1194 lines
36 KiB
PHP
1194 lines
36 KiB
PHP
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<?php
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class actions_beta5 {
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public $index = array(
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// Overview actions
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"getCommsOverview",
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"getEmpireOverview",
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"getOverview",
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"getUniverseOverview",
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// Trusted allies list
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"addTrustedAlly",
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"banTrustingAlly",
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"getTrustedAllies",
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"removeTrustingAllies",
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);
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var $rules = array();
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var $qLen = array();
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var $formats = array();
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var $players = array();
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var $pNames = array();
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var $pOwners = array();
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var $pFleets = array();
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var $pPlanets = array();
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var $trajCache = array();
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var $fleets = array();
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var $avgFPower = null;
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var $fleetArrivals = array();
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var $fleetDepartures = array();
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var $ePower = array();
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function actions_beta5($game) {
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$this->game = $game;
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$this->lib = $game->getLib();
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$this->alliance = $game->getLib('beta5/alliance');
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$this->bq = $game->getLib('beta5/bq');
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$this->fleets = $game->getLib('beta5/fleet');
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$this->forums = $game->getLib('beta5/forums');
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$this->map = $game->getLib('beta5/map');
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$this->move = $game->getLib('beta5/moving');
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$this->msgs = $game->getLib('beta5/msg');
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$this->planets = $game->getLib('beta5/planet');
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$this->players = $game->getLib('beta5/player');
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$this->rules = $game->getLib('beta5/rules');
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$this->sales = $game->getLib('beta5/sale');
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$this->standby = $game->getLib('beta5/standby');
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$this->tech = $game->getLib('beta5/tech');
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}
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//--------------------------------------------------------------------------------------------------------------------------------
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// GENERIC FUNCTIONS
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//--------------------------------------------------------------------------------------------------------------------------------
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/** Checks whether a user plays this version; returns null if he
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* doesn't or his player ID otherwise.
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*/
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function doesUserPlay($u) {
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return $this->lib->call('doesUserPlay', $u);
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}
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/** Checks whether a user has played this version. */
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function hasPlayed($u) {
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return $this->lib->call('hasPlayed', $u);
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}
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/** Get player count. */
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function getPlayerCount() {
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return $this->lib->call('getPlayerCount');
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}
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/** Register to this game */
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function register($uid, $planet, $nick) {
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return $this->lib->call('register', $uid, $planet, $nick);
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}
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function leaveGame($id, $reason) {
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return $this->lib->call('leaveGame', $id, $reason);
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}
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// Called when a player enters vacation mode
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function startVacation($player) {
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return $this->lib->call('startVacation', $player);
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}
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// Called when a player leaves vacation mode
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function leaveVacation($player) {
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return $this->lib->call('leaveVacation', $player);
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}
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// Is the game finished?
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function isFinished() {
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return $this->lib->call('isFinished');
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}
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// Generate a listing for the generic Listing JS component
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function generateListing($data, $conf, $param, $md5) {
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return $this->lib->call('listing', $data, $conf, $param, $md5);
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}
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//--------------------------------------------------------------------------------------------------------------------------------
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// PLAYER-RELATED FUNCTIONS
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//--------------------------------------------------------------------------------------------------------------------------------
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// Returns a player's ID using his name to locate him
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function getPlayer($name) {
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return $this->players->call('getPlayerId', $name);
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}
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// Returns player information for the user identified by $uid
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function getPlayerInfo($id, $quitOk = false) {
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return $this->players->call('get', $id, $quitOk);
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}
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// Returns the name of a player's first planet
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function getFirstPlanet($id) {
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return $this->players->call('getFirstPlanet', $id);
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}
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// Returns the name of a player
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function getPlayerName($id) {
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return $this->players->call('getName', $id);
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}
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// Returns the list of a player's planets
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function getPlayerPlanets($pid) {
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return $this->players->call('getPlanets', $pid);
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}
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// Returns the list of a player's fleets
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function getPlayerFleets($pid) {
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return $this->players->call('getFleets', $pid);
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}
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// Returns a player's total fleet power
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function getPlayerFleetPower($pid) {
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return $this->players->call('getPower', $pid);
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}
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// Loads rules for a player
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function loadPlayerRules($pid) {
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return $this->rules->call('get', $pid);
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}
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// Checks whether a player is restrained or not
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function isPlayerRestrained($pid) {
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return $this->players->call('isRestrained', $pid);
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}
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// Transfers cash from an account to another
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function transferFunds($s, $d, $a) {
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return $this->players->call('transferFunds', $s, $d, $a);
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}
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// Checks whether a player is in another's enemy list
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function isPlayerEnemy($pid, $aid) {
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return $this->players->call('isEnemy', $pid, $aid);
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}
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// Checks whether an alliance is in a player's enemy list
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function isAllianceEnemy($pid, $aid) {
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return $this->players->call('isAllianceEnemy', $pid, $aid);
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}
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// Get the list of enemy players
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function getEnemyPlayers($pid) {
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return $this->players->call('getEnemies', $pid);
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}
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// Get the list of enemy alliances
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function getEnemyAlliances($pid) {
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return $this->players->call('getEnemyAlliances', $pid);
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}
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// Remove enemy players from a player's enemy list
