beta5 en Battles
Battles regulate the way military engagements occure in LegacyWorlds. The next parapgraphs describe how battles are managed in game. When entering into battle mode, fleets remain unavailable until a battle tick has occured on the stellar object they are orbiting.
Battles occure when the following conditions are met:
  • Location: the fleets have to be at the same location. Same location means orbiting the same stellar object. Two fleets in hyperspace don't engage in battle because the particular nature of this parallel dimension renders weapons inefficient
  • Fleets' mode: the modes of the fleets have to be different ((one in defense and one in attack at least)
  • Vacation mode: in the case of an attack on a planet, the attacked planet has to belong to a player who isn't in vacation mode
  • Planet: a battle also occures when a fleet is in attack mode on a planet, be it defended by fleets or turrets or not
Battle computations correspond to the calculation of the outcome of a battle. They are regulated by the following rules:
  • Battle computations take place at Battle ticks, every 4 hours
  • The losses of ships and turrets for each side are calculating depending on relative average power and fleet composition of each side
  • The primary factor taken into account is the relative power between attacking and defending fleets. The bigger the difference, the more losses the smaller fleet will sustain and the less losses the bigger fleet will have
  • The number of ships of each type being detroyed depends on fleet composition. The more ships of one category the more will be destroyed
Each time a battle tick during which you have been engaged in battle has occured, a battle report is sent in your Internal Transmissions folder by your Military Advisor. This report includes for each location a description of the fleets in presence and the outcome:
When attacking a planet with sufficient forces, a point is reached where all defenses have been destroyed, be they ships or turrets. At the next hour tick is then computed if anyone could take control of the planet. Owner change is decided based on the rules described in the next paragraphs.
The control over the planet can only change if the ground assault troups have a isufficient control over the population. A single company can't control a whole planet, whatever elite they are, can't they?
As a consequence a player has to have more GAs ships than the number of GA ships required to control the population, in order to take control of the planet.
At the beginning of the game, the troups transported in 1 GA ship can control 200 population units. This number can be increased through technological advances such as:
  • Exoskeleton
  • Nanofiber Armor
  • Self-repairing Exoskeleton
In some cases, several players with fleets including GA ships may be attacking the same planet at once. When several players are attacking the same planet, control over the planet is given to the one who has the capacity to control the more population.
It doesn't necessarily mean that the player with the more GA ships will gain control. Everything depends on the level of technology each player involved has.