demotool/ui-shaders.cc

1101 lines
25 KiB
C++

#include "externals.hh"
#include "common.hh"
#include "c-project.hh"
#include "ui.hh"
#include "ui-shaders.hh"
#include "ui-utilities.hh"
#include <ebcl/Sets.hh>
namespace {
const std::regex GLSLErrorNv_( "^[0-9]*\\(([0-9]+).*$" );
const GLenum ProgramTypes_[] = {
GL_VERTEX_SHADER ,
GL_FRAGMENT_SHADER ,
GL_GEOMETRY_SHADER ,
GL_COMPUTE_SHADER
};
const GLbitfield PipelineStages_[] = {
GL_VERTEX_SHADER_BIT ,
GL_FRAGMENT_SHADER_BIT ,
GL_GEOMETRY_SHADER_BIT ,
GL_COMPUTE_SHADER_BIT
};
static_assert( sizeof( PipelineStages_ ) / sizeof( GLbitfield ) == size_t( E_ShaderType::__COUNT__ ) ,
"missing pipeline stage constants" );
}
/*= T_ShaderPogram ===========================================================*/
T_ShaderProgram::T_ShaderProgram( )
: T_ShaderProgram( 0 )
{ }
T_ShaderProgram::T_ShaderProgram(
T_ShaderProgram const& other )
: T_ShaderProgram( other.id_ )
{ }
T_ShaderProgram::T_ShaderProgram(
T_ShaderProgram&& other ) noexcept
: T_ShaderProgram( )
{
swap( other.id_ , id_ );
}
T_ShaderProgram::T_ShaderProgram(
const uint32_t id ) noexcept
: id_( id )
{
if ( id_ ) {
UI::Shaders( ).programs_[ id_ - 1 ].saReferences ++;
}
}
T_ShaderProgram::~T_ShaderProgram( )
{
if ( id_ ) {
UI::Shaders( ).dereferenceProgram( id_ - 1 );
}
}
T_ShaderProgram& T_ShaderProgram::operator=(
T_ShaderProgram const& other )
{
if ( this != &other ) {
if ( id_ ) {
UI::Shaders( ).dereferenceProgram( id_ - 1 );
}
id_ = other.id_;
if ( id_ ) {
UI::Shaders( ).programs_[ id_ - 1 ].saReferences ++;
}
}
return *this;
}
T_ShaderProgram& T_ShaderProgram::operator=(
T_ShaderProgram&& other ) noexcept
{
if ( this != &other ) {
if ( id_ ) {
UI::Shaders( ).dereferenceProgram( id_ - 1 );
}
id_ = other.id_;
other.id_ = T_String{};
}
return *this;
}
bool T_ShaderProgram::valid( ) const noexcept
{
return id_ && UI::Shaders( ).programs_[ id_ - 1 ].id != 0;
}
void T_ShaderProgram::enable( ) const
{
if ( !id_ ) {
return;
}
auto const& p( UI::Shaders( ).programs_[ id_ - 1 ] );
if ( p.id ) {
glBindProgramPipeline( 0 );
glUseProgram( p.id );
}
}
GLuint T_ShaderProgram::id( ) const
{
if ( id_ ) {
return UI::Shaders( ).programs_[ id_ - 1 ].id;
} else {
return 0;
}
}
T_Optional< E_ShaderType > T_ShaderProgram::type( ) const
{
if ( id_ ) {
return UI::Shaders( ).programs_[ id_ - 1 ].code.type;
} else {
return {};
}
}
T_String T_ShaderProgram::name( ) const
{
if ( id_ ) {
return UI::Shaders( ).programs_[ id_ - 1 ].name;
} else {
return {};
}
}
/*= T_ShaderPipeline =========================================================*/
T_ShaderPipeline::T_ShaderPipeline( )
: T_ShaderPipeline( T_String{} )
{ }
T_ShaderPipeline::T_ShaderPipeline(
T_ShaderPipeline const& other )
: T_ShaderPipeline( other.id_ )
{ }
T_ShaderPipeline::T_ShaderPipeline(
T_ShaderPipeline&& other ) noexcept
: T_ShaderPipeline( )
{
swap( other.id_ , id_ );
}
T_ShaderPipeline::T_ShaderPipeline( T_String id ) noexcept
: id_( std::move( id ) )
{
if ( id_ ) {
UI::Shaders( ).pipelines_.get( id_ )->references ++;
}
}
T_ShaderPipeline::~T_ShaderPipeline( )
{
if ( id_ ) {
UI::Shaders( ).dereferencePipeline( id_ );
}
}
T_ShaderPipeline& T_ShaderPipeline::operator=(
T_ShaderPipeline const& other )
{
if ( this != &other ) {
if ( id_ ) {
UI::Shaders( ).dereferencePipeline( id_ );
}
id_ = other.id_;
if ( id_ ) {
