Emmanuel BENOîT
2c97f3a52e
* Use menus instead of a silly window with checkboxes * Windows can be closed, cannot be collapsed * Left side windows have more vertical space * Specific window for the sequencer
230 lines
5.8 KiB
C++
230 lines
5.8 KiB
C++
#include "externals.hh"
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#include "odbg.hh"
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#include "globals.hh"
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namespace {
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char const NormalOutput_[] = "(DISABLED)";
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}
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/*= T_OutputDebugger =========================================================*/
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T_OutputDebugger::T_OutputDebugger( )
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: selectorItems_( nullptr )
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{
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using namespace ebcl;
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registerSubmode( E_ODbgMode::LDR , "Colors" , "copy" );
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registerSubmode( E_ODbgMode::LDR_ALPHA , "Colors" , "copy" );
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registerSubmode( E_ODbgMode::LDR_ALPHA , "Alpha channel" , "alpha-channel" );
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registerSubmode( E_ODbgMode::HDR , "Colors (raw)" , "copy" );
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registerSubmode( E_ODbgMode::HDR , "Colors (Reinhart)" , "reinhart" );
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registerSubmode( E_ODbgMode::DEPTH , "Depth (linear / 10)" , "depth-linear" ,
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[]( uint32_t id ) { glProgramUniform1f( id , 3 , .1 ); } );
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registerSubmode( E_ODbgMode::DEPTH , "Depth (linear / 100)" , "depth-linear" ,
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[]( uint32_t id ) { glProgramUniform1f( id , 3 , .01 ); } );
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registerSubmode( E_ODbgMode::DEPTH , "Depth (Reinhart)" , "depth-reinhart" );
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initSubmodeCombo( );
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}
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T_OutputDebugger::~T_OutputDebugger( )
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{
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clearSelectorItems( );
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for ( auto ptr : smCombo_ ) {
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delete[] ptr;
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}
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}
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void T_OutputDebugger::makeUI( )
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{
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if ( !enabled_ ) {
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return;
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}
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using namespace ImGui;
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auto const& dspSize( GetIO( ).DisplaySize );
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SetNextWindowSize( ImVec2( 300 , dspSize.y - 170 ) , ImGuiSetCond_Appearing );
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SetNextWindowPos( ImVec2( 0 , 20 ) , ImGuiSetCond_Appearing );
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Begin( "Output debugger" , &enabled_ , ImGuiWindowFlags_NoCollapse );
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// Main selector
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if ( selectorItems_ == nullptr ) {
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makeSelectorItems( );
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}
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int csi = -1;
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for ( auto i = 0u ; i < selectorMapping_.size( ) ; i ++ ) {
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if ( selectorMapping_[ i ] == selected_ ) {
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csi = i;
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break;
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}
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}
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assert( csi != -1 );
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if ( Combo( "Output" , &csi , selectorItems_ ) ) {
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selected_ = selectorMapping_[ csi ];
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}
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if ( selected_ == -1 ) {
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End( );
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return;
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}
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// LOD selector
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auto& t( outputs_[ selected_ ] );
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if ( t.levels > 1 ) {
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char lodCombo[ t.levels * 4 + 1 ];
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char* ptr = lodCombo;
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for ( auto i = 0u ; i < t.levels ; i ++ ) {
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ptr += 1 + snprintf( ptr , sizeof( lodCombo ) - ( ptr - lodCombo ) , "%d" , i );
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}
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*ptr = 0;
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Combo( "Level" , &t.lod , lodCombo );
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}
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// Submode selector
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Combo( "Display" , &t.submode , smCombo_[ int( t.mode ) ] );
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End( );
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}
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void T_OutputDebugger::registerTexture(
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T_Texture& texture ,
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const E_ODbgMode mode ,
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T_String const& name )
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{
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texture.debugIndex_ = registerTexture(
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texture.id_ , texture.levels_ , mode , name );
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}
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void T_OutputDebugger::debugOutput( )
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{
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assert( selected_ != -1 );
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glClearColor( 0 , 0 , 0 , 1 );
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glClear( GL_COLOR_BUFFER_BIT );
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auto const& info( outputs_[ selected_ ] );
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auto const& sm( submodes_[ int( info.mode ) ][ info.submode ] );
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if ( !sm.pipeline.valid( ) ) {
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return;
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}
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auto& tm( Globals::Textures( ) );
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glBindTextureUnit( 0 , info.id );
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glBindSampler( 0 , tm.sampler( "nearest-border" )->id( ) );
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auto const& dspSize( ImGui::GetIO( ).DisplaySize );
