43 lines
913 B
C++
43 lines
913 B
C++
#pragma once
|
|
|
|
#include "rendertarget.hh"
|
|
#include "shaders.hh"
|
|
#include "camera.hh"
|
|
|
|
|
|
struct T_Raymarcher
|
|
{
|
|
public:
|
|
T_Raymarcher( ) = delete;
|
|
T_Raymarcher( T_Raymarcher const& ) = delete;
|
|
T_Raymarcher( T_Raymarcher&& ) = delete;
|
|
|
|
T_Raymarcher( __rd__ const uint32_t width ,
|
|
__rd__ const uint32_t height );
|
|
|
|
void render( );
|
|
void makeUI( );
|
|
|
|
T_Camera const& camera( ) const noexcept { return camera_; }
|
|
T_Camera& camera( ) noexcept { return camera_; }
|
|
|
|
T_Texture& output( ) noexcept { return txOutput_; }
|
|
T_Texture& depth( ) noexcept { return txDepth_; }
|
|
|
|
private:
|
|
T_Camera camera_;
|
|
|
|
//T_ShaderProgram program_;
|
|
T_ShaderPipeline program_;
|
|
|
|
T_Texture txOutput_ , txDepth_;
|
|
T_Rendertarget rtOutput_;
|
|
|
|
int rmIterations = 256;
|
|
float rmStep = 1.2;
|
|
float rmEpsilon = .00001;
|
|
float rmMaxDist = 250;
|
|
float fog = .00015;
|
|
int correction_ = 10;
|
|
float epsLog = log( rmEpsilon ) / log( 10 );
|
|
};
|