UI::Shaders( ).pipelines_.get( id_ )->references ++;
}
}
return *this;
}
T_ShaderPipeline& T_ShaderPipeline::operator=(
T_ShaderPipeline&& other ) noexcept
{
if ( this != &other ) {
if ( id_ ) {
UI::Shaders( ).dereferencePipeline( id_ );
}
id_ = other.id_;
other.id_ = T_String{};
}
return *this;
}
bool T_ShaderPipeline::valid( ) const noexcept
{
return id_
&& UI::Shaders( ).pipelines_.get( id_ )->id != 0;
}
void T_ShaderPipeline::enable( ) const
{
if ( !id_ ) {
return;
}
auto const* pl( UI::Shaders( ).pipelines_.get( id_ ) );
if ( pl && pl->id ) {
glUseProgram( 0 );
glBindProgramPipeline( pl->id );
}
}
GLuint T_ShaderPipeline::id( ) const
{
if ( id_ ) {
return UI::Shaders( ).pipelines_.get( id_ )->id;
} else {
return 0;
}
}
GLuint T_ShaderPipeline::program(
const E_ShaderType program ) const
{
if ( !valid( ) ) {
return 0;
}
auto const& sm( UI::Shaders( ) );
auto const& pl( *sm.pipelines_.get( id_ ) );
for ( auto const& pn : pl.programs ) {
auto const* pos( sm.programIndex_.get( pn ) );
if ( !pos ) {
continue;
}
auto& p( sm.programs_[ *pos ] );
if ( p.code.type == program ) {
return p.id;
}
}
return 0;
}
/*= T_CodeBuilder_ ===========================================================*/
namespace {
using F_GetInput_ = std::function< T_ShaderInput const*( T_String const& ) >;
using T_Code_ = T_ShaderManager::T_ShaderCode;
// Code builder, state and functions
struct T_CodeBuilder_
{
struct T_StackEntry_ {
T_String name;
T_ShaderInput const* input;
uint32_t pos;
};
F_GetInput_ loader;
const T_String name;
T_Code_& code;
T_ShaderInput const* main;
T_KeyValueTable< T_String , uint32_t > pos;
std::vector< T_StackEntry_ > stack;
T_Array< T_String > libraries;
T_ShaderInput const* current;
uint32_t cpos{ 0 };
T_String cname;
T_CodeBuilder_( F_GetInput_ loader ,
T_String const& name ,
T_Code_& code )
: loader( loader ) , name( name ) , code( code ) ,
main( loader( name ) )
{ }
bool buildCode( );
void appendChunk( T_ShaderInputChunk const& chunk );
void include( T_String const& name ,
const uint32_t lines );
void next( );
void addInputLoaderErrors(
T_ShaderInput const* input ,
T_String const& name );
};
/*----------------------------------------------------------------------------*/
bool T_CodeBuilder_::buildCode( )
{
code = T_Code_{ };
code.files.add( name , main != nullptr );
if ( !main ) {
return false;
}
if ( main->type == E_ShaderInput::CHUNK
|| main->type == E_ShaderInput::LIBRARY ) {
code.errors.addNew( name , 0 , "invalid type" );
} else {
code.type = E_ShaderType( int( main->type ) - 2 );
}
addInputLoaderErrors( main , name );
cname = name;
current = main;
while ( cpos < current->chunks.size( ) ) {
auto& chunk( current->chunks[ cpos ] );
if ( chunk.type == E_ShaderInputChunk::CODE ) {
appendChunk( chunk );
} else {
include( chunk.text , chunk.lines );
}
next( );
}
code.code << '\0';
return true;
}
void T_CodeBuilder_::appendChunk(
T_ShaderInputChunk const& chunk )
{
auto* p( pos.get( cname ) );
if ( !p ) {
pos.add( cname , 0u );
p = pos.get( cname );
}
code.sources.addNew( cname );
code.counts.add( chunk.lines );
code.starts.add( *p );
code.code << chunk.text;
*p += chunk.lines;
}
void T_CodeBuilder_::include(
T_String const& nname ,
const uint32_t lines )
{
auto* const p( pos.get( cname ) );
const auto prevPos( *p );
*p += lines;
// Avoid recursion
