Emmanuel BENOîT
4774426962
The idea is to split off all UI/display code from e.g. the parser. This could take a while.
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
#include "externals.hh"
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#include "demo.hh"
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#include "sync.hh"
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#include "rendertarget.hh"
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#include "globals.hh"
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#include "opemu.hh"
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#include "opcomp.hh"
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#include <ebcl/Files.hh>
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#include <ebcl/SRDText.hh>
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bool T_Demo::initialise(
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const uint32_t w ,
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const uint32_t h )
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{
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width = w;
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height = h;
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return program && runInit( *program );
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}
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void T_Demo::render( )
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{
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if ( Globals::Ops( ).hasNewProgram( ) ) {
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auto nProgram{ Globals::Ops( ).program( ) };
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if ( runInit( *nProgram ) ) {
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program = std::move( nProgram );
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}
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}
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auto& sync( Globals::Sync( ) );
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sync.updateTime( );
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if ( context && !context->aborted ) {
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try {
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context->run( ops::T_OpContext::R_RENDER , sync.time( ) , width , height );
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} catch ( ops::X_OpFailure const& fail ) {
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printf( "FAILED TO RUN FRAME!\n\t%s\n" , fail.what( ) );
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context->aborted = true;
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}
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}
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}
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bool T_Demo::runInit(
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ops::T_OpProgram& p )
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{
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auto nContext{ NewOwned< ops::T_OpContext >( p ) };
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try {
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nContext->run( ops::T_OpContext::R_INIT , 0 , width , height );
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} catch ( ops::X_OpFailure const& fail ) {
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printf( "FAILED TO RUN INIT!\n\t%s\n" , fail.what( ) );
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nContext.clear( );
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}
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if ( !nContext ) {
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return false;
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}
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context = std::move( nContext );
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Globals::Sync( ).clearInputs( );
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Globals::Sync( ).clearOverrides( );
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const auto n( context->initialInputs.size( ) );
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assert( n == p.inputs.size( ) );
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for ( auto i = 0u ; i < n ; i ++ ) {
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Globals::Sync( ).addInput( p.inputs[ i ] ,
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context->initialInputs[ i ] );
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#ifdef INVASIVE_TRACES
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printf( "#%d %s pos %d\n" , i , p.inputs[ i ].toOSString( ).data( ) ,
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Globals::Sync( ).inputPos( p.inputs[ i ] ) );
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#endif //INVASIVE_TRACES
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}
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Globals::Sync( ).updateCurveCaches( );
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if ( context->installOverrides ) {
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Globals::Sync( ).mergeOverrides( *( context->installOverrides ) );
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context->installOverrides.clear( );
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}
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return true;
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}
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