Emmanuel BENOîT
afe7c43351
... with a few leftover bugs and a few missing features. Still, it works nicely.
348 lines
8 KiB
C++
348 lines
8 KiB
C++
#pragma once
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#include "sync.hh"
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#include "camera.hh"
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namespace sov {
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/*= FLOATING POINT DRAGGERS/SLIDERS ============================================*/
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// Float values, common
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class A_Float : public A_SyncOverride
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{
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private:
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T_Optional< float > min_;
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T_Optional< float > max_;
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T_Optional< float > step_;
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T_Optional< ebcl::T_StaticArray< char , 12 > > decimals_;
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T_Optional< float > power_;
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bool slider_{ false };
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protected:
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A_Float( char const* const type ,
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T_String const& title ) noexcept
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: A_SyncOverride( type , title )
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{}
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public:
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A_Float( T_String const& input ,
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T_String const& title ) noexcept;
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bool setMin( const float v ) noexcept;
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bool setMax( const float v ) noexcept;
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bool setStep( const float v ) noexcept;
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bool setDecimals( const uint32_t n ) noexcept;
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bool setPower( const float v ) noexcept;
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void setSlider( ) noexcept;
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float min( ) const noexcept { return min_ ? *min_ : 0.0f; }
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float max( ) const noexcept { return max_ ? *max_ : 0.0f; }
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float step( ) const noexcept { return step_ ? *step_ : .001f; }
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char const* decimals( ) const noexcept { return decimals_ ? &(*decimals_)[ 0 ] : "%.3f"; }
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float power( ) const noexcept { return power_ ? *power_ : 1.0f; }
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bool slider( ) const noexcept { return slider_; }
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};
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// Single float values
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class T_Float : public A_Float
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{
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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public:
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T_Float( T_String const& input ,
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T_String const& title ) noexcept;
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};
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// 2 float values
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class T_Float2 : public A_Float
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{
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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public:
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T_Float2( T_String const& input0 ,
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T_String const& input1 ,
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T_String const& title ) noexcept;
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};
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// 3 float values
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class T_Float3 : public A_Float
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{
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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public:
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T_Float3( T_String const& input0 ,
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T_String const& input1 ,
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T_String const& input2 ,
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T_String const& title ) noexcept;
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};
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// 4 float values
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class T_Float4 : public A_Float
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{
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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public:
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T_Float4( T_String const& input0 ,
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T_String const& input1 ,
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T_String const& input2 ,
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T_String const& input3 ,
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T_String const& title ) noexcept;
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};
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/*= INTEGER DRAGGERS/SLIDES ====================================================*/
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// Integers, common
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class A_Integer : public A_SyncOverride
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{
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private:
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T_Optional< int32_t > min_;
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T_Optional< int32_t > max_;
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T_Optional< float > step_;
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bool slider_{ false };
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protected:
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A_Integer( char const* const type ,
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T_String const& title ) noexcept
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: A_SyncOverride( type , title )
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{}
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public:
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A_Integer( T_String const& input ,
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T_String const& title ) noexcept;
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bool setMin( const int32_t v ) noexcept;
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bool setMax( const int32_t v ) noexcept;
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bool setStep( const float v ) noexcept;
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bool setPower( const float v ) noexcept;
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void setSlider( ) noexcept;
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float min( ) const noexcept { return min_ ? *min_ : 0.0f; }
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float max( ) const noexcept { return max_ ? *max_ : 0.0f; }
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float step( ) const noexcept { return step_ ? *step_ : .001f; }
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bool slider( ) const noexcept { return slider_; }
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};
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// Single integers
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class T_Integer : public A_Integer
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{
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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public:
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T_Integer( T_String const& input ,
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T_String const& title ) noexcept;
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};
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// 2 integers
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class T_Integer2 : public A_Integer
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{
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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public:
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T_Integer2( T_String const& input0 ,
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T_String const& input1 ,
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T_String const& title ) noexcept;
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};
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// 3 integers
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class T_Integer3 : public A_Integer
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{
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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public:
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T_Integer3( T_String const& input0 ,
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T_String const& input1 ,
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T_String const& input2 ,
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T_String const& title ) noexcept;
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};
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// 4 integers
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class T_Integer4 : public A_Integer
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{
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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public:
