.vim.local
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Fixed C++ syntax plugin config
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2017-10-02 09:29:05 +02:00 |
glm
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Init repository
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2017-09-30 10:26:30 +02:00 |
imgui
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Init repository
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2017-09-30 10:26:30 +02:00 |
shaders
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Played with settings
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2017-10-03 09:29:04 +02:00 |
.gitignore
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Build in separate directory
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2017-10-02 10:00:39 +02:00 |
.gitmodules
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Init repository
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2017-09-30 10:26:30 +02:00 |
bloom.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
bloom.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
camera.cc
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Moved camera to separate file
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2017-10-02 10:12:27 +02:00 |
camera.hh
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Moved camera to separate file
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2017-10-02 10:12:27 +02:00 |
combine.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
combine.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
demo.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
demo.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
dof.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
dof.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
externals.hh
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Shader loader - recreate shader code
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2017-10-03 16:09:12 +02:00 |
filewatcher.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
filewatcher.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
globals.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
globals.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
imgui_impl_sdl.cc
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"Blank" window
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2017-09-30 10:37:45 +02:00 |
imgui_impl_sdl.h
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"Blank" window
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2017-09-30 10:37:45 +02:00 |
main.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
Makefile
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
profiling.cc
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Cleaning up #include's
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2017-10-02 09:40:36 +02:00 |
profiling.hh
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Cleaning up #include's
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2017-10-02 09:40:36 +02:00 |
programs.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
programs.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
raymarcher.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
raymarcher.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
rendertarget.cc
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Cleaning up #include's
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2017-10-02 09:40:36 +02:00 |
rendertarget.hh
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Cleaning up #include's
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2017-10-02 09:40:36 +02:00 |
shaders.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
shaders.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
texture.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
texture.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
TODO
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
utilities.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
utilities.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
window.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
window.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |