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lwb5/scripts/site/beta5/handlers/allies.inc

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PHP
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2016-01-10 11:01:49 +01:00
<?php
class page_handler {
public $needsAuth = true;
public $ajax = array(
'init' => "makeAlliesTooltips();\ninitPage();",
'func' => array(
'getTrusted', 'moveAllies', 'removeAllies', 'addAlly',
'removeRAllies', 'removeBanRAllies',
'removeBans', 'addBan'
)
);
/********************
* GETTING THE LIST *
********************/
/** This method generates the AJAX data for the lists returned
* by the getTrustedAllies() action.
*/
private function formatData($taData) {
$result = array();
array_push($result, count($taData['allies']) . "#" . count($taData['reverse'])
. "#" . count($taData['blacklist']));
foreach ($taData['allies'] as $data) {
array_push($result, "{$data['id']}#" . utf8entities($data['name']));
}
foreach ($taData['reverse'] as $id => $data) {
array_push($result, "$id#{$data['level']}#" . utf8entities($data['name']));
}
foreach ($taData['blacklist'] as $id => $name) {
array_push($result, "$id#" . utf8entities($name));
}
return join("\n", $result);
}
/** AJAX callback that returns the list of trusted allies, the
* reverse list as well as the blacklist.
*/
public function getTrusted() {
$taData = $this->game->action('getTrustedAllies', $_SESSION[game::sessName()]['player']);
return $this->formatData($taData);
}
/*******************
* MANAGING ALLIES *
*******************/
/** AJAX callback to add an ally to the player's list.
*/
public function addAlly($name) {
$result = $this->game->action('addTrustedAlly', $_SESSION[game::sessName()]['player'], $name);
if (is_array($result)) {
return $this->formatData($result);
}
switch ($result) :
case beta5_addTrustedAlly::playerNotFound: $error = -1; break;
case beta5_addTrustedAlly::playerOnVacation: $error = 200; break;
case beta5_addTrustedAlly::noAllyName: $error = 1; break;
case beta5_addTrustedAlly::invalidAllyName: $error = 0; break;
case beta5_addTrustedAlly::allyNotFound: $error = 2; break;
case beta5_addTrustedAlly::allyIsPlayer: $error = 3; break;
case beta5_addTrustedAlly::allyIsEnemy: $error = 6; break;
case beta5_addTrustedAlly::playerBlacklisted: $error = 9; break;
case beta5_addTrustedAlly::allyAlreadyListed: $error = 4; break;
case beta5_addTrustedAlly::maxPlayerTrust: $error = 14; break;
case beta5_addTrustedAlly::maxAllyTrust: $error = 5; break;
endswitch;
return "ERR#$error";
}
/*************************
* MANAGING REVERSE LIST *
*************************/
/** AJAX callback to remove a player from his allies' lists.
*/
public function removeRAllies($list) {
$result = $this->game->action('removeTrustingAllies', $_SESSION[game::sessName()]['player'],
explode('#', $list));
if (is_array($result)) {
return $this->formatData($result);
}
switch ($result) :
case beta5_removeTrustingAllies::playerNotFound: $error = -1; break;
case beta5_removeTrustingAllies::playerOnVacation: $error = 200; break;
case beta5_removeTrustingAllies::trustingPlayerNotFound: $error = 7; break;
endswitch;
return "ERR#$error";
}
/**********************
* MANAGING BLACKLIST *
**********************/
public function addBan($name) {
$result = $this->game->action('banTrustingAlly', $_SESSION[game::sessName()]['player'], $name);
if (is_array($result)) {
return $this->formatData($result);
}
switch ($result) :
case beta5_banTrustingAlly::playerNotFound: $error = -1; break;
case beta5_banTrustingAlly::playerOnVacation: $error = 200; break;
case beta5_banTrustingAlly::emptyName: $error = 11; break;
case beta5_banTrustingAlly::invalidName: $error = 15; break;
case beta5_banTrustingAlly::targetNotFound: $error = 2; break;
case beta5_banTrustingAlly::targetIsPlayer: $error = 13; break;
case beta5_banTrustingAlly::alreadyBanned: $error = 12; break;
endswitch;
return "ERR#$error";
}
// ----------------------------------- OLD CODE BELOW!!!!
public function findLevels($list) {
$al = explode('#', $list);
$l = gameAction('getPlayerAllies', $_SESSION[game::sessName()]['player']);
$ll = array();
$i = 0;
$c = count($l);
foreach ($al as $id)
{
for ($j=0;$j<$c&&$l[$j]['id']!=$id;$j++) ;
if ($j<$c)
array_push($ll,$j);
$i ++;
if ($i == 5)
break;
}
return $ll;
}
public function moveAllies($list, $dir) {
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
return "ERR#200";
}
$levels = $this->findLevels($list);
sort($levels);
if (!count($levels))
return $this->getTrusted();
$pid = $_SESSION[game::sessName()]['player'];
if ($dir == "0")
{
$l = gameAction('getPlayerAllies', $pid);
if ($levels[0] == count($l) - 1)
return $this->getTrusted();
$levels = array_reverse($levels);
}
elseif ($levels[0] == 0)
return $this->getTrusted();
$act = 'moveAlly' . (($dir == "0") ? "Down" : "Up");
foreach ($levels as $l)
gameAction($act, $pid, $l);
return $this->getTrusted();
}
public function removeAllies($list) {
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
return "ERR#200";
}
$levels = $this->findLevels($list);
if (count($levels)) {
$pid = $_SESSION[game::sessName()]['player'];
foreach ($levels as $l)
gameAction('removeAlly', $pid, $l);
gameAction('reorderPlayerAllies', $pid);
}
return $this->getTrusted();
}
public function removeBanRAllies($list) {
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
return "ERR#200";
}
$tb = gameAction('getPlayerIsAlly', $_SESSION[game::sessName()]['player']);
$pid = $_SESSION[game::sessName()]['player'];
$al = explode('#', $list);
foreach ($al as $opid) {
if (is_null($tb[$opid]))
return "ERR#7";
elseif (gameAction('checkTAListBan', $pid, $opid))
return "ERR#8";
}
foreach ($al as $opid) {
gameAction('removeAlly', $opid, $tb[$opid]['level']);
gameAction('reorderPlayerAllies', $opid);
gameAction('addTAListBan', $pid, $opid);
}
return $this->getTrusted();
}
public function removeBans($list) {
if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) {
return "ERR#200";
}
$pid = $_SESSION[game::sessName()]['player'];
$tb = gameAction('getTAListBans', $pid);
$al = explode('#', $list);
foreach ($al as $opid)
if (is_null($tb[$opid]))
return "ERR#10";
foreach ($al as $opid)
gameAction('delTAListBan', $pid, $opid);
return $this->getTrusted();
}
/** Main webpage handler.
*/
public function handle($input) {
$this->data = $this->getTrusted();
$this->output = "allies";
}
}
?>