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lwb5/scripts/game/beta5/actions/addTrustedAlly.inc

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2016-01-10 11:01:49 +01:00
<?
//-----------------------------------------------------------------------
// LegacyWorlds Beta 5
// Game actions
//
// beta5/actions/addTrustedAlly.inc
//
// This action adds a player to another player's trusted allies list.
//
// Parameters:
// $player Identifier of the player whose list must be
// changed
// $allyName Name of the new trusted ally
//
// Possible return values:
// an array The trusted allies data for the player; see
// documentation for getTrustedAllies
// an integer Error; check the error codes.
//
// Copyright(C) 2004-2008, DeepClone Development
//-----------------------------------------------------------------------
class beta5_addTrustedAlly
extends game_action {
/* ERROR CODES */
const playerNotFound = 0; // Player not found
const playerOnVacation = 1; // Player is on vacation
const noAllyName = 2; // No ally name
const invalidAllyName = 3; // Invalid ally name
const allyNotFound = 4; // Ally not found
const allyIsPlayer = 5; // Ally and player are the same
const allyIsEnemy = 6; // New ally is on enemy list
const playerBlacklisted = 7; // Player is banned from the new ally's reverse list
const allyAlreadyListed = 8; // Ally already in the player's list
const maxPlayerTrust = 9; // Player already has 5 trusted allies
const maxAllyTrust = 10; // Ally already is trusted by 5 players
/***************/
public function __construct($game) {
parent::__construct($game, array(
"players" => "beta5/player"
));
}
public function run($player, $allyName) {
// Check if the player ID is not null
if (is_null($player)) {
return self::playerNotFound;
}
$player = (int) $player;
// Check if the player is valid
$playerRecord = $this->players->call('get', $player);
if (is_null($playerRecord)) {
return self::playerNotFound;
}
// Check if the player is on vacation
if ($this->players->call('isOnVacation', $player)) {
return self::playerOnVacation;
}
// Check the ally's name
$allyName = preg_replace('/\s+/', ' ', trim($allyName));
if ($allyName == "") {
return self::noAllyName;
} elseif (strlen($allyName) > 15) {
return self::invalidAllyName;
}
// Check the ally's record
$ally = $this->players->call('getPlayerId', $allyName);
if (is_null($ally)) {
return self::allyNotFound;
} elseif ($ally == $player) {
return self::allyIsPlayer;
}
// Check the enemy list
if ($this->players->call('isEnemy', $player, $ally)) {
return self::allyIsEnemy;
}
// Check the blacklist
if ($this->players->call('checkTAListBan', $ally, $player)) {
return self::playerBlacklisted;
}
// Check the player's current TA list
$taList = $this->players->call('getAllies', $player);
if (count($taList) == 5) {
return self::maxPlayerTrust;
}
foreach ($taList as $id => $data) {
if ($data['id'] == $ally) {
return self::allyAlreadyListed;
}
}
// Check the reverse TA list
$taList = $this->players->call('isAllyOf', $ally);
if (count($taList) == 5) {
return self::maxAllyTrust;
}
// Add to the player's list
$this->players->call('addAlly', $player, $ally);
// Return all trusted allies data
return $this->game->action('getTrustedAllies', $player);
}
}
?>