if ( nname == cname || 0 != count_if( stack.begin( ) , stack.end( ) ,
[nname] ( T_StackEntry_ const& e ) {
return nname == e.name;
} ) ) {
T_StringBuilder sb;
code.errors.addNew( cname , prevPos ,
sb << "recursive inclusion of '"
<< nname << "'" );
return;
}
// Avoid including libraries more than once
if ( libraries.contains( nname ) ) {
return;
}
T_ShaderInput const* const isi( loader( nname ) );
code.files.add( nname , isi != nullptr );
// Check for problems
if ( !isi ) {
// Not found
code.errors.addNew( cname , prevPos , "file not found" );
return;
}
if ( isi->type != E_ShaderInput::CHUNK && isi->type != E_ShaderInput::LIBRARY ) {
// Trying to load a top-level shader
code.errors.addNew( cname , prevPos , "trying to include a top-level file" );
return;
}
// Add input loader errors
if ( !libraries.contains( nname ) ) {
addInputLoaderErrors( isi , nname );
}
libraries.add( nname );
// Enter the new file
stack.push_back( T_StackEntry_{ cname , current , cpos } );
cname = nname;
current = isi;
cpos = UINT32_MAX;
pos.set( cname , 0u );
}
void T_CodeBuilder_::next( )
{
cpos ++;
while ( cpos == current->chunks.size( ) && !stack.empty( ) ) {
T_StackEntry_ const& se( stack[ stack.size( ) - 1 ] );
pos.remove( cname );
cpos = se.pos + 1;
current = se.input;
cname = se.name;
stack.pop_back( );
}
}
void T_CodeBuilder_::addInputLoaderErrors(
T_ShaderInput const* input ,
T_String const& name )
{
for ( auto const& errs : input->errors ) {
code.errors.addNew( name , errs.line , (char*) errs.error.toOSString( ).data( ) );
}
}
} // namespace
/*============================================================================*/
T_ShaderManager::T_ShaderManager( ) noexcept
: pipelines_( []( T_Pipeline_ const& p ) -> T_String {
return p.idString;
} )
{ }
/*----------------------------------------------------------------------------*/
T_ShaderProgram T_ShaderManager::program(
T_String const& name )
{
loadProgram( name );
assert( programIndex_.contains( name ) );
assert( programs_[ *programIndex_.get( name ) ].name == name );
return T_ShaderProgram( *programIndex_.get( name ) + 1 );
}
T_ShaderProgram T_ShaderManager::program(
T_String const& name ,
const E_ShaderType type ,
char const* const source )
{
assert( name && name.startsWith( "*" ) );
assert( type != E_ShaderType::__COUNT__ );
loadBuiltinProgram( name , type , source );
assert( programIndex_.contains( name ) );
assert( programs_[ *programIndex_.get( name ) ].name == name );
return T_ShaderProgram( *programIndex_.get( name ) + 1 );
}
T_ShaderPipeline T_ShaderManager::pipeline(
std::initializer_list< T_String > shaders )
{
if ( shaders.size( ) < 1 || shaders.size( ) > 5 ) {
return {};
}
const T_String id( ([&shaders] () {
T_StringBuilder sb;
for ( auto const& s : shaders ) {
sb << s << '|';
}
sb << '\0';
return T_String{ std::move( sb.data( ) ) };
} )() );
auto const* existing( pipelines_.get( id ) );
if ( existing ) {
return T_ShaderPipeline{ existing->idString };
}
pipelines_.add( T_Pipeline_{ id , shaders } );
auto& p( *pipelines_.get( id ) );
for ( auto const& pName : shaders ) {
loadProgram( p.idString , pName );
}
initPipeline( p );
return T_ShaderPipeline{ p.idString };
}
T_ShaderPipeline T_ShaderManager::pipeline(
T_String const* shaderNames ,
uint32_t count )
{
if ( count < 1 || count > 5 ) {
return {};
}
const T_String id( ([shaderNames,count] () {