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function removeEnemyPlayer($pid, $eid) {
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return $this->players->call('removeEnemy', $pid, $eid);
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}
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// Remove enemy alliances from a player's enemy list
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function removeEnemyAlliance($pid, $eid) {
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return $this->players->call('removeEnemyAlliance', $pid, $eid);
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}
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// Adds a player to the enemy list
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function addEnemyPlayer($pid, $eid) {
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return $this->players->call('addEnemy', $pid, $eid);
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}
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// Adds an alliance to the enemy list
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function addEnemyAlliance($pid, $eid) {
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return $this->players->call('addEnemyAlliance', $pid, $eid);
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}
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// Sets players' fleets to attack mode when they're added to an enemy list
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function makeEnemies($pid, $elist) {
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return $this->players->call('makeEnemies', $pid, $elist);
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}
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// Checks whether a player is in another's ally list
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function isPlayerAlly($pid, $aid) {
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return $this->players->call('isAlly', $pid, $aid);
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}
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// Get the list of a player's trusted allies
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function getPlayerAllies($pid) {
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return $this->players->call('getAllies', $pid);
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}
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// Get the list of players who have a player as a trusted ally
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function getPlayerIsAlly($pid) {
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return $this->players->call('isAllyOf', $pid);
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}
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// Reorders the list of allies after it's been modified
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function reorderPlayerAllies($pid) {
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return $this->players->call('reorderAllies', $pid);
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}
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// Move an ally down the list
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function moveAllyDown($pid, $it) {
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return $this->players->call('moveAllyDown', $pid, $it);
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}
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// Move an ally up the list
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function moveAllyUp($pid, $it) {
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return $this->players->call('moveAllyUp', $pid, $it);
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}
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// Removes an ally from the list
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function removeAlly($pid, $it) {
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return $this->players->call('removeAlly', $pid, $it);
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}
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// Adds an ally to the list
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function addAlly($pid, $aid) {
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return $this->players->call('addAlly', $pid, $aid);
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}
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// Get the list of players in a player's T.A. blacklist
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function getTAListBans($pid) {
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return $this->players->call('getTAListBans', $pid);
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}
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// Adds a player to another's T.A. blacklist
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function addTAListBan($pid, $bpid) {
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return $this->players->call('addTAListBan', $pid, $bpid);
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}
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// Checks a player's T.A. blacklist for another player
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function checkTAListBan($pid, $bpid) {
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return $this->players->call('checkTAListBan', $pid, $bpid);
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}
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// Removes a player from another's T.A. blacklist
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function delTAListBan($pid, $bpid) {
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return $this->players->call('delTAListBan', $pid, $bpid);
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}
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// Returns a summary of the player's diplomatic relations
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function getDiploSummary($pid) {
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return $this->players->call('getDiploSummary', $pid);
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}
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// Returns a player's protection level
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function getProtectionLevel($pid) {
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return $this->players->call('getProtectionLevel', $pid);
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}
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// Marks a player as quitting
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function setPlayerQuit($pid) {
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return $this->players->call('setQuit', $pid);
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}
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// Marks a player as no longer quitting
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function cancelPlayerQuit($pid) {
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return $this->players->call('cancelQuit', $pid);
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}
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// Checks whether a player is currently online
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function isPlayerOnline($pid) {
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return $this->players->call('isOnline', $pid);
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}
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// Checks whether a player is on vacation
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function isOnVacation($pid) {
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return $this->players->call('isOnVacation', $pid);
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}
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// Checks players that have set a player as trusted allies in order to know whether the player can control their fleets
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function checkPlayerAllies($pid) {
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return $this->players->call('checkAllies', $pid);
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}
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// Assign a planet to a player
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function assignPlanet($pid, $p) {
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return $this->player->call('assign', $pid, $p);
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}
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// Assigns the player a new planet after he loses all of his
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function reassignPlanet($player, $name) {
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return $this->players->call('reassign', $player, $name);
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}
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// Returns the amount of planets a player controls
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function getPlanetCount($pl) {
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return $this->players->call('getPlanetCount', $pl);
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}
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// Returns the real number of planets a player owns, not counting planets being sold,
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// abandonned or destroyed
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function getRealPlanetCount($pl) {
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return $this->players->call('getRealPlanetCount', $pl);
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}
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//--------------------------------------------------------------------------------------------------------------------------------
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// RESEARCH AND LAWS
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//--------------------------------------------------------------------------------------------------------------------------------
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// Returns the amount of research points a player gains daily
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function getResearchPoints($pid) {
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return $this->tech->call('getPoints', $pid);
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}
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// Returns an array containing research budget allocations
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function getResearchBudget($pid) {
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return $this->tech->call('getBudget', $pid);
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}
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// Modifies the research budget
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function setResearchBudget($pid, $ba) {
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return $this->tech->call('setBudget', $pid, $ba);
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}
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// Checks whether a player has researched a technology
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function checkPlayerResearch($pid, $rid, $bt = false) {
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return $this->tech->call('has', $pid, $rid, $bt);
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}
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// Checks whether a player has already researched a technology's dependencies
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function checkResearchDependencies($pid, $rid) {
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return $this->tech->call('checkDependencies', $pid, $rid);
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}
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// Get a list of scientific assistance offers sent and received by a player
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function getResearchOffers($pid) {
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return $this->tech->call('getOffers', $pid);
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}
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// Checks whether a player can make an offer or if he has already done so.