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T_Integer4( T_String const& input0 ,
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T_String const& input1 ,
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T_String const& input2 ,
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T_String const& input3 ,
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T_String const& title ) noexcept;
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};
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/*= COLOR GRADING CONTROLS =====================================================*/
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class T_ColorGrading : public A_SyncOverride
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{
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private:
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T_Optional< float > base_;
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T_Optional< float > unit_;
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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public:
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T_ColorGrading( T_String const& iRed ,
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T_String const& iGreen ,
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T_String const& iBlue ,
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T_String const& title ) noexcept;
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bool setBase( const float v ) noexcept;
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bool setUnit( const float v ) noexcept;
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float base( ) const noexcept { return base_ ? *base_ : 0.f; }
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float unit( ) const noexcept { return unit_ ? *unit_ : 1.f; }
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};
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/*= CAMERA CONTROLS ============================================================*/
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class T_CamOverride : public A_SyncOverride , public virtual A_MouseCtrl
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{
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public:
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enum E_SetState {
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S_OK , // Inputs were set
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S_DEF , // Duplicate definition
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S_INPUTS , // Duplicate inputs
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};
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private:
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enum E_CamMode_ {
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CM_INVALID ,
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CM_ANGLES ,
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CM_VECTORS
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};
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enum E_FovMode_ {
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FM_INVALID ,
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FM_FOV ,
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FM_NEARPLANE ,
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};
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struct T_FovConfig_
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{
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E_FovMode_ mode;
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uint32_t inputIndex;
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T_FovConfig_( E_FovMode_ mode , uint32_t idx ) noexcept
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: mode( mode ) , inputIndex( idx )
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{ assert( mode != FM_INVALID ); }
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};
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struct T_VectorConfig_
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{
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uint32_t x , y , z;
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T_VectorConfig_( uint32_t x , uint32_t y , uint32_t z ) noexcept
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: x(x),y(y),z(z)
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{}
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};
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T_Optional< T_FovConfig_ > fovConfig_;
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T_Optional< T_VectorConfig_ > target_;
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T_Optional< T_VectorConfig_ > upVector_;
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T_Optional< T_VectorConfig_ > position_;
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T_Optional< T_VectorConfig_ > angles_;
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T_Optional< uint32_t > distance_;
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E_CamMode_ camMode_;
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T_Camera camera_;
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bool prevEnabled_{ false };
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public:
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T_CamOverride( T_String const& title ) noexcept;
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E_SetState setFieldOfView(
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T_String const& input ) noexcept;
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E_SetState setNearPlane(
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T_String const& input ) noexcept;
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E_SetState setTarget(
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T_String const& inX ,
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T_String const& inY ,
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T_String const& inZ ) noexcept;
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E_SetState setUpVector(
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T_String const& inX ,
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T_String const& inY ,
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T_String const& inZ ) noexcept;
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E_SetState setPositionVector(
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T_String const& inX ,
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T_String const& inY ,
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T_String const& inZ ) noexcept;
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E_SetState setAngles(
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T_String const& in1 ,
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T_String const& in2 ,
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T_String const& in3 ) noexcept;
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E_SetState setDistance(
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T_String const& input ) noexcept;
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bool isFovConfigured( ) const noexcept
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{ return fovConfig_; }
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bool isTargetConfigured( ) const noexcept
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{ return target_; }
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bool checkValidConfig( ) noexcept;
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T_Camera& camData( ) noexcept
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{ return camera_; }
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T_Camera const& camData( ) const noexcept
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{ return camera_; }
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void handleDragAndDrop(
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ImVec2 const& move ,
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T_KeyboardModifiers modifiers ,
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T_MouseButtons buttons ) noexcept override;
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void handleWheel(
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float wheel ,
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T_KeyboardModifiers modifiers ,
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T_MouseButtons buttons ) noexcept override;
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private:
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E_SetState setVector(
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T_Optional< T_VectorConfig_ >& vector ,
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T_String const& inX ,
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T_String const& inY ,
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T_String const& inZ ) noexcept;
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protected:
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void makeEditWidgets(
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uint32_t& counter ,
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T_StringBuilder& sb ) noexcept override;
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private:
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glm::vec3 vectorFromInputs(
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T_VectorConfig_ const& inputs ) noexcept;
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void inputsFromVector(
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T_VectorConfig_ const& inputs ,
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glm::vec3 const& vector ) noexcept;
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};
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/*= PARSER CONFIGURATION =======================================================*/
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// Get a parser configuration that will be able to parse UI override definitions.
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ebcl::T_SRDParserConfig GetParserConfig( );
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} // namespace
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