<?xml version="1.0"?> <lwdoc> <version>beta5</version> <language>en</language> <title>Ships</title> <section id="ship_intro" title="Introduction"> <mlink to="fleets">Fleets</mlink> are composed of <i>ships</i>. It sounds only natural to start with <i>ships</i>. This section of the manual will present the different <mlink to="ship_cat">ships categories and caracteristics</mlink> and how to <mlink to="ship_build">build ships</mlink>. </section> <section id="ship_cat" title="Ships Categories"> <section id="ship_cat_intro" title="Introduction"> In LegacyWorlds, <i>several categories of ships and military devices</i> are available:<ul> <li><i>Turrets</i></li> <li><i>GA ship</i></li> <li><i>Fighter</i></li> <li><i>Cruiser</i></li> <li><i>Battle cruiser</i></li> </ul> Each category of ships has <i>particularities and special abilities</i> which makes it unique and more efficient for one purpose or another. The rest of this manual section will present those <i>ships categories</i> and <i>ships carateristics</i>. </section> <section id="ship_cat_list" title="Ship categories List"> There different categories of ships are listed in the table below. <table> <tr> <th>Name</th> <th>Description</th> <th>Class</th> <th>Initial Power</th> <th>Haul Size</th> <th>Room used</th> <th>Initial Speed</th> <th>Upkeep</th> <th>Build Price</th> </tr> <tr> <td><i>Turret</i></td> <td>Stationary Defense</td> <td>N/A</td> <td>10</td> <td>N/A</td> <td>N/A</td> <td>N/A </td> <td>20</td> <td>400</td> </tr> <tr> <td><i>GA ship</i></td> <td>Simple transport vessel for ground troups</td> <td>System Ship </td> <td>5</td> <td>N/A</td> <td>3</td> <td>1</td> <td>40</td> <td>750</td> </tr> <tr> <td><i>Fighter</i></td> <td>Small attack ship</td> <td>System Ship</td> <td>10</td> <td>N/A</td> <td>1</td> <td>1</td> <td>50</td> <td>500</td> </tr> <tr> <td><i>Cruiser</i></td> <td>Long range attack and transport vessel</td> <td>Capital Ship</td> <td>40</td> <td>20</td> <td>N/A</td> <td>1</td> <td>500</td> <td>5000</td> </tr> <tr> <td><i>Battle Cruiser</i></td> <td>Heavy long range attack and transport vessel</td> <td>Capital Ship</td> <td>80</td> <td>15</td> <td>N/A</td> <td>2</td> <td>1500</td> <td>15000</td> </tr> </table> </section> <section id="ship_cat_class" title="Ship classes"> There are <i>three major categories of military devices</i> in LegacyWorlds. The <i>class</i> of a military device defines its <i>travel abilities</i>. Thoses classes are described in the <i>list below</i>:<ul> <li><i>Turrets</i>: turrets are <i>stationary defenses</i>. As such they <i>can't go anywhere</i>. Isn't it logical?</li> <li><i>System ships</i>: system ships <i>can only fly inside a star system</i>. They <i>have to be transported in the hauls of capital ships</i> in order to travel in <mlink to="move_gen_hypnorm">hyperspace</mlink></li> <li><i>Capital ships</i>: capital ships are <mlink to="move_gen_hypnorm">hyperspace</mlink> capable. This means they <i>can move between several stellar systems</i>. They can also <i>transport system ships in their hauls</i></li> </ul> </section> <section id="ship_cat_pow" title="Ship Power"> <section id="ship_cat_pow_intro" title="Introduction"> The <i>power of a ship</i> represents both its <i>firepower</i> and the <i>amount of damage it can sustain</i>. The figures provided are <i>initial figures</i> for <i>basic ships models</i>. Those basic design can be <i>upgraded</i> due to <mlink to="technology">technological advances</mlink>. The next parapgraphs will list <mlink to="tech_list">technologies</mlink> influencing <mlink to="ship_cat_pow_fire">firepower</mlink> and <mlink to="ship_cat_pow_dam">resistance to damage</mlink>. </section> <section id="ship_cat_pow_fire" title="Technologies influencing firepower"> <section id="ship_cat_pow_fire_intro" title ="Introduction"> The influence <mlink to="technology">technologies</mlink> have on firepower depend on <mlink to="ship_cat_class">ship classes</mlink>. Some <mlink to="technology">technologies</mlink> have an effect on <mlink to="ship_cat_class">all classes</mlink> and other on <mlink to="ship_cat_class">only one class</mlink>. </section> <section id="ship_cat_pow_fire_all" title="All classes"> The following <mlink to="tech_list">technologies</mlink> <i>increase the firepower</i> of all classes of ships:<ul> <li><mlink to="tech_38">Cybernetic Interfaces</mlink></li> <li><mlink to="tech_90">Matter Anti-matter Missiles</mlink></li> </ul> This one <i>decreases</i> it:<ul> <li><mlink to="tech_7">Civilian Transportation Act</mlink></li> </ul> </section> <section id="ship_cat_pow_fire_turr" title="Turrets"> These <mlink to="tech_list">technologies</mlink> <i>increase</i> the firepower of turrets and <i>turrets only</i>:<ul> <li><mlink to="tech_61">Automated Turrets</mlink></li> <li><mlink to="tech_85">Biological Turrets</mlink></li> <li><mlink to="tech_68">Sensor Turrets</mlink></li> </ul> </section> <section id="ship_cat_pow_fire_cap" title="Capital Ships"> These <mlink to="tech_list">technologies</mlink> <i>increase</i> the firepower of ships of the <i>Capital Ships</i> class:<ul> <li><mlink to="tech_89">Biological Hyperspace Engines</mlink></li> <li><mlink to="tech_71">Biological Propulsion Systems</mlink></li> </ul> </section> </section> <section id="ship_cat_pow_dam" title="Technologies