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function checkPlayerOffer($pid) {
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return $this->tech->call('checkOffer', $pid);
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}
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// Makes a research offer
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function makeResearchOffer($cpid, $tpid, $tid, $pr) {
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return $this->tech->call('makeOffer', $cpid, $tpid, $tid, $pr);
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}
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// Accepts a research offer
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function acceptResearchOffer($pid, $oid) {
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return $this->tech->call('acceptOffer', $pid, $oid);
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}
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// Declines a research offer
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function declineResearchOffer($pid, $oid) {
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return $this->tech->call('declineOffer', $pid, $oid);
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}
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// Returns the list of research topics for a player; the 'status argument determines
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// the type of list to return: 1 for implemented, 0 for completed, and -1 for "almost
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// completed" (more than 75%)
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function getResearchTopics($pid, $type) {
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return $this->tech->call('getTopics', $pid, $type);
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}
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// Returns data about a research topic: identifier, title, cost, description
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function getResearchData($lang, $id) {
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return $this->tech->call('getTopicData', $lang, $id);
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}
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// Returns the list of laws available to a player, as well as their status
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function getLaws($pl) {
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return $this->tech->call('getLaws', $pl);
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}
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// Implements a technology for a player
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function implementTechnology($pl, $id) {
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return $this->tech->call('implement', $pl, $id);
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}
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// Enacts or revoke a law
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function switchLaw($pl, $id) {
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return $this->tech->call('switchLaw', $pl, $id);
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}
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//--------------------------------------------------------------------------------------------------------------------------------
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// MAP FUNCTIONS
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//--------------------------------------------------------------------------------------------------------------------------------
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// Returns statistics about the whole universe
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function getUniverseSummary() {
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return $this->map->call('getUniverse');
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}
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// Returns statistics about a protection zone
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function getProtZoneSummary($pz) {
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return $this->map->call('getProtectionZone', $pz);
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}
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// Returns data about a system at specified coordinates
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function getSystemAt($x, $y) {
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return $this->map->call('at', $x, $y);
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}
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// Returns map data for planets in a specified system
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function getSystemPlanets($sid) {
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return $this->map->call('getSystem', $sid);
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}
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// Get planets within a distance of a set of coordinates
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function getPlanetsAround($x,$y,$d) {
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return $this->map->call('getPlanetsAround', $x, $y, $d);
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}
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||
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||