T_StringBuilder sb;
for ( auto i = 0u ; i < count ; i ++ ) {
sb << shaderNames[ i ] << '|';
}
sb << '\0';
return T_String{ std::move( sb.data( ) ) };
} )() );
auto const* existing( pipelines_.get( id ) );
if ( existing ) {
return T_ShaderPipeline{ existing->idString };
}
pipelines_.add( T_Pipeline_{ id , shaderNames , count } );
auto& p( *pipelines_.get( id ) );
for ( auto i = 0u ; i < count ; i ++ ) {
loadProgram( p.idString , shaderNames[ i ] );
}
initPipeline( p );
return T_ShaderPipeline{ p.idString };
}
/*----------------------------------------------------------------------------*/
void T_ShaderManager::update( )
{
using namespace ebcl;
T_Set< T_String > temp{ UseTag< ArrayBacked< 64 > >( ) };
T_StringBuilder sb;
inputs_.clear( );
// Check for missing files
for ( auto it = missing_.keys( ).cbegin( ) ; it.valid( ) ; ++it ) {
const bool exists( ([&sb] ( T_String const& name ) -> bool {
struct stat buffer;
sb << "shaders/" << name << '\0';
return ( stat( Common::Project( ).pathOf( std::move( sb ) ).data( ) , &buffer ) == 0 );
})( *it ) );
if ( !exists ) {
continue;
}
auto& set( missing_.values( )[ it.pos( ) ] );
for ( auto& s : set ) {
if ( !updates_.contains( s ) ) {
updates_.add( std::move( s ) );
}
}
temp.add( *it );
}
// Remove all marked entries
for ( auto i = 0u ; i < temp.size( ) ; i ++ ) {
missing_.remove( temp[ i ] );
}
temp.clear( );
// Reset programs that need to be updated
for ( auto it = updates_.begin( ) ; it.valid( ) ; ) {
auto const* p( programIndex_.get( *it ) );
if ( p ) {
auto& pr( programs_[ *p ] );
for ( auto const& ref : pr.plReferences ) {
if ( !temp.contains( ref ) ) {
temp.add( ref );
}
}
resetProgram( pr );
++it;
} else {
updates_.removeSwap( it.pos( ) );
}
}
if ( updates_.empty( ) ) {
return;
}
// Reset pipelines affected by the programs above
for ( auto i = 0u ; i < temp.size( ) ; i ++ ) {
auto& pipeline( *pipelines_.get( temp[ i ] ) );
if ( pipeline.id != 0 ) {
glDeleteProgramPipelines( 1 , &pipeline.id );
pipeline.id = 0;
}
}
// Try to load all updated programs
sb.clear( );
for ( auto const& name : updates_ ) {
auto& pr( programs_[ *programIndex_.get( name ) ] );
initProgram( pr );
for ( auto const& e : pr.code.errors ) {
sb << e.source << ':' << e.line << ": "
<< e.error << '\n';
}
}
sb << '\0';
printf( "%s" , sb.data( ) );
// Try to initialise all affected pipelines
for ( auto i = 0u ; i < temp.size( ) ; i ++ ) {
initPipeline( *pipelines_.get( temp[ i ] ) );
}
updates_.clear( );
}
/*----------------------------------------------------------------------------*/
void T_ShaderManager::loadProgram(
T_String const& pipeline ,
T_String const& name )
{
if ( !useExistingProgram( pipeline , name ) ) {
initProgramRecord( name ).plReferences.add( pipeline );
}
}
bool T_ShaderManager::useExistingProgram(
T_String const& pipeline ,
T_String const& name )
{
auto const* pos( programIndex_.get( name ) );
if ( !pos ) {
return false;
}
auto& refs( programs_[ *pos ].plReferences );
assert( !refs.contains( pipeline ) );
refs.add( pipeline );
return true;
}
void T_ShaderManager::loadProgram(
T_String const& name )
{
if ( !useExistingProgram( name ) ) {
initProgramRecord( name );
}
}
void T_ShaderManager::loadBuiltinProgram(
T_String const& name ,
const E_ShaderType type ,
char const* const source )
{
if ( !useExistingProgram( name ) ) {
