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chunks
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Scripting - Handle compute shader groups automatically
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2017-12-25 20:39:56 +01:00 |
lib
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |
bloom-highpass.f.glsl
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |
blur-pass.f.glsl
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |
combine.c.glsl
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Adjustments to test compute shader
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2017-12-24 13:16:07 +01:00 |
combine.f.glsl
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |
dof-pass1.c.glsl
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Scripting - Handle compute shader groups automatically
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2017-12-25 20:39:56 +01:00 |
dof-pass1.f.glsl
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |
dof-pass2.c.glsl
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Scripting - Handle compute shader groups automatically
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2017-12-25 20:39:56 +01:00 |
dof-pass2.f.glsl
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |
downsample.f.glsl
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |
fullscreen.v.glsl
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |
fxaa.f.glsl
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |
scene.c.glsl
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Test - Compute shaders for raymarching
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2017-12-25 10:12:17 +01:00 |
scene.f.glsl
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Moved test "demo" to separate directory
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2017-12-03 10:23:37 +01:00 |