summary
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$ownFleets = array_keys(gameAction('getFleetsAt', $id, $pid));
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$allFleets = array_keys(gameAction('getFleetsAt', $id));
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$ownSum = 0;
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if (count($ownFleets) || $info['owner'] == $pid)
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{
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$attSum = 0;
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$defSum = 0;
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$ownMode = ($info['owner'] == $pid ? 1 : null);
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foreach ($allFleets as $fid)
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{
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$finf = gameAction('getFleet', $fid);
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if ($finf['owner'] == $pid)
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{
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if (is_null($ownMode))
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$ownMode = ($finf['attacking'] == 't') ? 2 : 1;
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$ownSum += gameAction('getFleetPower', $finf['owner'], 0, $finf['gaships'], $finf['fighters'], $finf['cruisers'], $finf['bcruisers']);
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}
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elseif ($finf['attacking'] == 't')
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$attSum += gameAction('getFleetPower', $finf['owner'], 0, $finf['gaships'], $finf['fighters'], $finf['cruisers'], $finf['bcruisers']);
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else
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$defSum += gameAction('getFleetPower', $finf['owner'], 0, $finf['gaships'], $finf['fighters'], $finf['cruisers'], $finf['bcruisers']);
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}
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if (is_null($ownMode))
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$ownMode = 0;
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array_push($result, "$ownMode#$ownSum#$attSum#$defSum");
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}
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elseif (!is_null($probeData))
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{
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// FIXME: get fleets data from probe report
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}
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else
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array_push($result, "0###");
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// If the planet has been destroyed or is a nebula, we're done
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if ($info['status'] != 0)
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return join("\n", $result);
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// Get owner and player data
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$isOwn = ($info['owner'] == $pid);
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$owner = is_null($info['owner']) ? null : gameAction('getPlayerInfo', $info['owner']);
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$player = $isOwn ? $owner : gameAction('getPlayerInfo', $pid);
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$protected = is_null($owner) ? false : (
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$this->game->getLib('beta5/player')->call('getProtectionLevel', $info['owner']) > 0
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);
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$plPriv = gameAction('getAlliancePrivileges', $pid);
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$vacation = ($isOwn && $info['vacation'] != 'NO ')
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|| (!$isOwn && $info['vacation'] == 'YES ');
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// Build planet summary:
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// - isOwner
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$s = ($isOwn ? 1 : 0) . "#" . ($vacation ? 1 : 0) . "#" . ($protected ? 1 : 0) . "#";
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// - turrets
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if ($isOwn || $ownSum || ($player['aid'] == $owner['aid'] && $plPriv['list_access'] == 3))
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$s .= $info['turrets'];
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elseif (!is_null($probeData))
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$s .= ""; //FIXME: use probe report
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$s .= "#";
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// - population
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if ($isOwn || $ownSum)
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$s .= $info['pop'];
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elseif (!is_null($probeData))
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$s .= ""; //FIXME: use probe report
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else
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$s .= "";
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$s .= "#";
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// - factories
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if (!$isOwn && $player['aid'] == $owner['aid'] && $plPriv['list_access'] == 3)
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$s .= ((int)$info['ifact'] + (int)$info['mfact']);
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elseif (!is_null($probeData)) // FIXME: don't include it if the probe got the exact amounts