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//--------------------------------------------------------------------------------------------------------------------------------
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||
|
// MARKETPLACE FUNCTIONS
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||
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//--------------------------------------------------------------------------------------------------------------------------------
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||
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||
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function getSales($pList) {
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||
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return $this->sales->call('getPublicSales', $pList);
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||
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}
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||
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||
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function getDirectSales($pid) {
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return $this->sales->call('getDirectSales', $pid);
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}
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function getSentOffers($pid) {
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return $this->sales->call('getSentOffers', $pid);
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}
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||
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||
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function getSalesHistoryFrom($player) {
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||
|
return $this->sales->call('getHistoryFrom', $player);
|
||
|
}
|
||
|
|
||
|
function getSalesHistoryTo($player) {
|
||
|
return $this->sales->call('getHistoryTo', $player);
|
||
|
}
|
||
|
|
||
|
function getPlanetSale($id) {
|
||
|
return $this->sales->call('getPlanetSale', $id);
|
||
|
}
|
||
|
|
||
|
function getFleetSale($sId) {
|
||
|
return $this->sales->call('getFleetSale', $sId);
|
||
|
}
|
||
|
|
||
|
function newSale($player, $public, $auction, $expires, $price, $target, $planet, $fleet) {
|
||
|
return $this->sales->call('sell', $player, $public, $auction, $expires, $price, $target, $planet, $fleet);
|
||
|
}
|
||
|
|
||
|
function cancelTransfer($pid,$id) {
|
||
|
return $this->sales->call('cancelTransfer', $pid,$id);
|
||
|
}
|
||
|
|
||
|
function cancelSale($pid,$id) {
|
||
|
return $this->sales->call('cancel', $pid,$id);
|
||
|
}
|
||
|
|
||
|
function isDirectOffer($pid, $oid) {
|
||
|
return $this->sales->call('isDirectOffer', $pid, $oid);
|
||
|
}
|
||
|
|
||
|
function buy($pid, $offer) {
|
||
|
return $this->sales->call('buy', $pid, $offer);
|
||
|
}
|
||
|
|
||
|
function placeBid($pid, $oid, $price) {
|
||
|
return $this->sales->call('bid', $pid, $oid, $price);
|
||
|
}
|
||
|
|
||
|
function declinePrivate($id) {
|
||
|
return $this->sales->call('decline', $id);
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
// FLEETS MANAGEMENT FUNCTIONS
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
// Returns all of the locations at which a player has stationned fleets
|
||
|
function getFleetLocations($pid) {
|
||
|
return $this->fleets->call('getPlayerLocations', $pid);
|
||
|
}
|
||
|
|
||
|
// Returns the list of fleets in orbit around a planet
|
||
|
function getFleetsAt($pid, $pl = null) {
|
||
|
return $this->fleets->call('getLocation', $pid, $pl);
|
||
|
}
|
||
|
|
||
|
// Invalidates the fleet cache
|
||
|
function invFleetCache($id = null) {
|
||
|
return $this->fleets->call('invCache', $id);
|
||
|
}
|
||
|
|
||
|
// Returns data regarding a fleet
|
||
|
function getFleet($id) {
|
||
|
return $this->fleets->call('get', $id);
|
||
|
}
|
||
|
|
||
|
// Returns data regarding current fleets
|
||
|
function getFleetStats($pid) {
|
||
|
return $this->fleets->call('getStats', $pid);
|
||
|
}
|
||
|
|
||
|
// Computes a fleet's power
|
||
|
function getFleetPower($pl, $t, $g, $f, $c, $b) {
|
||
|
// FIXME: turrets
|
||
|
$tp = $this->planets->call('getPower', $pl, $t);
|
||
|
return $this->fleets->call('getPower', $pl, $g, $f, $c, $b) + $tp;
|
||
|
}
|
||
|
|
||
|
// Computes a fleet's upkeep
|
||
|
function getFleetUpkeep($pl, $g, $f, $c, $b) {
|
||
|
return $this->fleets->call('getUpkeep', $pl, $g, $f, $c, $b);
|
||
|
}
|
||
|
|
||
|
// Switches a fleet's status
|
||
|
function switchFleetStatus($id) {
|
||
|
return $this->fleets->call('switchStatus', $id);
|
||
|
}
|
||
|
|
||
|
// Handles a fleet's arrival
|
||
|
function fleetArrival($fid, $dest, $from, $nStatus = null) {
|
||
|
return $this->fleets->call('arrival', $fid, $dest, $from, $nStatus);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Changes a fleet's orders
|
||
|
function setFleetOrders($fid, $newDest, $newDelay, $attack = null) {
|
||
|
return $this->fleets->call('setOrders', $fid, $newDest, $newDelay, $attack);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Sends messages related to fleet movements
|
||
|
function sendFleetMoveMessages() {
|
||
|
return $this->fleets->call('sendMoveMessages');
|
||
|
}
|
||
|
|
||
|
|
||
|
// Merge fleets
|
||
|
function mergeFleets($fIds, $okOwners, $newName) {
|
||
|
return $this->fleets->call('merge', $fIds, $okOwners, $newName);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Automatically split a fleet
|
||
|
