demotool/test/shaders
Emmanuel BENOîT c3ccc9403a Test - Converted DoF to compute shaders
It doesn't work too well, however. Other algorithms need to be checked
out.
2017-12-25 18:41:16 +01:00
..
chunks Test - Converted DoF to compute shaders 2017-12-25 18:41:16 +01:00
lib Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00
bloom-highpass.f.glsl Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00
blur-pass.f.glsl Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00
combine.c.glsl Adjustments to test compute shader 2017-12-24 13:16:07 +01:00
combine.f.glsl Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00
dof-pass1.c.glsl Test - Converted DoF to compute shaders 2017-12-25 18:41:16 +01:00
dof-pass1.f.glsl Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00
dof-pass2.c.glsl Test - Converted DoF to compute shaders 2017-12-25 18:41:16 +01:00
dof-pass2.f.glsl Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00
downsample.f.glsl Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00
fullscreen.v.glsl Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00
fxaa.f.glsl Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00
scene.c.glsl Test - Compute shaders for raymarching 2017-12-25 10:12:17 +01:00
scene.f.glsl Moved test "demo" to separate directory 2017-12-03 10:23:37 +01:00