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$s .= ""; // FIXME: use probe report
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$s .= "#";
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if ($isOwn)
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$s .= $info['ifact'] . "#" . $info['mfact'];
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elseif (!is_null($probeData)) // FIXME: only include it if the probe got the exact amounts
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$s .= "#"; // FIXME: use probe report
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else
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$s .= "#";
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$s .= "#";
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// - happiness
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if ($isOwn)
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$s .= $info['happiness'];
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elseif (!is_null($probeData))
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$s .= ""; // FIXME: use probe report
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$s .= "#";
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// - corruption
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if ($isOwn)
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$s .= round($info['corruption'] / 320);
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elseif (!is_null($probeData))
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$s .= ""; // FIXME: use probe report
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$s .= "#";
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// - profit
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if ($isOwn) {
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$m = gameAction('getPlanetIncome', $info['owner'], $info['pop'], $info['happiness'], $info['ifact'], $info['mfact'], $info['turrets'], $info['corruption']);
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$s .= $m[0];
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}
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$s .= "#";
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// - alliance tag
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$s .= $owner['alliance'];
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array_push($result, $s);
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// We're done if we're not the owner
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if (!$isOwn)
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return join("\n", $result);
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$rules = gameAction('loadPlayerRules', $pid);
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// Current action
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if (!is_null($info['bh_prep']))
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$s = "2#".($info['bh_prep'] + 1);
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elseif (!is_null($info['abandon']))
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$s = "3#".($info['abandon']);
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else
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{
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$offer = gameAction('getPlanetSale', $id);
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if (is_null($offer))
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{
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$restr = gameAction('isPlayerRestrained', $pid);
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$np = gameAction('getRealPlanetCount', $pid);
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$canSell = ($restr == 0) && ($np > 1);
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$q = dbQuery("SELECT bh_unhappiness FROM player WHERE id=$pid");
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list($bhu) = dbFetchArray($q);
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$q = dbQuery("SELECT COUNT(*) FROM planet WHERE owner=$pid AND bh_prep IS NOT NULL");
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list($bhp) = dbFetchArray($q);
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$canBlow = ($np > 1) && ($rules['planet_destruction'] > 0) && ($bhu < 20) && ($bhp < 4);
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if ($canBlow && $this->game->params['victory'] == 2) {
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// Prevent planets from being destroyed in CTF games
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$ctfLib = $this->game->getLib('beta5/ctf');
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$canBlow = !($ctfLib->call('isTarget', $info['system']));
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}
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$s = "0#" . $info['rename'] . "#" . ($canSell ? 1 : 0) . "#" . ($canBlow ? 1 : 0) . "#" . ($np > 1 ? 1 : 0);
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}
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else
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{
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$s = "1#" . (is_null($offer['finalized']) ? 0 : ($info['sale'] + 1));
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$s .= "#" . $offer['sold_to'] . "#";
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if (!is_null($offer['sold_to']))
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$s .= utf8entities(gameAction('getPlayerName', $offer['sold_to']));
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}
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}
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array_push($result, $s);
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// Capabilities and prices