initProgramRecord( name , type , source );
}
}
bool T_ShaderManager::useExistingProgram(
T_String const& name )
{
auto const* pos( programIndex_.get( name ) );
if ( !pos ) {
return false;
}
programs_[ *pos ].saReferences ++;
return true;
}
/*----------------------------------------------------------------------------*/
uint32_t T_ShaderManager::newProgramRecord( )
{
uint32_t i = 0;
while ( i < programs_.size( ) ) {
if ( programs_[ i ].plReferences.empty( )
&& !programs_[ i ].saReferences ) {
return i;
}
i ++;
}
programs_.addNew( );
return i;
}
T_ShaderManager::T_Program_& T_ShaderManager::initProgramRecord(
T_String const& name ,
const E_ShaderType type ,
char const* const source )
{
const uint32_t index( newProgramRecord( ) );
auto& program( programs_[ index ] );
programIndex_.add( name , index );
program.name = name;
program.id = 0;
if ( type == E_ShaderType::__COUNT__ || source == nullptr ) {
initProgram( program );
} else {
initBuiltinProgram( program , type , source );
}
T_StringBuilder sb;
for ( auto const& e : program.code.errors ) {
sb << e.source << ':' << e.line << ": "
<< e.error << '\n';
}
sb << '\0';
printf( "%s" , sb.data( ) );
if ( type != E_ShaderType::__COUNT__ && source != nullptr && program.id == 0 ) {
std::abort( );
}
return program;
}
/*----------------------------------------------------------------------------*/
T_ShaderInput const* T_ShaderManager::getInput(
T_String const& name )
{
auto const* const existing( inputs_.get( name ) );
if ( existing ) {
return existing->get( );
}
T_ShaderInput ni;
const T_String path{ [&]() -> T_String {
T_StringBuilder sb;
sb << "shaders/" << name;
return std::move( sb );
}() };
if ( !ni.load( Common::Project( ).pathOf( path ) ) ) {
return nullptr;
}
inputs_.add( name , NewOwned< T_ShaderInput >( std::move( ni ) ) );
return inputs_.get( name )->get( );
}
/*----------------------------------------------------------------------------*/
void T_ShaderManager::dereferencePipeline(
T_String const& id )
{
auto& pipeline( *pipelines_.get( id ) );
assert( pipeline.references > 0 );
pipeline.references --;
if ( pipeline.references > 0 ) {
return;
}
if ( pipeline.id != 0 ) {
glDeleteProgramPipelines( 1 , &pipeline.id );
pipeline.id = 0;
}
for ( auto const& pName : pipeline.programs ) {
auto const* pos( programIndex_.get( pName ) );
assert( pos );
dereferenceProgram( *pos , id );
}
pipelines_.remove( pipeline.idString );
}
void T_ShaderManager::dereferenceProgram(
const uint32_t index ,
T_String const& pipeline )
{
auto& program( programs_[ index ] );
auto& refs( program.plReferences );
const auto plidx( refs.indexOf( pipeline ) );
assert( plidx >= 0 );
refs.remove( plidx );
if ( !refs.empty( ) || program.saReferences ) {
return;
}
resetProgram( program );
programIndex_.remove( program.name );
}
void T_ShaderManager::dereferenceProgram(
const uint32_t index )
{
auto& program( programs_[ index ] );
assert( program.saReferences > 0 );
program.saReferences --;
if ( program.saReferences || !program.plReferences.empty( ) ) {
return;
}
resetProgram( program );
programIndex_.remove( program.name );
}
/*----------------------------------------------------------------------------*/
void T_ShaderManager::initPipeline(
T_Pipeline_& pipeline ) const
{
assert( pipeline.id == 0 );
printf( "init pipeline %s\n" , pipeline.idString.toOSString( ).data( ) );
