13 lines
274 B
GLSL
13 lines
274 B
GLSL
#version 450 core
|
|
|
|
//! type fragment
|
|
//! include dof-common.l.glsl
|
|
|
|
void main()
|
|
{
|
|
vec2 uv = gl_FragCoord.xy / uResolution;
|
|
vec2 blurvec = vec2( 0 , 1 ) / uResolution;
|
|
|
|
float z = texture( u_Depth , uv ).x;
|
|
o_Color = depthDirectionalBlur( z , CoC( z ) , uv , blurvec );
|
|
}
|