147 lines
3.5 KiB
PHP
147 lines
3.5 KiB
PHP
|
<?php
|
||
|
|
||
|
class page_handler
|
||
|
{
|
||
|
var $needsAuth = true;
|
||
|
var $ajax = array(
|
||
|
"func" => array(
|
||
|
"getMapParams", "updateData", "findName", "getPlayerPlanets"
|
||
|
),
|
||
|
"method"=> array(
|
||
|
"updateData" => "POST",
|
||
|
),
|
||
|
"init" => "makeMapTooltips();\nx_getMapParams(mapInit);"
|
||
|
);
|
||
|
|
||
|
function getMapParams()
|
||
|
{
|
||
|
$s = $_SESSION[game::sessName()]['map'] . "\n" . $this->findName($_SESSION[game::sessName()]['map_ctr']);
|
||
|
$s2 = $this->getPlayerPlanets();
|
||
|
if ($s2 != "")
|
||
|
$s .= "\n$s2";
|
||
|
return $s;
|
||
|
}
|
||
|
|
||
|
function getPlayerPlanets()
|
||
|
{
|
||
|
$as = array();
|
||
|
$pl = gameAction('getPlayerPlanets', $_SESSION[game::sessName()]['player']);
|
||
|
foreach ($pl as $id => $name)
|
||
|
array_push($as, "$id#$name");
|
||
|
return join("\n", $as);
|
||
|
}
|
||
|
|
||
|
function findName($n)
|
||
|
{
|
||
|
$n = trim($n);
|
||
|
$a = gameAction('getPlanetByName', $n);
|
||
|
if (is_null($a))
|
||
|
return "ERR";
|
||
|
$o = ($a['owner'] == $_SESSION[game::sessName()]['player']) ? 0 : 1;
|
||
|
$i = $o ? $a['name'] : $a['id'];
|
||
|
return $a['x']."#".$a['y']."#$o#$i";
|
||
|
}
|
||
|
|
||
|
function updateData($rlist)
|
||
|
{
|
||
|
if ($rlist == "")
|
||
|
return "";
|
||
|
|
||
|
$pid = $_SESSION[game::sessName()]['player'];
|
||
|
$pinf = gameAction('getPlayerInfo', $pid);
|
||
|
$tag = $pinf['aid'] ? $pinf['alliance'] : "";
|
||
|
|
||
|
$l = explode('#', $rlist);
|
||
|
$rs = array();
|
||
|
foreach ($l as $rdata)
|
||
|
{
|
||
|
list($xt,$yt,$md5) = explode(',', $rdata);
|
||
|
$x = (int)$xt; $y = (int)$yt;
|
||
|
|
||
|
$sys = gameAction('getSystemAt', $x, $y);
|
||
|
if (is_null($sys)) {
|
||
|
if ($md5 != "-") {
|
||
|
array_push($rs, "#$x#$y");
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ($sys['nebula'] > 0) {
|
||
|
$mmd5 = md5(serialize($sys));
|
||
|
if ($md5 == $mmd5)
|
||
|
continue;
|
||
|
array_push($rs, "{$sys['id']}#$x#$y#$mmd5#{$sys['nebula']}#0");
|
||
|
$zones = gameAction('getSystemPlanets', $sys['id']);
|
||
|
for ($i = 0; $i < 6; $i++) {
|
||
|
array_push($rs, "{$zones[$i]['id']}#" . ($zones[$i]['status'] - 1)
|
||
|
. "#{$zones[$i]['name']}");
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
switch (input::$game->params['victory']) {
|
||
|
case 0:
|
||
|
$sys['prot'] = ($sys['prot'] > 0) ? 1 : 0;
|
||
|
break;
|
||
|
case 1:
|
||
|
$sys['prot'] = 0;
|
||
|
break;
|
||
|
case 2:
|
||
|
$sys['prot'] = input::$game->getLib('beta5/ctf')->call('isTarget', $sys['id']) ? 1 : 0;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
$sys['planets'] = gameAction('getSystemPlanets', $sys['id']);
|
||
|
for ($i = 0; $i < 6; $i ++) {
|
||
|
if ($sys['planets'][$i]['owner'] == $pid)
|
||
|
$r = 2;
|
||
|
elseif ($tag != "" && $sys['planets'][$i]['tag'] == $tag)
|
||
|
$r = 1;
|
||
|
else
|
||
|
$r = 0;
|
||
|
$sys['planets'][$i]['relation'] = $r;
|
||
|
}
|
||
|
|
||
|
$mmd5 = md5(serialize($sys));
|
||
|
if ($md5 == $mmd5) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
array_push($rs, "{$sys['id']}#$x#$y#$mmd5#{$sys['nebula']}#{$sys['prot']}");
|
||
|
for ($i = 0; $i < 6; $i ++) {
|
||
|
$p = $sys['planets'][$i];
|
||
|
$s = $p['id']."#".$p['status']."#".$p['relation']."#".$p['tag'];
|
||
|
array_push($rs, $s);
|
||
|
array_push($rs, $p['name']);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return join("\n", $rs);
|
||
|
}
|
||
|
|
||
|
function handle($input)
|
||
|
{
|
||
|
$ctrMap = null;
|
||
|
switch ($input['menu']):
|
||
|
case 'p':
|
||
|
$_SESSION[game::sessName()]['map'] = 0;
|
||
|
if ($input['ctr'] != '' && !is_null($mc = gameAction('getPlanetById', (int)$input['ctr'])))
|
||
|
$ctrMap = $mc['name'];
|
||
|
break;
|
||
|
case 'a': $_SESSION[game::sessName()]['map'] = 1; break;
|
||
|
case 'l': $_SESSION[game::sessName()]['map'] = 2; break;
|
||
|
endswitch;
|
||
|
if (is_null($_SESSION[game::sessName()]['map']))
|
||
|
$_SESSION[game::sessName()]['map'] = 0;
|
||
|
|
||
|
if (is_null($ctrMap))
|
||
|
$_SESSION[game::sessName()]['map_ctr'] = gameAction('getFirstPlanet', $_SESSION[game::sessName()]['player']);
|
||
|
else
|
||
|
$_SESSION[game::sessName()]['map_ctr'] = $ctrMap;
|
||
|
|
||
|
$this->output = "map";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
?>
|