Tick |
Time |
Events |
Battle |
Every 4 hours |
- Battle computations
- Battle Unavaibility of fleets ends
|
Hour |
Every hour |
- Fleets arrival Unavaibility ends
- Hyperspace stand-by delay of fleets get reduced
|
Movement |
Ever Minute |
- Fleet position calculation
|
Cash |
twice a day |
-
Income calculation and distribution
|
Day |
Once a day |
- Population growth
- Planet updates
- Ranking updates
|