demotool/TODO

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Rendering:
* Secondary rays
* Shadows
Post-processing:
* Chromatic aberration
* Lens dirt
Scripting:
* Eliminate functions that are not called / prevent them from causing
type errors
* Spill values in the FPU stack runs out
* More checks in the execution engine
* Re-execute init if shaders are changed
(better yet, only execute the parts that are actually needed)
* Overrides
* Check for overrides on the same inputs when setting things up
* Aliases
* Display errors in UI
* Optimizers:
* Constant folding
* Detect variables that are actually constants
* Dead code elimination
* Sampler re-use
* (Output only) Support for fixed size
* (Output only) Texture / framebuffer re-use
Sync / inputs:
* Widget for displaying single inputs
* Widget for displaying overrides
* Check for inputs/overrides that no longer exist
* Structure for undoing actions
* Curve file external updates
* Segment creation
* Segment deletion
* Segment type change
* Value changes
* Duration changes
* Point insertion
* Compaction
* Local changes vs file update
* Editing single values
* Resizing segments
* Resizing segment sections
* Changing segment types
* "Moving" points (duration / value changes)
* Compacting curve data
-> merge segments
-> remove points that serve no purpose
* Saving data
Misc:
* General overhaul (e.g. use tabs)
* Color grading controls:
* White balance control in components tab
* Don't reset when hitting value or saturation 0
* Camera
* Control for up vector - check if something more appropriate exists?
* Vector controls are too sensitive