function splitFleetAuto($fid, $newName, $count) {
|
||
|
return $this->fleets->call('autoSplit', $fid, $newName, $count);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Manually split a fleet in player-specified fleets
|
||
|
function splitFleetManually($fid, $newName, $count, $sg, $sf, $sc, $sb) {
|
||
|
return $this->fleets->call('split', $fid, $newName, $count, $sg, $sf, $sc, $sb);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Disbands a fleet and removes any sales / movement / stand-by
|
||
|
// entries associated with it
|
||
|
function disbandFleet($fId, $final = false) {
|
||
|
return $this->fleets->call('disband', $fId, $final);
|
||
|
}
|
||
|
|
||
|
// Renames a fleet
|
||
|
function renameFleet($fid, $name) {
|
||
|
return $this->fleets->call('rename', $fid, $name);
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
// MOVING OBJECTS MANAGEMENT FUNCTIONS
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
// Generate a new moving object entry
|
||
|
function newMovingObject($srcId, $dstId, $speed, $cruisers, $wait) {
|
||
|
return $this->move->call('newObject', $srcId, $dstId, $speed, $cruisers, $wait);
|
||
|
}
|
||
|
|
||
|
// Clone a moving object
|
||
|
function cloneMovingObject($oid) {
|
||
|
return $this->move->call('cloneObject', $oid);
|
||
|
}
|
||
|
|
||
|
// Get a moving object's current location
|
||
|
function getObjectLocation($oid) {
|
||
|
return $this->move->call('getLocation', $oid);
|
||
|
}
|
||
|
|
||
|
// Redirects a moving object to a new destination
|
||
|
function redirectObject($oid, $newDest, $speed, $cruisers, $newWait) {
|
||
|
return $this->move->call('redirect', $oid, $newDest, $speed, $cruisers, $newWait);
|
||
|
}
|
||
|
|
||
|
// Stop a moving object
|
||
|
function stopMovement($oid, $newWait) {
|
||
|
return $this->move->call('stop', $oid, $newWait);
|
||
|
}
|
||
|
|
||
|
// Get an object's current trajectory
|
||
|
function getObjectTrajectory($oid) {
|
||
|
return $this->move->call('getTrajectory', $oid);
|
||
|
}
|
||
|
|
||
|
// Compute an object's trajectory
|
||
|
function getTrajectory($srcId, $dstId, $speed, $cruisers) {
|
||
|
return $this->move->call('computeTrajectory', $srcId, $dstId, $speed, $cruisers);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Generates a new Hyperspace stand-by order
|
||
|
function newHSWait($time, $location,$origin = null,$spent = null) {
|
||
|
return $this->standby->call('create', $time, $location, $origin, $spent);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Checks whether fleets can be destroyed while waiting in hyperspace at a given location
|
||
|
function waitCanDestroy($location, $owner) {
|
||
|
return $this->standby->call('canDestroy', $location, $owner);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Computes the probability for fleet destruction when standing by in Hyperspace
|
||
|
function waitGetLossProb($timeSpent) {
|
||
|
return $this->standby->call('getLossProb', $timeSpent);
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
// PLANET MANAGEMENT
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
// Renames a planet
|
||
|
function renamePlanet($pid, $name) {
|
||
|
return $this->planets->call('rename', $pid, $name);
|
||
|
}
|
||
|
|
||
|
// Returns data regarding a planet with a specified name
|
||
|
function getPlanetByName($n) {
|
||
|
return $this->planets->call('byName', $n);
|
||
|
}
|
||
|
|
||
|
// Returns data regarding a planet with a specified identifier
|
||
|
function getPlanetById($id) {
|
||
|
return $this->planets->call('byId', $id);
|
||
|
}
|
||
|
|
||
|
// Updates a planet's maximum population
|
||
|
function updateMaxPopulation($id, $formerOwner, $newOwner) {
|
||
|
return $this->planets->call('updateMaxPopulation', $id, $formerOwner, $newOwner);
|
||
|
}
|
||
|
|
||
|
// Gets a planet's owner
|
||
|
function getPlanetOwner($pid) {
|
||
|
return $this->planets->call('getOwner', $pid);
|
||
|
}
|
||
|
|
||
|
// Computes a planet's income
|
||
|
function getPlanetIncome($owner, $pop, $happ, $ifact, $mfact, $turrets, $corruption) {
|
||
|
return $this->planets->call('getIncome', $owner, $pop, $happ, $ifact, $mfact, $turrets, $corruption);
|
||
|
}
|
||
|
|
||
|
// Build factories on a planet
|
||
|
function buildFactories($id, $nb, $t) {
|
||
|
return $this->planets->call('buildFactories', $id, $nb, $t);
|
||
|
}
|
||
|
|
||
|
// Check a planet to see whether it's possible to destroy factories
|
||
|
function checkDestroyFactories($id, $nb, $t) {
|
||
|
return $this->planets->call('checkDestroyFactories', $id, $nb, $t);
|
||
|
}
|
||
|
|
||
|
// Try to destroy turrets on a planet
|
||
|
function destroyTurrets($id, $nb) {
|
||
|
return $this->planets->call('destroyTurrets', $id, $nb);
|
||
|
}
|
||
|
|
||
|
// Destroy factories on a planet
|
||
|
function destroyFactories($id, $nb, $t) {
|
||
|
return $this->planets->call('destroyFactories', $id, $nb, $t);
|
||
|
}
|
||
|
|
||
|
// Updates a planet's factory history and delete old history records
|
||
|
function updateFactHistory($pid, $mil, $nb) {
|
||
|
return $this->planets->call('updateFactHistory', $pid, $mil, $nb);
|
||
|
}
|
||
|
|
||
|
// Updates happiness for a planet
|
||
|
function updateHappiness($id) {
|
||
|
return $this->planets->call('updateHappiness', $id);
|
||
|
}
|
||
|
|
||
|
// Abandon a planet
|
||
|
function setPlanetAbandon($pid, $start = true) {
|
||
|
return $this->planets->call('setAbandon', $pid, $start);
|
||
|
}
|
||
|
|
||
|
// Destroy a planet
|
||
|
function setPlanetBoom($pid, $start = true) {
|
||
|