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$s = $rules['military_level'] . "#" . $rules['if_cost'] . "#" . $rules['mf_cost'] . "#" . $rules['bh_cost'] . "#";
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$s .= $rules['build_cost_turret'] . "#" . $rules['build_cost_gaship'] . "#" . $rules['build_cost_fighter'];
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$s .= "#" . $rules['build_cost_cruiser'] . "#" . $rules['build_cost_bcruiser'];
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array_push($result, $s);
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// Build queue
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$bq = gameAction('getBuildQueue', $id);
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foreach ($bq as $bqi)
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array_push($result, $bqi["type"] . "#" . $bqi['quantity'] . "#" . $bqi['time'] . "#" . $bqi['ctime']);
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return join("\n", $result);
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}
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function factoryAction($pid, $act, $nb, $type) {
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if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
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return "ERR#200";
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}
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if ((int)$nb != $nb || $nb <= 0) {
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return "ERR#3";
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}
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$t = ($type == '1') ? "m" : "i";
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$plp = gameAction('getPlayerPlanets', $_SESSION[game::sessName()]['player']);
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$ids = array_keys($plp);
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if (!in_array($pid, $ids)) {
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return "ERR#-1";
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}
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if ($act != "1") {
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$planets = $this->game->getLib('beta5/planet');
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$err = $planets->call('checkBuildFactories', $pid, $nb, $t);
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if ($err) {
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return "ERR#" . ($err + 23);
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}
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} else {
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$err = gameAction('checkDestroyFactories', $pid, $nb, $t);
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if ($err) {
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return "ERR#" . ($err + 7);
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}
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}
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gameAction(($act == "1") ? "destroyFactories" : "buildFactories", $pid, $nb, $t);
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return $this->getPlanetData($pid);
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}
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function addToQueue($pid, $nb, $type) {
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if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
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return "ERR#200";
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}
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if ((int)$nb != $nb || $nb <= 0) {
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return "ERR#2";
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}
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$r = gameAction('loadPlayerRules', $_SESSION[game::sessName()]['player']);
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$type = (int)$type;
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if ($type < 0 || $type > $r['military_level'] + 2)
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return "ERR#1";
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$plp = gameAction('getPlayerPlanets', $_SESSION[game::sessName()]['player']);
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$ids = array_keys($plp);
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if (!in_array($pid, $ids))
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return "ERR#-1";
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$types = array('turret', 'gaship', 'fighter', 'cruiser', 'bcruiser');
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$cost = $r['build_cost_'.$types[$type]] * $nb;
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$pinf = gameAction('getPlayerInfo', $_SESSION[game::sessName()]['player']);
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if ($pinf['cash'] < $cost)
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return "ERR#0";
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gameAction('addToBuildQueue', $pid, $nb, $type);
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return $this->getPlanetData($pid);
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}
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function replaceItems($pid, $items, $nb, $type) {
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if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
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return "ERR#200";
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}
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if ((int)$nb != $nb || $nb <= 0)
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return "ERR#2";
