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Emmanuel BENOîT a266120761 Profiler - "Expected order" workaround
So the profiler apparently expects starts and ends to be consistent in
ordering. Whenever the order changes, it will likely crash. Modified the
main loop so it doesn't add the debug output's timings if the profiler
has been reset due to reloading as a workaround. This needs to be fixed,
though.
2018-03-30 17:34:22 +02:00
.vim.local Scripting - Vim syntax updated 2017-12-28 10:33:41 +01:00
3rdparty Scripting - Includes work! 2017-12-28 10:27:23 +01:00
screenies Screeshits^H^H^Hots 2017-10-06 10:30:49 +02:00
test Shaders - Relative paths 2017-12-29 11:33:15 +01:00
toolshaders Output debugger - Use built-in shaders 2017-11-24 13:48:50 +01:00
.gitignore UI - Resolved last build issues 2017-11-24 10:08:41 +01:00
.gitmodules Build - Moved all 3rd party stuff to a subdirectory 2017-11-22 08:59:06 +01:00
c-buildcfg.cc Scripting - Includes work! 2017-12-28 10:27:23 +01:00
c-buildcfg.hh Scripting - Includes work! 2017-12-28 10:27:23 +01:00
c-camera.cc UI - Refactoring progress 2017-11-24 07:28:17 +01:00
c-camera.hh UI - Refactoring progress 2017-11-24 07:28:17 +01:00
c-filewatcher.cc File watcher - Use T_FSPath 2017-12-28 12:42:58 +01:00
c-filewatcher.hh File watcher - Use T_FSPath 2017-12-28 12:42:58 +01:00
c-opast.cc Scripting - Image unit binding 2017-12-24 11:10:38 +01:00
c-opast.hh Shaders - Relative paths 2017-12-29 11:33:15 +01:00
c-opcomp.cc Shaders - Relative paths 2017-12-29 11:33:15 +01:00
c-opcomp.hh "Interactive mode" for common code 2017-12-28 17:16:39 +01:00
c-opmgr.cc "Interactive mode" for common code 2017-12-28 17:16:39 +01:00
c-opopt.cc Scripting - Image unit binding 2017-12-24 11:10:38 +01:00
c-opopt.hh Optimizer - Fixed input handling 2017-12-23 17:29:52 +01:00
c-opparser.cc Shaders - Relative paths 2017-12-29 11:33:15 +01:00
c-ops.cc Scripting - Image unit binding 2017-12-24 11:10:38 +01:00
c-ops.hh Shaders - Relative paths 2017-12-29 11:33:15 +01:00
c-project.cc Shaders - Relative paths 2017-12-29 11:33:15 +01:00
c-project.hh More migration to T_FSPath 2017-12-27 14:53:19 +01:00
c-renderdefs.hh UI - Refactoring progress 2017-11-23 23:31:24 +01:00
c-shaders.cc Shaders - Relative paths 2017-12-29 11:33:15 +01:00
c-shaders.hh Shaders - Relative paths 2017-12-29 11:33:15 +01:00
c-sync.cc "Interactive mode" for common code 2017-12-28 17:16:39 +01:00
c-sync.hh "Interactive mode" for common code 2017-12-28 17:16:39 +01:00
c-syncedit.cc Sequencer - Point insertion/deletion 2017-11-29 11:37:47 +01:00
c-syncedit.hh Sequencer - Point insertion/deletion 2017-11-29 11:37:47 +01:00
c-syncoverrides.cc UI - Refactoring progress 2017-11-23 23:38:05 +01:00
c-syncoverrides.hh UI - Refactoring progress 2017-11-24 07:28:17 +01:00
c-undo.cc UI - Refactoring progress 2017-11-23 23:38:05 +01:00
c-undo.hh UI - Refactoring progress 2017-11-23 23:38:05 +01:00
c-utilities.cc UI - Refactoring progress 2017-11-23 23:31:24 +01:00
c-utilities.hh UI - Refactoring progress 2017-11-23 23:31:24 +01:00
common.cc "Interactive mode" for common code 2017-12-28 17:16:39 +01:00
common.hh "Interactive mode" for common code 2017-12-28 17:16:39 +01:00