return $this->planets->call('setBoom', $pid, $start);
|
||
|
}
|
||
|
|
||
|
function updateAttackStatus($planet) {
|
||
|
return $this->planets->call('updateMilStatus', $planet);
|
||
|
}
|
||
|
|
||
|
// Returns data regarding current planets
|
||
|
function getPlanetStats($pid) {
|
||
|
return $this->planets->call('getStats', $pid);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Returns the player's empire-wide probe policy
|
||
|
function getPlayerPolicy($id) {
|
||
|
$q = dbQuery("SELECT probe_policy FROM player WHERE id=$id");
|
||
|
if (!($q && dbCount($q) == 1)) {
|
||
|
return null;
|
||
|
}
|
||
|
list($r) = dbFetchArray($q);
|
||
|
return $r;
|
||
|
}
|
||
|
|
||
|
// Sets the player's empire-wide probe policy
|
||
|
function setPlayerPolicy($id, $pol) {
|
||
|
dbQuery("UPDATE player SET probe_policy='$pol' WHERE id=$id");
|
||
|
}
|
||
|
|
||
|
// Returns a planet's probe policy
|
||
|
function getPlanetPolicy($id) {
|
||
|
$q = dbQuery("SELECT probe_policy FROM planet WHERE id=$id");
|
||
|
if (!($q && dbCount($q) == 1)) {
|
||
|
return null;
|
||
|
}
|
||
|
list($r) = dbFetchArray($q);
|
||
|
return $r;
|
||
|
}
|
||
|
|
||
|
// Sets a planet's probe policy
|
||
|
function setPlanetPolicy($id, $pol) {
|
||
|
$ps = is_null($pol) ? "NULL" : "'$pol'";
|
||
|
dbQuery("UPDATE planet SET probe_policy=$ps WHERE id=$id");
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
// BUILD QUEUE MANAGEMENT
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
// Returns the contents of a planet's build queue
|
||
|
function getBuildQueue($id) {
|
||
|
return $this->bq->call('get', $id);
|
||
|
}
|
||
|
|
||
|
// Flush a planet's build queue
|
||
|
function flushBuildQueue($id) {
|
||
|
return $this->bq->call('flush', $id);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Add items to a planet's build queue
|
||
|
function addToBuildQueue($id, $nb, $type) {
|
||
|
return $this->bq->call('append', $id, $nb, $type);
|
||
|
}
|
||
|
|
||
|
// Removes an item from a build queue
|
||
|
function deleteBuildQueueItem($pid, $item) {
|
||
|
return $this->bq->call('remove', $pid, $item);
|
||
|
}
|
||
|
|
||
|
// Reorders the build queue
|
||
|
function reorderBuildQueue($pid) {
|
||
|
return $this->bq->call('reorder', $pid);
|
||
|
}
|
||
|
|
||
|
// Computes the cost of replacing a set of build queue items
|
||
|
function getReplacementCost($pid, $items, $rCost) {
|
||
|
return $this->bq->call('getReplacementCost', $pid, $items, $rCost);
|
||
|
}
|
||
|
|
||
|
// Replaces items in a build queue
|
||
|
function replaceItems($pid, $items, $nb, $type) {
|
||
|
return $this->bq->call('replace', $pid, $items, $nb, $type);
|
||
|
}
|
||
|
|
||
|
// Returns the length of a planet's build queue
|
||
|
function getQueueLength($pl) {
|
||
|
return $this->bq->call('getLength', $pl);
|
||
|
}
|
||
|
|
||
|
// Moves an item down the build queue
|
||
|
function moveItemDown($pl, $it) {
|
||
|
return $this->bq->call('moveDown', $pl, $it);
|
||
|
}
|
||
|
|
||
|
// Moves an item up the build queue
|
||
|
function moveItemUp($pl, $it) {
|
||
|
return $this->bq->call('moveUp', $pl, $it);
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
// ALLIANCE MANAGEMENT
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
// Get alliance identifier by tag
|
||
|
function getAlliance($tag) {
|
||
|
return $this->alliance->call('getId', $tag);
|
||
|
}
|
||
|
|
||
|
// Get alliance data
|
||
|
function getAllianceInfo($id) {
|
||
|
return $this->alliance->call('get', $id);
|
||
|
}
|
||
|
|
||
|
// Create an alliance
|
||
|
function createAlliance($tag, $name, $founder) {
|
||
|
return $this->alliance->call('create', $tag, $name, $founder);
|
||
|
}
|
||
|
|
||
|
// Get a list of IDs for the players having a role equivalent to Hyperiums' "Keepers"
|
||
|
function getAllianceKeepers($a) {
|
||
|
return $this->alliance->call('getKeepers', $a);
|
||
|
}
|
||
|
|
||
|
// Get the list of all people in an alliance that can vote, as well as the current leader
|
||
|
function getAllianceVoters($a) {
|
||
|
return $this->alliance->call('getVoters', $a);
|
||
|
}
|
||
|
|
||
|
// Sends a request to join an alliance
|
||
|
function sendJoinRequest($p, $a) {
|
||
|
return $this->alliance->call('sendRequest', $p, $a);
|
||
|
}
|
||
|
|
||
|
// Cancels a request to join an alliance
|
||
|
function cancelJoinRequest($p, $a) {
|
||
|
return $this->alliance->call('cancelRequest', $p, $a);
|
||
|
}
|
||
|
|
||
|
// Reads the list of ranks associated with an alliance
|
||
|
function getAllianceRanks($aid) {
|
||
|
return $this->alliance->call('getRanks', $aid);
|
||
|
}
|
||
|
|
||
|
// Returns the privileges associated with a rank
|
||
|
function getRankPrivileges($id) {
|
||
|
return $this->alliance->call('getRankPrivileges', $id);
|
||
|
}
|
||
|
|
||
|
// Returns the list of privileges a player has inside an alliance
|
||
|
function getAlliancePrivileges($p) {
|
||
|
return $this->alliance->call('getPrivileges', $p);
|
||
|
}
|
||
|
|
||
|
// Switches an alliance's government mode
|
||
|
function setAllianceDemo($aid, $demo) {
|
||
|
return $this->alliance->call('setDemocratic', $aid, $demo);
|
||
|
}
|
||
|
|
||
|
// Changes the successor for the current leader
|
||
|
function setAllianceSuccessor($aid, $sid) {
|
||
|
return $this->alliance->call('setSuccessor', $aid, $sid);
|
||
|
}
|
||
|
|
||
|
// Makes the alliance leader step down from power
|
||
|
function allianceStepDown($aid, $isLeave = false) {
|
||
|
return $this->alliance->call('stepDown', $aid, $isLeave);
|
||
|
}
|
||
|
|
||
|
// Leave an alliance
|
||
|
