beta5 en Ticks
Legacy Worlds is a tick based game. Ticks are specific instants in time when automated events are triggered. They correspond to moments when game data are updated. As such different kinds of ticks happen at different time intervals and play a different role in the game dynamics.
The different ticks involved are presented in the table below:
Tick Time Events
Battle Every 4 hours
  • Battle computations
  • Battle Unavaibility of fleets ends
Hour Every hour
  • Fleets arrival Unavaibility ends
  • Hyperspace stand-by delay of fleets get reduced
Movement Ever Minute
  • Fleet position calculation
Cash twice a day
  • Income calculation and distribution
Day Once a day
  • Population growth
  • Planet updates
  • Ranking updates
The Ticks page provides information about the major ticks involved in game:
  • Battle Tick
  • Cash Tick
  • Day Tick
  • Hour Tick
No display is provides for the Hour Tick, given the occurence of the tick is almost instantaneous.
For each tick is provided:
  • Description of the tick
  • Date and time of the previous tick of the same category
  • Date and time of the next tick of the same category along with a timer to the next tick