ebcl-config Build - Moved all 3rd party stuff to a subdirectory 2017-11-22 08:59:06 +01:00
externals.hh Moved prototype FS stuff to ebcl 2017-12-27 11:32:49 +01:00
m-builder.cc Scripting - Includes work! 2017-12-28 10:27:23 +01:00
m-tool.cc Profiler - "Expected order" workaround 2018-03-30 17:34:22 +02:00
Makefile Moved prototype FS stuff to ebcl 2017-12-27 11:32:49 +01:00
TODO Shaders - Relative paths 2017-12-29 11:33:15 +01:00
ui-actions.cc UI - Use actions in sequencer toolbar 2017-11-24 12:05:40 +01:00
ui-actions.hh UI - Renamed structures for keyboard modifiers 2017-11-24 11:48:08 +01:00
ui-app.cc Sequencer - Increased size of header font 2017-11-25 09:31:08 +01:00
ui-app.hh UI - Renamed structures for keyboard modifiers 2017-11-24 11:48:08 +01:00
ui-colorgrading.cc UI - Refactoring progress 2017-11-23 14:43:15 +01:00
ui-colorgrading.hh UI - More refactoring 2017-11-23 14:15:17 +01:00
ui-demo.cc Profiler - "Expected order" workaround 2018-03-30 17:34:22 +02:00
ui-demo.hh Profiler - "Expected order" workaround 2018-03-30 17:34:22 +02:00
ui-dialogs.cc UI - Refactoring progress 2017-11-23 14:43:15 +01:00
ui-dialogs.hh UI - More refactoring 2017-11-23 14:15:17 +01:00
ui-imgui-sdl.cc Sequencer - Finished wheel support 2017-11-28 07:12:43 +01:00
ui-imgui-sdl.hh Sequencer - Finished wheel support 2017-11-28 07:12:43 +01:00
ui-input.hh UI - Renamed structures for keyboard modifiers 2017-11-24 11:48:08 +01:00
ui-mousectrl.hh UI - Renamed structures for keyboard modifiers 2017-11-24 11:48:08 +01:00
ui-odbg.cc Output debugger - Use built-in shaders 2017-11-24 13:48:50 +01:00
ui-odbg.hh Output debugger - Use built-in shaders 2017-11-24 13:48:50 +01:00
ui-opemu.cc Shaders - Relative paths 2017-12-29 11:33:15 +01:00
ui-opemu.hh UI - Refactoring progress 2017-11-23 23:31:24 +01:00
ui-overrides.cc Sequencer - Almost working support for overrides! 2017-11-29 16:07:20 +01:00
ui-overrides.hh Sequencer - Almost working support for overrides! 2017-11-29 16:07:20 +01:00
ui-profiling.cc Profiler - "Expected order" workaround 2018-03-30 17:34:22 +02:00
ui-profiling.hh Profiler - Some code clean-up 2017-12-24 18:40:34 +01:00
ui-rendertarget.cc UI - Refactoring progress 2017-11-23 23:31:24 +01:00
ui-rendertarget.hh UI - Refactoring progress 2017-11-23 23:31:24 +01:00
ui-sequencer.cc Sequencer - Fixed point deletion button 2017-11-30 14:09:40 +01:00
ui-sequencer.hh UI - Refactoring progress 2017-11-23 14:21:54 +01:00
ui-shaders.cc Shaders - Relative paths 2017-12-29 11:33:15 +01:00
ui-shaders.hh Shaders - Relative paths 2017-12-29 11:33:15 +01:00
ui-sync.cc Sequencer - Almost working support for overrides! 2017-11-29 16:07:20 +01:00
ui-sync.hh Sequencer - Almost working support for overrides! 2017-11-29 16:07:20 +01:00
ui-texture.cc Scripting - Image unit binding 2017-12-24 11:10:38 +01:00
ui-texture.hh Scripting - Image unit binding 2017-12-24 11:10:38 +01:00
ui-utilities.cc UI utilities - Toolbar buttons can be used as toggles 2017-11-30 09:28:20 +01:00
ui-utilities.hh UI utilities - Toolbar buttons can be used as toggles 2017-11-30 09:28:20 +01:00
ui.cc Scripting - Includes work! 2017-12-28 10:27:23 +01:00
ui.hh Scripting - Includes work! 2017-12-28 10:27:23 +01:00