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$r = gameAction('loadPlayerRules', $_SESSION[game::sessName()]['player']);
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if ($type < 0 || $type > $r['military_level'] + 2)
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return "ERR#1";
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$plp = gameAction('getPlayerPlanets', $_SESSION[game::sessName()]['player']);
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$ids = array_keys($plp);
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if (!in_array($pid, $ids))
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return "ERR#-1";
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$lst = explode('#', $items);
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if (!count($lst))
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return "ERR#5";
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foreach ($lst as $it)
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if (!preg_match('/^[0-9]+$/', $it))
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return "ERR#-2";
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$types = array('turret', 'gaship', 'fighter', 'cruiser', 'bcruiser');
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$icost = $r['build_cost_'.$types[$type]] * $nb;
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$sum = gameAction('getReplacementCost', $pid, $lst, $icost);
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$pinf = gameAction('getPlayerInfo', $_SESSION[game::sessName()]['player']);
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if ($pinf['cash'] < $sum)
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return "ERR#0";
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gameAction('replaceItems', $pid, $lst, $nb, $type);
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return $this->getPlanetData($pid);
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}
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function moveItems($pid, $items, $dir) {
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if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
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return "ERR#200";
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}
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$plp = gameAction('getPlayerPlanets', $_SESSION[game::sessName()]['player']);
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$ids = array_keys($plp);
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if (!in_array($pid, $ids))
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return "ERR#-1";
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$lst = explode('#', $items);
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if (!count($lst))
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return 5;
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foreach ($lst as $li)
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if (!preg_match('/^[0-9]+$/', $li))
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return "ERR#-2";
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sort($lst);
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if ($dir != '1')
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{
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$bql = gameAction('getQueueLength', $pid);
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if ($lst[0] >= $bql - 1)
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return "ERR#8";
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$lst = array_reverse($lst);
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}
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elseif ($lst[0] == 0)
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return "ERR#7";
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$ga = ($dir == '1') ? "Up" : "Down";
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foreach ($lst as $it)
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gameAction('moveItem' . $ga, $pid, $it);
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return $this->getPlanetData($pid);
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}
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function deleteItems($pid, $sel) {
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if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
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return "ERR#200";
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}
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$plp = gameAction('getPlayerPlanets', $_SESSION[game::sessName()]['player']);
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$ids = array_keys($plp);
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if (!in_array($pid, $ids))
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return "ERR#-1";
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$items = explode('#', $sel);
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if (!count($items))
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return "ERR#5";
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foreach ($items as $i)
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{
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if (!preg_match('/^[0-9]+$/', $i))
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continue;
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gameAction('deleteBuildQueueItem', $pid, $i);
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}
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gameAction('reorderBuildQueue', $pid);
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return $this->getPlanetData($pid);
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}
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function flushQueue($pid) {
