54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#include "externals.hh"
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#include "odbg.hh"
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#include "shaders.hh"
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#include "texture.hh"
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#include "ui.hh"
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#include "ui-app.hh"
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#include "ui-sync.hh"
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namespace {
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struct UIData_
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{
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T_UIApp window;
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T_TextureManager textures;
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T_ShaderManager shaders;
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T_OutputDebugger odbg;
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T_UISync sync;
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};
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std::aligned_storage_t< sizeof( UIData_ ) , alignof( UIData_ ) > Instance_;
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} // namespace <anon>
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/*----------------------------------------------------------------------------*/
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void UI::Init( ) noexcept
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{
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new ((char*)&Instance_) UIData_( );
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}
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void UI::Shutdown( ) noexcept
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{
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((UIData_*)(char*)&Instance_)->~UIData_( );
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}
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/*----------------------------------------------------------------------------*/
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#define M_GET_( P ) ((UIData_*)(char*)&Instance_)->P
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T_UIApp& UI::Main( ) noexcept
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{ return M_GET_( window ); }
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T_TextureManager& UI::Textures( ) noexcept
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{ return M_GET_( textures ); }
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T_ShaderManager& UI::Shaders( ) noexcept
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{ return M_GET_( shaders ); }
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T_OutputDebugger& UI::ODbg( ) noexcept
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{ return M_GET_( odbg ); }
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T_UISync& UI::Sync( ) noexcept
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{ return M_GET_( sync ); }
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