function leaveAlliance($pid, $isKick = false) {
|
||
|
return $this->alliance->call('leave', $pid, $isKick);
|
||
|
}
|
||
|
|
||
|
// Get the list of pending requests for an alliance
|
||
|
function getAllianceRequests($aid) {
|
||
|
return $this->alliance->call('getRequests', $aid);
|
||
|
}
|
||
|
|
||
|
// Accepts a request to join an alliance
|
||
|
function acceptAllianceRequest($aid, $pid, $kid) {
|
||
|
return $this->alliance->call('acceptRequest', $aid, $pid, $kid);
|
||
|
}
|
||
|
|
||
|
// Rejects a request to join an alliance
|
||
|
function rejectAllianceRequest($aid, $pid, $kid) {
|
||
|
return $this->alliance->call('rejectRequest', $aid, $pid, $kid);
|
||
|
}
|
||
|
|
||
|
// Returns the list of planets belonging to players of the alliance
|
||
|
function getAlliancePlanets($aid) {
|
||
|
return $this->alliance->call('getPlanets', $aid);
|
||
|
}
|
||
|
|
||
|
// Reads the list of alliance members and their ranks
|
||
|
function getAllianceMembers($aid) {
|
||
|
return $this->alliance->call('getMembers', $aid);
|
||
|
}
|
||
|
|
||
|
// Get the list of alliance candidates as well as the number of votes they have
|
||
|
function getAllianceCandidates($aid) {
|
||
|
return $this->alliance->call('getCandidates', $aid);
|
||
|
}
|
||
|
|
||
|
// Changes a player's vote
|
||
|
function setAllianceVote($pid,$v) {
|
||
|
return $this->alliance->call('setVote', $pid,$v);
|
||
|
}
|
||
|
|
||
|
// Adds a new candidate for an alliance's presidency
|
||
|
function newAllianceCandidate($aid,$pid) {
|
||
|
return $this->alliance->call('addCandidate', $aid,$pid);
|
||
|
}
|
||
|
|
||
|
// Removes a candidate for an alliance's presidency
|
||
|
function removeAllianceCandidate($aid,$pid) {
|
||
|
return $this->alliance->call('removeCandidate', $aid,$pid);
|
||
|
}
|
||
|
|
||
|
// Makes a player the new president for an alliance
|
||
|
function takePresidency($aid, $pid) {
|
||
|
return $this->alliance->call('takePresidency', $aid, $pid);
|
||
|
}
|
||
|
|
||
|
// Reads the list of an alliance's forums
|
||
|
function getAllianceForums($aid) {
|
||
|
return $this->alliance->call('getForums', $aid);
|
||
|
}
|
||
|
|
||
|
// Reads the list of an alliance's forums, with details
|
||
|
function getAllianceForumsComplete($aid) {
|
||
|
return $this->alliance->call('getForumsComplete', $aid);
|
||
|
}
|
||
|
|
||
|
// Creates an alliance forum
|
||
|
function newAllianceForum($aid, $name, $userPost, $after, $description) {
|
||
|
return $this->alliance->call('createForum', $aid, $name, $userPost, $after, $description);
|
||
|
}
|
||
|
|
||
|
// Destroys an alliance forum
|
||
|
function deleteAllianceForum($id) {
|
||
|
return $this->alliance->call('deleteForum', $id);
|
||
|
}
|
||
|
|
||
|
// Moves an alliance forum up or down in the list
|
||
|
function moveAllianceForum($id, $up) {
|
||
|
return $this->alliance->call('moveForum', $id, $up);
|
||
|
}
|
||
|
|
||
|
// Modifies an alliance forum
|
||
|
function modifyAllianceForum($id, $name, $userPost, $description) {
|
||
|
return $this->alliance->call('modifyForum', $id, $name, $userPost, $description);
|
||
|
}
|
||
|
|
||
|
// Modifies the access list for an alliance forum
|
||
|
function setForumAccess($id, $readers, $mods) {
|
||
|
return $this->alliance->call('setForumAccess', $id, $readers, $mods);
|
||
|
}
|
||
|
|
||
|
// Creates a new rank within the alliance
|
||
|
function createAllianceRank($aid, $name, $privs, $kick, $change, $fread, $fmod) {
|
||
|
return $this->alliance->call('createRank', $aid, $name, $privs, $kick, $change, $fread, $fmod);
|
||
|
}
|
||
|
|
||
|
// Modifies a new rank within the alliance
|
||
|
function modifyAllianceRank($rid, $name, $privs, $kick, $change, $fread, $fmod) {
|
||
|
return $this->alliance->call('modifyRank', $rid, $name, $privs, $kick, $change, $fread, $fmod);
|
||
|
}
|
||
|
|
||
|
// Deletes a rank from an alliance's ACL
|
||
|
function deleteAllianceRank($aid, $rId, $nrId) {
|
||
|
return $this->alliance->call('deleteRank', $aid, $rId, $nrId);
|
||
|
}
|
||
|
|
||
|
// Get the number of alliance members at a certain rank
|
||
|
function getPCountRank($aid, $rId) {
|
||
|
return $this->alliance->call('getRankSize', $aid, $rId);
|
||
|
}
|
||
|
|
||
|
// Change an alliance member's rank
|
||
|
function changeMemberRank($pid, $rid) {
|
||
|
return $this->alliance->call('changeRank', $pid, $rid);
|
||
|
}
|
||
|
|
||
|
// Kick an alliance member
|
||
|
function kickAllianceMember($pid) {
|
||
|
return $this->alliance->call('kick', $pid);
|
||
|
}
|
||
|
|
||
|
// Get the list of planets under attack in an alliance
|
||
|
function getAllianceMilitary($aid) {
|
||
|
return $this->alliance->call('getMilitary', $aid);
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
// MESSAGES AND FOLDERS
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
// Lists custom folders for a player
|
||
|
function getCustomFolders($pid) {
|
||
|
return $this->msgs->call('getCustomFolders', $pid);
|
||
|
}
|
||
|
|
||
|
// Creates a custom folder
|
||
|
function createCustomFolder($pid, $name) {
|
||
|
return $this->msgs->call('createFolder', $pid, $name);
|
||
|
}
|
||
|
|
||
|
// Renames a custom folder
|
||
|
function renameCustomFolder($fid, $name) {
|
||
|
return $this->msgs->call('renameFolder', $fid, $name);
|
||
|
}
|
||
|
|
||
|
// Flushes messages from a folder
|
||
|
function flushFolder($pid, $ft, $fid) {
|
||
|
return $this->msgs->call('flushFolder', $pid, $ft, $fid);
|
||
|
}
|
||
|
|
||
|
// Deletes a custom folder
|
||
|
function deleteCustomFolder($pid, $fid) {
|
||
|
