59 lines
1.5 KiB
Text
59 lines
1.5 KiB
Text
Rendering:
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* Secondary rays
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* Shadows
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Post-processing:
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* Chromatic aberration
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* Lens dirt
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Scripting:
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* Eliminate functions that are not called / prevent them from causing
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type errors
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* Spill values in the FPU stack runs out
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* More checks in the execution engine
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* Re-execute init if shaders are changed
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(better yet, only execute the parts that are actually needed)
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* Overrides
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* Check for overrides on the same inputs when setting things up
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* Aliases
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* Display errors in UI
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* Optimizers:
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* Constant folding
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* Detect variables that are actually constants
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* Dead code elimination
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* Sampler re-use
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* (Output only) Support for fixed size
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* (Output only) Texture / framebuffer re-use
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Sync / inputs:
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* Widget for displaying single inputs
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* Widget for displaying overrides
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* Check for inputs/overrides that no longer exist
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* Structure for undoing actions
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* Curve file external updates
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* Segment creation
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* Segment deletion
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* Segment type change
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* Value changes
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* Duration changes
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* Point insertion
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* Compaction
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* Local changes vs file update
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* Editing single values
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* Resizing segments
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* Resizing segment sections
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* Changing segment types
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* "Moving" points (duration / value changes)
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* Compacting curve data
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-> merge segments
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-> remove points that serve no purpose
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* Saving data
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Misc:
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* General overhaul (e.g. use tabs)
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* Color grading controls:
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* White balance control in components tab
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* Don't reset when hitting value or saturation 0
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* Camera
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* Control for up vector - check if something more appropriate exists?
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* Vector controls are too sensitive
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