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if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
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return "ERR#200";
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}
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$plp = gameAction('getPlayerPlanets', $_SESSION[game::sessName()]['player']);
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$ids = array_keys($plp);
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if (!in_array($pid, $ids))
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return "ERR#-1";
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gameAction('flushBuildQueue', $pid);
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return $this->getPlanetData($pid);
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}
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function rename($pid, $name) {
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$player = $_SESSION[game::sessName()]['player'];
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$playerLib = $this->game->getLib('beta5/player');
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if ($playerLib->call('isOnVacation', $player)) {
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return "ERR#200";
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}
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$plp = $playerLib->call('getPlanets', $player);
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$ids = array_keys($plp);
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if (!in_array($pid, $ids)) {
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return "ERR#-1";
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}
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$n = trim($name);
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$err = $this->game->getLib()->call('checkPlanetName', $n);
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if ($err) {
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if ($err == 6) {
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return "ERR#38";
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}
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return "ERR#". ($err + 12);
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}
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$planetLib = $this->game->getLib('beta5/planet');
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$salesLib = $this->game->getLib('beta5/sale');
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$info = $planetLib->call('byId', $pid);
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$offer = $salesLib->call('getPlanetSale', $pid);
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||
|
if (is_null($info['abandon']) && is_null($info['bh_prep']) && $info['rename'] && is_null($offer)) {
|
||
|
$planetLib->call('rename', $pid, $n);
|
||
|
}
|
||
|
return $this->getPlanetData($pid);
|
||
|
}
|
||
|
|
||
|
function planetSale($pid, $mode, $player, $price, $expires, $fleets) {
|
||
|
$cPlayer = $_SESSION[game::sessName()]['player'];
|
||
|
if (gameAction('isOnVacation', $cPlayer)) {
|
||
|
return "ERR#200";
|
||
|
} elseif (gameAction('getProtectionLevel', $cPlayer)) {
|
||
|
return "ERR#201";
|
||
|
}
|
||
|
|
||
|
$ids = array_keys(gameAction('getPlayerPlanets', $cPlayer));
|
||
|
if (!in_array($pid, $ids))
|
||
|
return "ERR#-1";
|
||
|
$info = gameAction('getPlanetById', $pid);
|
||
|
$offer = gameAction('getPlanetSale', $pid);
|
||
|
if (!(is_null($info['abandon']) && is_null($info['bh_prep']) && is_null($offer)))
|
||
|
return "ERR#-1";
|
||
|
$restr = gameAction('isPlayerRestrained', $cPlayer);
|
||
|
$np = gameAction('getRealPlanetCount', $cPlayer);
|
||
|
if ($restr > 0 || $np <= 1)
|
||
|
return "ERR#-1";
|
||
|
|
||
|
$mode = (int)$mode;
|
||
|
if ($mode < 0 || $mode > 3)
|
||
|
return "ERR#-1";
|
||
|
|
||
|
if ($mode < 2)
|
||
|
{
|
||
|
$player = trim($player);
|
||
|
if ($player == '')
|
||
|
return "ERR#1";
|
||
|
$tPid = gameAction('getPlayer', $player);
|
||
|
if (is_null($tPid))
|
||
|
return "ERR#4";
|
||
|
elseif ($tPid == $cPlayer) {
|
||
|
return "ERR#6";
|
||
|
} elseif (gameAction('getProtectionLevel', $tPid)) {
|
||
|
return "ERR#5";
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
$tPid = null;
|
||
|
|
||
|
if ($mode != 0)
|
||
|
{
|
||
|
$price = (int)$price;
|
||
|
if ($price <= 0)
|
||
|
return "ERR#2";
|
||
|
}
|
||
|
else
|
||
|
$price = 0;
|
||
|
|
||
|
$expOk = array(0, 6, 12, 24, 48, 72, 96, 120);
|
||
|
$expires = (int)$expires;
|
||
|
if (!in_array($expires,$expOk))
|
||
|
return "ERR#-1";
|
||
|
elseif ($mode == 3 && $expires == 0)
|
||
|
return "ERR#3";
|
||
|
|
||
|
// Check fleets
|
||
|
if ($fleets != "")
|
||
|
{
|
||
|
$sFleets = split('#', $fleets);
|
||
|
$flist = array_keys(gameAction('getFleetsAt', $pid, $cPlayer));
|
||
|
foreach ($sFleets as $fid)
|
||
|
{
|
||
|
if (!in_array($fid, $flist))
|
||
|
return "ERR#7";
|
||
|
$f = gameAction('getFleet', $fid);
|
||
|
if ($f['can_move'] != 'Y' || !is_null($fleet['sale_info']) || !is_null($fleet['sale']))
|
||
|
return "ERR#8";
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
$sFleets = array();
|
||
|
|
||
|
// Merge fleets
|
||
|
if (count($sFleets) > 1)
|
||
|
{
|
||
|
$tmp = gameAction('mergeFleets', $sFleets, array($cPlayer), '');
|
||
|
$fleet = $tmp[0];
|
||
|
}
|
||
|
elseif (count($sFleets))
|
||
|
$fleet = $sFleets[0];
|
||
|
else
|
||
|
$fleet = null;
|
||
|
|
||
|
gameAction('newSale', $cPlayer, ($mode>1), ($mode == 3), $expires, $price, $tPid, $pid, $fleet);
|
||
|
|
||
|
return $this->getPlanetData($pid);
|
||
|
}
|
||
|
|
||
|
function abandon($pid) {
|
||
|
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
|
||
|
return "ERR#200";
|
||
|
}
|
||
|
|
||
|
$cPlayer = $_SESSION[game::sessName()]['player'];
|
||
|
$ids = array_keys(gameAction('getPlayerPlanets', $cPlayer));
|
||
|