influencing damage resistance"> This other set of <mlink to="tech_list">technologies</mlink> <i>increases</i> ships' and turrets' <i>resistance to damage</i>:<ul> <li><mlink to="tech_37">Adaptive Materials</mlink></li> <li><mlink to="tech_77">Adaptive Plating</mlink></li> <li><mlink to="tech_3">Advanced Materials</mlink></li> <li><mlink to="tech_57">Force fields</mlink></li> <li><mlink to="tech_24">Hardened Alloys</mlink></li> <li><mlink to="tech_74">Intelligent Materials</mlink></li> <li><mlink to="tech_51">Medical Bays</mlink></li> <li><mlink to="tech_52">Resurrection tanks</mlink></li> <li><mlink to="tech_53">Self-healing Materials</mlink></li> </ul> </section> </section> <section id="ship_cat_trans" title="Ships transport"> <mlink to="ship_cat_class">System ships</mlink> have to be <i>transported into the haul</i> of <mlink to="ship_cat_class">capital ships</mlink> in order to travel in <mlink to="move_gen_hypnorm">hyperspace</mlink>. <br/> Each type of <mlink to="ship_cat_class">system ship</mlink> has a <i>different size</i>. As such the <i>number of haul spaces</i> they use in <mlink to="ship_cat_class">capital ships</mlink> differ. <br/> Each type of <mlink to="ship_cat_class">capital ship</mlink> has a <i>different haul size</i>. As such the <i>number of system ships they can carry varies</i>. <br/> In order to help you to build <mlink to="move_gen_hypnorm">hyperspace capable fleets</mlink>, the <mlink to="fleets_page">fleet page</mlink> and the <mlink to="fleets_splitting">fleets splitting tool</mlink> display the <i>percentage of fleet haul that is used</i>. </section> <section id="ship_cat_speed" title="Ship speed"> The <i>speed of a ship</i> is represented by the <u>maximum distance it can travel in one <mlink to="ticks_tick">hour tick time</mlink></u>. For <i>most ships</i> this distance is <i>1</i> (a ship can travel a whole stellar system in one hour). <br/> The <i>speed</i> of <mlink to="ship_cat_class">capital ships</mlink> can be increased through <mlink to="technology">technological advances</mlink>. Each <mlink to="tech_list">technology</mlink> in the list <i>increases the speed of capital ships by 1</i>:<ul> <li><mlink to="tech_84">Matter Anti-matter Engines</mlink></li> <li><mlink to="tech_41">Space-time folding</mlink></li> </ul> </section> <section id="ship_cat_up" title="Ship upkeep"> The <i>upkeep of a ship</i> is the <i>amount of money</i> you have to pay each day <i>to maintain the ship</i>. The <mlink to="mon_fue">Fleet Upkeep Expenses</mlink> section of the <mlink to="money">Money</mlink> manual page covers this topic more thoroughly. </section> <section id="ship_cat_pric" title="Ships build price"> The <i>build price</i> of a <mlink to="ship_cat_class">ship class</mlink> is <i>the price you have to pay to build one</i> ship of the category. See the <mlink to="ship_build">next section</mlink> of this manual page to learn more about <mlink to="ship_build">ship building</mlink>. </section> <section id="ship_cat_ga" title="GA ships' planetary control"> <i>GA ships</i>, as troups transport ships, are the <u>only ships that can <mlink to="battle_ownchange">take control of a planet</mlink></u>. Each GA ship transports the <i>troups capable to control a certain amount of population</i>. The <i>bigger the population</i>, the <i>more GA ships are required</i> to <mlink to="battle_ownchange">take control of the planet</mlink>. <br/> At the <i>beginning of the game</i>, the <i>GA ships</i> you can build are able to <i>control 200 population units</i>. This figure can be increased through <mlink to="technology">technology</mlink>. Each <mlink to="tech_list">technology</mlink> in the following list <i>increases the population size a single GA ship can control by 75</i>:<ul> <li><mlink to="tech_39">Exoskeleton</mlink></li> <li><mlink to="tech_26">Nanofiber Armor</mlink></li> <li><mlink to="tech_54">Self-repairing Exoskeleton</mlink></li> </ul> </section> </section> <section id="ship_build" title="Ship Building"> <section id="ship_build_tech" title="Technology"> In order to <i>build ships</i> you have to possess the required <mlink to="technology">technology</mlink>:<ul> <li>The <mlink to="tech_1">Fighter</mlink> technology allows you to build fighters</li> <li>The <mlink to="tech_6">Cruiser</mlink> technology allows you to build cruisers</li> <li>The <mlink to="tech_63">Battle Cruiser</mlink> technology allows you to build battle cruisers</li> </ul> </section> <section id="ship_build_pract" title="Practical ships building"> <i>Ships</i> are built in <mlink to="emp_conc_fact_mil">military factories</mlink>. Both those <i>factories and ships</i> can be built <mlink to="ipp_own_bw">on each planet separately</mlink> or by the means of the <mlink to="pop_qb">quick builder facility</mlink>. In order to know more about those topics, have a look at the following manual sections:<ul> <li><mlink to="emp_conc_fact_mil">Military Factories</mlink> section of the <mlink to="empire">empire</mlink> manual page</li> <li><mlink to="ipp_own_bw">Building warefare</mlink> section of the <mlink to="planet">individual planet page</mlink> manual page</li> <li><mlink to="pop_qb">Quickbuilder</mlink> section of the <mlink to="planets">planets overview</mlink> manual page</li> </ul> </section> </section> </lwdoc>