71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
#pragma once
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#include "utilities.hh"
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/*= T_ShaderCode =============================================================*/
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struct T_ShaderCode
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{
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T_ShaderCode( ) = delete;
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T_ShaderCode( T_ShaderCode const& ) = delete;
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T_ShaderCode( T_ShaderCode&& ) = delete;
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explicit T_ShaderCode( __rd__ const int nparts );
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~T_ShaderCode( );
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void setPart(
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__rd__ const int index ,
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__rd__ char const* const string );
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void setPart(
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__rd__ const int index ,
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__rd__ void const* const data ,
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__rd__ const int size );
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bool loadPart(
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__rd__ const int index ,
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__rd__ std::string const& source ,
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__rw__ std::vector< std::string >& errors );
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GLuint createProgram(
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__rd__ GLenum type ,
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__rw__ std::vector< std::string >& errors ) const;
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private:
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std::vector< char* > code;
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};
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struct T_ShaderProgram
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{
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T_ShaderProgram( ) = delete;
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T_ShaderProgram( T_ShaderProgram const& ) = delete;
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T_ShaderProgram( T_ShaderProgram&& ) = delete;
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T_ShaderProgram(
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__rd__ GLenum programType ,
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__rw__ T_FilesWatcher& watcher );
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~T_ShaderProgram( );
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void addChunk( __rd__ std::string const& string );
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void addFile( __rd__ std::string const& source );
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void load( );
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bool activate( ) const;
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GLuint id( ) const { return program_; }
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static T_ShaderProgram const& FullscreenQuad(
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__rw__ T_FilesWatcher& watcher );
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private:
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T_WatchedFiles files_;
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std::vector< bool > chunksOrFiles_;
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std::vector< std::string > parts_;
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std::vector< std::string > errors_;
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GLenum programType_;
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GLuint program_;
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};
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