if (!in_array($pid, $ids))
|
||
|
return "ERR#-1";
|
||
|
$info = gameAction('getPlanetById', $pid);
|
||
|
$offer = gameAction('getPlanetSale', $pid);
|
||
|
if (!(is_null($info['abandon']) && is_null($info['bh_prep']) && is_null($offer)))
|
||
|
return "ERR#-1";
|
||
|
$np = gameAction('getRealPlanetCount', $cPlayer);
|
||
|
if ($np <= 1)
|
||
|
return "ERR#-1";
|
||
|
|
||
|
gameAction('setPlanetAbandon', $pid);
|
||
|
return $this->getPlanetData($pid);
|
||
|
}
|
||
|
|
||
|
function cancelAbandon($pid) {
|
||
|
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
|
||
|
return "ERR#200";
|
||
|
}
|
||
|
|
||
|
$cPlayer = $_SESSION[game::sessName()]['player'];
|
||
|
$ids = array_keys(gameAction('getPlayerPlanets', $cPlayer));
|
||
|
if (!in_array($pid, $ids))
|
||
|
return "ERR#-1";
|
||
|
$info = gameAction('getPlanetById', $pid);
|
||
|
if (is_null($info['abandon']))
|
||
|
return "ERR#-1";
|
||
|
|
||
|
gameAction('setPlanetAbandon', $pid, false);
|
||
|
return $this->getPlanetData($pid);
|
||
|
}
|
||
|
|
||
|
function cancelSale($pid) {
|
||
|
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
|
||
|
return "ERR#200";
|
||
|
}
|
||
|
|
||
|
$cPlayer = $_SESSION[game::sessName()]['player'];
|
||
|
$ids = array_keys(gameAction('getPlayerPlanets', $cPlayer));
|
||
|
if (!in_array($pid, $ids))
|
||
|
return "ERR#-1";
|
||
|
$offer = gameAction('getPlanetSale', $pid);
|
||
|
if (is_null($offer))
|
||
|
return "ERR#-1";
|
||
|
|
||
|
if (is_null($offer['finalized']))
|
||
|
gameAction('cancelSale', $cPlayer, $offer['id']);
|
||
|
elseif (!gameAction('cancelTransfer', $cPlayer, $offer['id']))
|
||
|
return "ERR#18";
|
||
|
return $this->getPlanetData($pid);
|
||
|
}
|
||
|
|
||
|
function blowItUp($pid) {
|
||
|
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
|
||
|
return "ERR#200";
|
||
|
}
|
||
|
|
||
|
$cPlayer = $_SESSION[game::sessName()]['player'];
|
||
|
$ids = array_keys(gameAction('getPlayerPlanets', $cPlayer));
|
||
|
if (!in_array($pid, $ids)) {
|
||
|
return "ERR#-1";
|
||
|
}
|
||
|
|
||
|
$info = gameAction('getPlanetById', $pid);
|
||
|
$offer = gameAction('getPlanetSale', $pid);
|
||
|
if (!(is_null($info['abandon']) && is_null($info['bh_prep']) && is_null($offer))) {
|
||
|
return "ERR#-1";
|
||
|
}
|
||
|
|
||
|
$rules = gameAction('loadPlayerRules', $cPlayer);
|
||
|
$np = gameAction('getRealPlanetCount', $cPlayer);
|
||
|
|
||
|
$q = dbQuery("SELECT bh_unhappiness FROM player WHERE id=$cPlayer");
|
||
|
list($bhu) = dbFetchArray($q);
|
||
|
$q = dbQuery("SELECT COUNT(*) FROM planet WHERE owner=$pid AND bh_prep IS NOT NULL");
|
||
|
list($bhp) = dbFetchArray($q);
|
||
|
|
||
|
$canBlow = ($np > 1) && ($rules['planet_destruction'] > 0) && ($bhu < 20) && ($bhp < 4);
|
||
|
if ($canBlow && $this->game->params['victory'] == 2) {
|
||
|
// Prevent planets from being destroyed in CTF games
|
||
|
$ctfLib = $this->game->getLib('beta5/ctf');
|
||
|
$canBlow = !($ctfLib->call('isTarget', $info['system']));
|
||
|
}
|
||
|
|
||
|
if (! $canBlow) {
|
||
|
return "ERR#-1";
|
||
|
}
|
||
|
|
||
|
gameAction('setPlanetBoom', $pid);
|
||
|
return $this->getPlanetData($pid);
|
||
|
}
|
||
|
|
||
|
function cancelDestruction($pid) {
|
||
|
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
|
||
|
return "ERR#200";
|
||
|
}
|
||
|
|
||
|
$cPlayer = $_SESSION[game::sessName()]['player'];
|
||
|
$ids = array_keys(gameAction('getPlayerPlanets', $cPlayer));
|
||
|
if (!in_array($pid, $ids))
|
||
|
return "ERR#-1";
|
||
|
$info = gameAction('getPlanetById', $pid);
|
||
|
if (is_null($info['bh_prep']))
|
||
|
return "ERR#-1";
|
||
|
|
||
|
gameAction('setPlanetBoom', $pid, false);
|
||
|
return $this->getPlanetData($pid);
|
||
|
}
|
||
|
|
||
|
function getSellableFleets($pid)
|
||
|
{
|
||
|
$cPlayer = $_SESSION[game::sessName()]['player'];
|
||
|
$ids = array_keys(gameAction('getPlayerPlanets', $cPlayer));
|
||
|
if (!in_array($pid, $ids))
|
||
|
return "ERR#-1";
|
||
|
$fleets = array_keys(gameAction('getFleetsAt', $pid, $cPlayer));
|
||
|
$rv = array();
|
||
|
foreach ($fleets as $fid)
|
||
|
{
|
||
|
$f = gameAction('getFleet', $fid);
|
||
|
if ($f['can_move'] != 'Y' || !is_null($fleet['sale_info']) || !is_null($fleet['sale']))
|
||
|
continue;
|
||
|
$s = "$fid#" . $f['gaships'] . "#" . $f['fighters'] . "#" . $f['cruisers'] . "#" . $f['bcruisers'] . "#";
|
||
|
$s .= gameAction('getFleetPower', $cPlayer, 0, $f['gaships'], $f['fighters'], $f['cruisers'], $f['bcruisers']) . "#";
|
||
|
$s .= utf8entities($f['name']);
|
||
|
array_push($rv, $s);
|
||
|
}
|
||
|
return join("\n", $rv);
|
||
|
}
|
||
|
|
||
|
function destroyTurrets($pid, $turrets) {
|
||
|
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
|
||
|
return "ERR#200";
|
||
|
}
|
||
|
|
||
|
$cPlayer = $_SESSION[game::sessName()]['player'];
|
||
|
$ids = array_keys(gameAction('getPlayerPlanets', $cPlayer));
|
||
|
if (!in_array($pid, $ids))
|
||
|
return "ERR#-1";
|
||
|
$turrets = (int)$turrets;
|
||
|
if ($turrets <= 0)
|
||
|
return "ERR#19";
|
||
|
$err = gameAction('destroyTurrets', $pid, $turrets);
|
||
|
if ($err > 0)
|
||
|
return "ERR#" . ($err + 19);
|
||
|
return $this->getPlanetData($pid);
|
||
|
}
|
||
|
|
||
|
function handle($input)
|
||
|
{
|
||
|
if (!preg_match('/^[0-9]+$/', $input['id'])) {
|
||
|
logText("****** BUG? Planet not found: '{$input['id']}' (from {$_SERVER['HTTP_REFERER']})", LOG_DEBUG);
|
||
|
$this->output = "planetnf";
|
||
|
return;
|
||
|
}
|
||
|
$info = gameAction('getPlanetById', $input['id']);
|
||
|
if (is_null($info))
|
||
|
{
|
||
|
$this->output = "planetnf";
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
$this->data = array(
|
||
|
'id' => $input['id'],
|
||
|
'plist' => $this->getPlanetList(),
|
||
|
'pdata' => $this->getPlanetData($input['id'])
|
||
|
);
|
||
|
$this->output = "planet";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
?>
|