return $this->msgs->call('deleteFolder', $pid, $fid);
|
||
|
}
|
||
|
|
||
|
// Get count of all messages in a player's folder
|
||
|
function getAllMessages($pid, $ft, $cfid = null) {
|
||
|
return $this->msgs->call('getAll', $pid, $ft, $cfid);
|
||
|
}
|
||
|
|
||
|
// Get count of new messages in a player's folder
|
||
|
function getNewMessages($pid, $ft = null, $cfid = null) {
|
||
|
return $this->msgs->call('getNew', $pid, $ft, $cfid);
|
||
|
}
|
||
|
|
||
|
// Get headers for all messages inside a folder
|
||
|
function getMessageHeaders($pid, $fld, $cfid) {
|
||
|
return $this->msgs->call('getHeaders', $pid, $fld, $cfid);
|
||
|
}
|
||
|
|
||
|
// Returns complete information about a message
|
||
|
function getCompleteMessage($mId, $pid) {
|
||
|
return $this->msgs->call('get', $mId, $pid);
|
||
|
}
|
||
|
|
||
|
// Sets a message status to "read"
|
||
|
function setMessageRead($mId) {
|
||
|
return $this->msgs->call('setRead', $mId);
|
||
|
}
|
||
|
|
||
|
// Sets a message as deleted
|
||
|
function deleteMessage($mId, $pId) {
|
||
|
return $this->msgs->call('delete', $mId, $pId);
|
||
|
}
|
||
|
|
||
|
// Moves a message
|
||
|
function moveMessage($mId, $pId, $tTp, $tId) {
|
||
|
return $this->msgs->call('move', $mId, $pId, $tTp, $tId);
|
||
|
}
|
||
|
|
||
|
// Sends a message from player to player
|
||
|
function sendMessagePlayer($src, $dst, $sub, $msg, $rep = null) {
|
||
|
return $this->msgs->call('sendToPlayer', $src, $dst, $sub, $msg, $rep);
|
||
|
}
|
||
|
|
||
|
// Sends a message from player to planet
|
||
|
function sendMessagePlanet($src, $dst, $sub, $msg, $rep = null) {
|
||
|
return $this->msgs->call('sendToPlanet', $src, $dst, $sub, $msg, $rep);
|
||
|
}
|
||
|
|
||
|
// Sends a message from a player to his own alliance
|
||
|
function sendMessageAlliance($src, $dst, $sub, $msg, $rep = null) {
|
||
|
return $this->msgs->call('sendInAlliance', $src, $dst, $sub, $msg, $rep);
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
// FORUMS
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
function getCatsAndForums($player) {
|
||
|
return $this->forums->call('getStructure', $player);
|
||
|
}
|
||
|
|
||
|
function getForumTopics($f, $first, $count) {
|
||
|
return $this->forums->call('getTopics', $f, $first, $count);
|
||
|
}
|
||
|
|
||
|
function newForumTopic($a, $fid, $sub, $txt, $ec, $es, $st) {
|
||
|
return $this->forums->call('newTopic', $a, $fid, $sub, $txt, $ec, $es, $st);
|
||
|
}
|
||
|
|
||
|
function getForumTopic($tid) {
|
||
|
return $this->forums->call('getTopic', $tid);
|
||
|
}
|
||
|
|
||
|
function getForumPosts($tid, $thr, $o, $cnt, $fst) {
|
||
|
return $this->forums->call('getPosts', $tid, $thr, $o, $cnt, $fst);
|
||
|
}
|
||
|
|
||
|
function getForumPost($pid) {
|
||
|
return $this->forums->call('getPost', $pid);
|
||
|
}
|
||
|
|
||
|
function getForumLatest($aForums, $gForums, $nb, $first) {
|
||
|
return $this->forums->call('getLatest', $aForums, $gForums, $nb, $first);
|
||
|
}
|
||
|
|
||
|
function forumSearchPosts($aForums, $gForums, $nb, $first, $text, $complete, $sField, $sOrder) {
|
||
|
return $this->forums->call('searchPosts', $aForums, $gForums, $nb, $first, $text, $complete, $sField, $sOrder);
|
||
|
}
|
||
|
|
||
|
function forumSearchTopics($aForums, $gForums, $nb, $first, $text, $complete, $sField, $sOrder) {
|
||
|
return $this->forums->call('searchTopics', $aForums, $gForums, $nb, $first, $text, $complete, $sField, $sOrder);
|
||
|
}
|
||
|
|
||
|
function postForumReply($a, $post, $sub, $txt, $ec, $es) {
|
||
|
return $this->forums->call('reply', $a, $post, $sub, $txt, $ec, $es);
|
||
|
}
|
||
|
|
||
|
function editForumPost($a, $pid, $sub, $txt, $ec, $es) {
|
||
|
return $this->forums->call('edit', $a, $pid, $sub, $txt, $ec, $es);
|
||
|
}
|
||
|
|
||
|
function isTopicRead($topic, $player) {
|
||
|
return $this->forums->call('isRead', $topic, $player);
|
||
|
}
|
||
|
|
||
|
function markAsRead($topic, $player) {
|
||
|
return $this->forums->call('markRead', $topic, $player);
|
||
|
}
|
||
|
|
||
|
function markAsUnread($topic, $player) {
|
||
|
return $this->forums->call('markUnread', $topic, $player);
|
||
|
}
|
||
|
|
||
|
function updateForumLast($forum) {
|
||
|
return $this->forums->call('updateLast', $forum);
|
||
|
}
|
||
|
|
||
|
function deleteForumTopic($forum, $topic) {
|
||
|
return $this->forums->call('deleteTopic', $forum, $topic);
|
||
|
}
|
||
|
|
||
|
function switchTopicSticky($forum, $topic) {
|
||
|
return $this->forums->call('switchSticky', $forum, $topic);
|
||
|
}
|
||
|
|
||
|
function moveForumTopic($forum, $topic, $dest, $user) {
|
||
|
return $this->forums->call('moveTopic', $forum, $topic, $dest, $user);
|
||
|
}
|
||
|
|
||
|
function deleteSinglePost($postId) {
|
||
|
return $this->forums->call('deletePost', $postId);
|
||
|
}
|
||
|
|
||
|
function markForumAsRead($fid, $pid) {
|
||
|
return $this->forums->call('markForumRead', $fid, $pid);
|
||
|
}
|
||
|
|
||
|
// Get the amount of read topics in an alliance forum
|
||
|
function getReadTopics($fid, $pid) {
|
||
|
return $this->forums->call('getRead', $fid, $pid);
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
// ECM/ECCM COMPUTATIONS
|
||
|
//--------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
function getInformationLevel($ecm, $eccm) {
|
||
|
return $this->ecm->call('getInformationLevel', $ecm, $eccm);
|
||
|
}
|
||
|
|
||
|
function scrambleFleetPower($level, $power) {
|
||
|
return $this->ecm->call('scrambleFleetPower', $level, $power);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
?>
|