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auto pid( sm.pipeline.program( E_ShaderType::FRAGMENT ) );
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sm.pipeline.enable( );
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glProgramUniform1i( pid , 0 , 0 );
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glProgramUniform1i( pid , 1 , info.lod );
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glProgramUniform2f( pid , 2 , dspSize.x , dspSize.y );
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if ( sm.setup ) {
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sm.setup( pid );
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}
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glDrawArrays( GL_TRIANGLE_STRIP , 0 , 4 );
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}
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/*----------------------------------------------------------------------------*/
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void T_OutputDebugger::registerSubmode(
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const E_ODbgMode mode ,
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T_String const& name ,
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T_String const& shader ,
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F_SubmodeSetup setup )
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{
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assert( mode != E_ODbgMode::__COUNT__ );
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ebcl::T_StringBuilder sb( "debug/" );
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sb << shader << ".glsl" << '\0';
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submodes_[ int( mode ) ].add( T_Submode_{
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name ,
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Globals::Shaders( ).pipeline({
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"fullscreen.v.glsl" , sb.data( ) }) ,
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setup
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} );
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}
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void T_OutputDebugger::initSubmodeCombo( )
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{
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for ( auto sm = 0u ; sm < int( E_ODbgMode::__COUNT__ ) ; sm ++ ) {
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imguiStrings.clear( );
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for ( auto const& m : submodes_[ sm ] ) {
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imguiStrings << m.name << '\0';
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}
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imguiStrings << '\0';
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smCombo_[ sm ] = new char[ imguiStrings.size( ) ];
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memcpy( smCombo_[ sm ] , imguiStrings.data( ) , imguiStrings.size( ) );
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}
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}
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/*----------------------------------------------------------------------------*/
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int32_t T_OutputDebugger::registerTexture(
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const GLuint id ,
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const uint32_t levels ,
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const E_ODbgMode mode ,
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T_String const& name )
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{
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assert( mode != E_ODbgMode::__COUNT__ );
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assert( id != 0 );
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assert( name.length( ) );
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nRegistered_ ++;
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const auto n( outputs_.size( ) );
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for ( auto i = 0u ; i < n ; i ++ ) {
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if ( outputs_[ i ].id == 0 ) {
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outputs_[ i ] = T_Texture_{ id , levels , mode , name , 0 , 0 };
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return i;
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}
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}
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outputs_.add( T_Texture_{ id , levels , mode , name , 0 , 0 } );
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return n;
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}
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void T_OutputDebugger::unregisterTexture(
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const uint32_t index )
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{
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assert( index < outputs_.size( ) );
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assert( outputs_[ index ].id != 0 );
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assert( nRegistered_ > 0 );
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outputs_[ index ].id = 0;
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if ( selected_ >= 0 && index == uint32_t( selected_ ) ) {
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selected_ = -1;
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}
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}
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/*----------------------------------------------------------------------------*/
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void T_OutputDebugger::clearSelectorItems( )
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{
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if ( selectorItems_ != nullptr ) {
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delete[] selectorItems_;
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selectorItems_ = nullptr;
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selectorMapping_.clear( );
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}
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}
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void T_OutputDebugger::makeSelectorItems( )
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{
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imguiStrings.clear( );
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imguiStrings << NormalOutput_ << '\0';
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uint32_t nrLeft = nRegistered_, i = 0;
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selectorMapping_.add( -1 );
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while ( nrLeft ) {
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assert( i < outputs_.size( ) );
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if ( outputs_[ i ].id != 0 ) {
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imguiStrings << outputs_[ i ].name << '\0';
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selectorMapping_.add( i );
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nrLeft --;
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}
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i ++;
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}
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imguiStrings << '\0';
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assert( selectorMapping_.size( ) == 1 + nRegistered_ );
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selectorItems_ = new char[ imguiStrings.size( ) ];
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memcpy( selectorItems_ , imguiStrings.data( ) , imguiStrings.size( ) );
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}
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