constexpr auto nst{ size_t( E_ShaderType::__COUNT__ ) };
int32_t programs[ nst ];
for ( auto i = 0u ; i < nst ; i ++ ) {
programs[ i ] = -1;
}
for ( auto const& pName : pipeline.programs ) {
const uint32_t pid( *programIndex_.get( pName ) );
auto const& program( programs_[ pid ] );
if ( programs[ int( program.code.type ) ] != -1
|| program.id == 0 ) {
printf( "... failed\n" );
return;
}
programs[ int( program.code.type ) ] = pid;
}
GLuint id( 0 );
GL_CHECK( {} );
glGenProgramPipelines( 1 , &id );
GL_CHECK( return );
for ( auto i = 0u ; i < nst ; i ++ ) {
const auto pid( programs[ i ] );
if ( pid == -1 ) {
continue;
}
auto& program( programs_[ pid ] );
const GLbitfield type( PipelineStages_[ int( program.code.type ) ] );
glUseProgramStages( id , type , program.id );
}
GL_CHECK({
glDeleteProgramPipelines( 1 , &id );
printf( "... failed\n" );
return;
});
pipeline.id = id;
printf( "... success\n" );
}
void T_ShaderManager::initProgram(
T_Program_& program )
{
assert( program.id == 0 );
// Build the code
auto name( program.name );
printf( "init program %s\n" , program.name.toOSString( ).data( ) );
auto& code( program.code );
T_CodeBuilder_ cb( [this]( T_String const& n ) { return getInput( n ); } ,
name , code );
const bool built(
T_CodeBuilder_{
[this]( T_String const& n ) { return getInput( n ); } ,
program.name , code
}.buildCode( ) );
// Initialise file watcher + missing files
program.watch = T_WatchedFiles{ Common::Watcher( ) ,
[this,name]() {
programUpdated( name );
} };
const auto nf( code.files.size( ) );
auto& w( *( program.watch.target( ) ) );
for ( auto i = 0u ; i < nf ; i ++ ) {
T_String const& fn( code.files.keys( )[ i ] );
if ( code.files.values( )[ i ] ) {
T_StringBuilder sb;
sb << "shaders/" << fn;
w.watch( Common::Project( ).pathOf( std::move( sb ) ) );
} else {
auto& mset( missing_.getOrCreate( fn ) );
if ( !mset.contains( name ) ) {
mset.add( name );
}
}
}
if ( !( built && code.errors.empty( ) ) ) {
return;
}
buildProgram( program );
}
void T_ShaderManager::initBuiltinProgram(
T_Program_& program ,
E_ShaderType type ,
char const* source )
{
auto name( program.name );
printf( "init built-in program %s\n" ,
program.name.substr( 1 ).toOSString( ).data( ) );
program.code.code << source << '\0';
program.code.type = type;
program.code.counts.add( UINT32_MAX );
program.code.starts.add( 0 );
program.code.sources.add( program.name );
buildProgram( program );
}
void T_ShaderManager::buildProgram(
T_Program_& program )
{
// Try to compile the program
auto& code( program.code );
auto const& name( program.name );
char const* const list[] = {
program.code.code.data( )
};
const GLenum sid = glCreateShaderProgramv(
ProgramTypes_[ int( code.type ) ] ,
1 , &list[ 0 ] );
if ( sid == 0 ) {
code.errors.addNew( name , 0 , "failed to create GL program" );
return;
}
// Read and convert the log
int infoLogLength( 0 );
glGetProgramiv( sid , GL_INFO_LOG_LENGTH , &infoLogLength );
if ( infoLogLength ) {
char buffer[ infoLogLength + 1 ];
glGetProgramInfoLog( sid , infoLogLength , nullptr , buffer );
char* start( buffer );
char* found( strchr( buffer , '\n' ) );
while ( found ) {
*found = 0;
parseGLSLError( code , start );
start = found + 1;
found = strchr( start , '\n' );
}
if ( start < &buffer[ infoLogLength - 1 ] ) {
parseGLSLError( code , start );
}
}
// Did it link?
