demotool/TODO

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Project stuff:
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* Select project
* Create project
* "Bundles" (i.e. scripts + shaders) w/ import/export
Capabilities:
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* Compute shaders
* Mostly done, need barriers
* Buffers & instancing
* Only one triangle for fullscreen
Compiler / emulator:
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* Spill values in the FPU stack runs out
* More checks in the execution engine
* Check for overrides on the same inputs when setting things up
* Aliases
* Display errors in UI
* Shader paths relative to scripts (will require different way of handling
libraries)
Optimizer:
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* Dead code elimination
* Unused arguments
* Dead store: call arguments
* Unused functions
* Unused inputs
* Common subexpressions
* Strength reduction
* Loop-invariant code motion (esp. uniforms and var defs)
* Sampler re-use
* (Output only) Texture / framebuffer re-use
* Code clean-up
Sequencer:
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* Mouse controls for overrides
* Zoom level is mostly useless, fix it
* Save/restore sets of tracks
* Edition buttons in toolbar
* Multiple points selection
* Moving tracks
* Moving segments
* Add curve display
* CLEAN UP THAT FUCKING SPAGHETTI MESS!
Synth:
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* Node editor
* Synth blocks
* Mixer
* Oscillators
* Noise generators
* Enveloppes
* Filters
* Delay buffers
* Panning
* Gain
* Distortion
* Synth code generator
UI:
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* General overhaul (e.g. use tabs)
* Color grading controls:
* White balance control in components tab
* Don't reset when hitting value or saturation 0
* Camera
* Control for up vector - check if something more appropriate exists?
* Vector controls are too sensitive
* Build configurations (requires tabs)
* Moar keyboard shortcuts!
Producing output:
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* We need the synth done first. General idea:
1/ Generate assembly code for the init and main loop
2/ Generate executable
3/ Start working on Frankencoding