216 lines
4.8 KiB
C++
216 lines
4.8 KiB
C++
#include "externals.hh"
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#include "ui.hh"
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#include "ui-app.hh"
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#include "ui-imgui-sdl.hh"
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#include "ui-texture.hh"
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#include <imgui_internal.h>
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/*= T_UIApp =================================================================*/
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namespace {
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#include "font-awesome.inl"
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static const ImWchar IconsRanges_[] = {
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ICON_MIN_FA ,
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ICON_MAX_FA ,
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0
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};
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} // namespace <anon>
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T_UIApp::T_UIApp( )
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{
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SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER , 1 );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE , 24 );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE , 8 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION , 2 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION , 2 );
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SDL_DisplayMode current;
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SDL_GetCurrentDisplayMode( 0 , ¤t );
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window_ = SDL_CreateWindow( "DEMO",
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SDL_WINDOWPOS_CENTERED , SDL_WINDOWPOS_CENTERED ,
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1280 , 720 ,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE );
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gl_ = SDL_GL_CreateContext( window_ );
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glewInit( );
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if ( !GLEW_VERSION_4_5 ) {
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fprintf( stderr , "OpenGL 4.5 required\n" );
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exit( 1 );
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}
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ImGui_ImplSdl_Init( window_ );
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using namespace ImGui;
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StyleColorsDark( );
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ImGuiIO& io{ GetIO( ) };
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io.IniFilename = nullptr;
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{
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ImFontConfig cfg;
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cfg.SizePixels = 13.0f;
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defaultFont_ = io.Fonts->AddFontDefault( &cfg );
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ImFontConfig icons;
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icons.MergeMode = true;
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icons.PixelSnapH = true;
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io.Fonts->AddFontFromMemoryCompressedBase85TTF(
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FontAwesome__compressed_data_base85 , 13.f ,
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&icons , IconsRanges_ );
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}
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{
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ImFontConfig cfg;
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cfg.SizePixels = 9.0f;
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smallFont_ = io.Fonts->AddFontDefault( &cfg );
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ImFontConfig icons;
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icons.MergeMode = true;
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icons.PixelSnapH = true;
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icons.DstFont = smallFont_;
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io.Fonts->AddFontFromMemoryCompressedBase85TTF(
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FontAwesome__compressed_data_base85 , 9.f ,
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&icons , IconsRanges_ );
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}
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}
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T_UIApp::~T_UIApp( )
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{
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ImGui_ImplSdl_Shutdown( );
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SDL_GL_DeleteContext( gl_ );
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SDL_DestroyWindow( window_ );
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SDL_Quit( );
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}
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void T_UIApp::addAction(
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T_UIAction action ) noexcept
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{
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actions_.set( std::move( action ) );
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}
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void T_UIApp::actionMenu(
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T_String const& id ) const noexcept
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{
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auto const* const a{ actions_.get( id ) };
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if ( a ) {
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a->menuItem( );
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}
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}
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void T_UIApp::actionButton(
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T_String const& id ) const noexcept
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{
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auto const* const a{ actions_.get( id ) };
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if ( a ) {
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a->tbButton( );
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}
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}
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void T_UIApp::handleEvents( ) noexcept
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{
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SDL_Event event;
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mMove_ = ImVec2( );
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while ( SDL_PollEvent( &event ) ) {
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ImGui_ImplSdl_ProcessEvent( &event );
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if ( event.type == SDL_QUIT ) {
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#warning FIXME request confirmation
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exiting_ = true;
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return;
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}
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if ( mCapture_ && event.type == SDL_MOUSEMOTION ) {
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mMove_.x += event.motion.xrel;
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mMove_.y += event.motion.yrel;
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}
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}
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ImGui_ImplSdl_NewFrame( window_ , mCapture_ , mInitial_ );
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ImGui::GetIO( ).MouseDrawCursor = true;
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handleMouseCapture( );
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}
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void T_UIApp::handleMouseCapture( ) noexcept
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{
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using namespace ImGui;
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auto const& io( GetIO( ) );
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const T_MouseButtons mb( ([]() {;
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T_MouseButtons mb;
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if ( IsMouseDown( 0 ) ) {
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mb |= E_MouseButton::LEFT;
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}
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if ( IsMouseDown( 1 ) ) {
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mb |= E_MouseButton::RIGHT;
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}
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if ( IsMouseDown( 2 ) ) {
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mb |= E_MouseButton::MIDDLE;
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}
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return mb;
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})() );
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const T_KeyboardModifiers kb( ([&io]() {
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T_KeyboardModifiers kb;
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if ( io.KeyCtrl ) {
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kb |= E_KeyboardModifier::CTRL;
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}
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if ( io.KeyShift ) {
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kb |= E_KeyboardModifier::SHIFT;
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}
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if ( io.KeyAlt ) {
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kb |= E_KeyboardModifier::ALT;
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}
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return kb;
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})() );
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const bool appCanGrab( !( ImGui::IsMouseHoveringAnyWindow( )
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|| io.WantCaptureMouse
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|| io.WantCaptureKeyboard ) );
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if ( mCapture_ && !( mb && mDelegate_ ) ) {
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mCapture_ = false;
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CaptureMouseFromApp( false );
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SDL_SetRelativeMouseMode( SDL_FALSE );
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SDL_WarpMouseInWindow( window_ , mInitial_.x , mInitial_.y );
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SetMouseCursor( ImGuiMouseCursor_Arrow );
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} else if ( mCapture_ && mDelegate_ ) {
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SetMouseCursor( ImGuiMouseCursor_Move );
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mDelegate_->handleDragAndDrop( mMove_ , kb , mb );
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} else if ( appCanGrab && mb && mDelegate_ ) {
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mCapture_ = true;
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mInitial_ = GetMousePos( );
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CaptureMouseFromApp( true );
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SDL_SetRelativeMouseMode( SDL_TRUE );
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SetMouseCursor( ImGuiMouseCursor_Move );
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}
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if ( ( appCanGrab || mCapture_ ) && io.MouseWheel && mDelegate_ ) {
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mDelegate_->handleWheel( io.MouseWheel , kb , mb );
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}
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}
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void T_UIApp::render( ) noexcept
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{
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handleDialogs( );
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glUseProgram( 0 );
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glBindProgramPipeline( 0 );
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UI::Textures( ).reset( );
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glClearColor( 0 , 0 , 0 , 1 );
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ImGui::Render( );
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}
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void T_UIApp::swap( ) const noexcept
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{
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SDL_GL_SwapWindow( window_ );
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}
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void T_UIApp::handleDialogs( ) noexcept
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{
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const auto nDialogs{ modals_.size( ) };
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for ( auto i = 0u ; i < nDialogs ; i ++ ) {
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const bool keep{ modals_[ i ]->draw( ) };
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assert( keep || i + 1 == nDialogs );
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if ( !keep ) {
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modals_.removeLast( );
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}
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}
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}
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