97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
#include "externals.hh"
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#include "window.hh"
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#include "imgui_impl_sdl.h"
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#include <imgui_internal.h>
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namespace {
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#include "font-awesome.inl"
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static const ImWchar IconsRanges_[] = {
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ICON_MIN_FA ,
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ICON_MAX_FA ,
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0
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};
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}
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T_Window::T_Window( )
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{
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SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER , 1 );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE , 24 );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE , 8 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION , 2 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION , 2 );
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SDL_DisplayMode current;
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SDL_GetCurrentDisplayMode( 0 , ¤t );
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window = SDL_CreateWindow( "DEMO",
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SDL_WINDOWPOS_CENTERED , SDL_WINDOWPOS_CENTERED ,
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1280 , 720 ,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE );
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gl = SDL_GL_CreateContext( window );
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glewInit( );
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if ( !GLEW_VERSION_4_5 ) {
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fprintf( stderr , "OpenGL 4.5 required\n" );
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exit( 1 );
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}
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ImGui_ImplSdl_Init( window );
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using namespace ImGui;
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StyleColorsDark( );
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ImGuiIO& io{ GetIO( ) };
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io.IniFilename = nullptr;
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{
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ImFontConfig cfg;
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cfg.SizePixels = 13.0f;
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defaultFont_ = io.Fonts->AddFontDefault( &cfg );
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ImFontConfig icons;
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icons.MergeMode = true;
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icons.PixelSnapH = true;
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io.Fonts->AddFontFromMemoryCompressedBase85TTF(
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FontAwesome__compressed_data_base85 , 13.f ,
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&icons , IconsRanges_ );
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}
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{
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ImFontConfig cfg;
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cfg.SizePixels = 9.0f;
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smallFont_ = io.Fonts->AddFontDefault( &cfg );
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ImFontConfig icons;
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icons.MergeMode = true;
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icons.PixelSnapH = true;
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icons.DstFont = smallFont_;
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io.Fonts->AddFontFromMemoryCompressedBase85TTF(
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FontAwesome__compressed_data_base85 , 9.f ,
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&icons , IconsRanges_ );
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}
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}
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T_Window::~T_Window( )
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{
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ImGui_ImplSdl_Shutdown( );
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SDL_GL_DeleteContext( gl );
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SDL_DestroyWindow( window );
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SDL_Quit( );
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}
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void T_Window::startFrame(
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const bool capture ,
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ImVec2 const& mouseInitial ) const
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{
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ImGui_ImplSdl_NewFrame( window , capture , mouseInitial );
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}
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void T_Window::warpMouse(
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ImVec2 const& pos ) const
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{
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SDL_WarpMouseInWindow( window , pos.x , pos.y );
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}
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void T_Window::swap( ) const
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{
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SDL_GL_SwapWindow( window );
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}
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