Emmanuel BENOîT
68d01ca42e
Shaders are no longer found under /shaders in the project; they can be anywhere. In addition, paths for both (program) instructions in the script and include directives in shader source code are relative to the file which contains them.
91 lines
1.8 KiB
Text
91 lines
1.8 KiB
Text
Project stuff:
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---------------
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* Select project
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* Create project
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* "Bundles" (i.e. scripts + shaders) w/ import/export
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Capabilities:
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--------------
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* Compute shaders
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* Mostly done, need barriers
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* Buffers & instancing
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* Only one triangle for fullscreen
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Compiler / emulator:
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---------------------
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* Spill values in the FPU stack runs out
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* More checks in the execution engine
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* Check for overrides on the same inputs when setting things up
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* Aliases
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* Display errors in UI
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Optimizer:
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-----------
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* Dead code elimination
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* Unused arguments
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* Dead store: call arguments
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* Unused functions
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* Unused inputs
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* Common subexpressions
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* Strength reduction
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* Loop-invariant code motion (esp. uniforms and var defs)
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* Sampler re-use
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* (Output only) Texture / framebuffer re-use
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* Code clean-up
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Sequencer:
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* Mouse controls for overrides
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* Zoom level is mostly useless, fix it
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* Save/restore sets of tracks
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* Edition buttons in toolbar
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* Multiple points selection
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* Moving tracks
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* Moving segments
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* Add curve display
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* CLEAN UP THAT FUCKING SPAGHETTI MESS!
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Synth:
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-------
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* Node editor
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* Synth blocks
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* Mixer
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* Oscillators
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* Noise generators
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* Enveloppes
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* Filters
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* Delay buffers
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* Panning
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* Gain
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* Distortion
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* Synth code generator
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UI:
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----
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* General overhaul (e.g. use tabs)
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* Color grading controls:
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* White balance control in components tab
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* Don't reset when hitting value or saturation 0
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* Camera
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* Control for up vector - check if something more appropriate exists?
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* Vector controls are too sensitive
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* Build configurations (requires tabs)
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* Moar keyboard shortcuts!
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Producing output:
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------------------
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* We need the synth done first. General idea:
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1/ Generate assembly code for the init and main loop
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2/ Generate executable
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3/ Start working on Frankencoding
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