demotool/TODO
Emmanuel BENOîT 99f6862138 Sequencer - Unified drag'n'drop handling
Until now the various types of drag'n'drop were handled separately and
could very possibly interfere with each other. This fixes the problem by
using a single variable for the current type (if any) of drag'n'drop
2017-11-30 12:10:59 +01:00

44 lines
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Rendering:
* Secondary rays
* Shadows
Post-processing:
* Chromatic aberration
* Lens dirt
Scripting:
* Eliminate functions that are not called / prevent them from causing
type errors
* Spill values in the FPU stack runs out
* More checks in the execution engine
* Re-execute init if shaders are changed
(better yet, only execute the parts that are actually needed)
* Overrides
* Check for overrides on the same inputs when setting things up
* Aliases
* Display errors in UI
* Optimizers:
* Constant folding
* Detect variables that are actually constants
* Dead code elimination
* Sampler re-use
* (Output only) Support for fixed size
* (Output only) Texture / framebuffer re-use
Sync / inputs:
* Mouse controls for overrides
* Zoom level is mostly useless, fix it
* Save/restore sets of tracks
* Edition buttons in toolbar
* Moving tracks
* Moving segments
* Add curve display
Misc:
* General overhaul (e.g. use tabs)
* Color grading controls:
* White balance control in components tab
* Don't reset when hitting value or saturation 0
* Camera
* Control for up vector - check if something more appropriate exists?
* Vector controls are too sensitive