GLint lnk( 0 );
glGetProgramiv( sid , GL_LINK_STATUS , &lnk );
if ( lnk ) {
program.id = sid;
printf( "... success\n" );
} else {
glDeleteProgram( sid );
}
}
/*----------------------------------------------------------------------------*/
void T_ShaderManager::parseGLSLError(
T_ShaderCode& code ,
char const* errorLine )
{
assert( !code.sources.empty( ) );
std::cmatch m;
uint32_t rawLine;
if ( std::regex_match( errorLine , m , GLSLErrorNv_ ) ) {
rawLine = atoi( m[ 1 ].str( ).c_str( ) );
} else {
rawLine = 0;
}
uint32_t check = 0 , pos = 0;
while ( pos < code.starts.size( ) && check < rawLine ) {
check += code.counts[ pos ];
pos ++;
}
code.errors.addNew(
pos == 0 ? "*unknown*" : ((char*)code.sources[ pos - 1 ].toOSString( ).data( ) ) ,
pos == 0 ? 0 : ( rawLine + code.counts[ pos - 1 ] - check + code.starts[ pos - 1 ] ) ,
errorLine );
}
/*----------------------------------------------------------------------------*/
void T_ShaderManager::programUpdated(
T_String const& name )
{
if ( !updates_.contains( name ) ) {
updates_.add( name );
}
}
void T_ShaderManager::resetProgram(
T_Program_& program )
{
if ( program.watch ) {
program.watch->clear( );
}
if ( program.id != 0 ) {
glDeleteProgram( program.id );
program.id = 0;
return;
}
auto const& files( program.code.files );
const auto nf( files.size( ) );
for ( auto i = 0u ; i < nf ; i ++ ) {
T_String const& k{ files.keys( )[ i ] };
bool v{ files[ i ] };
auto* const ptr( missing_.get( k ) );
if ( v || !ptr ) {
continue;
}
auto& set( *ptr );
const auto index( set.indexOf( program.name ) );
if ( index != -1 ) {
set.removeSwap( index );
if ( set.empty( ) ) {
missing_.remove( k );
}
}
}
}
/*----------------------------------------------------------------------------*/
void T_ShaderManager::makeUI( )
{
if ( !uiEnabled_ ) {
return;
}
using namespace ImGui;
auto const& dspSize( GetIO( ).DisplaySize );
SetNextWindowSize( ImVec2( dspSize.x , dspSize.y * .34f ) , ImGuiSetCond_Appearing );
SetNextWindowPos( ImVec2( 0 , dspSize.y * .66f ) , ImGuiSetCond_Appearing );
Begin( "Shaders" , &uiEnabled_ , ImGuiWindowFlags_NoCollapse );
const auto n( std::count_if( programs_.begin( ) , programs_.end( ) ,
[]( auto const& p ) {
return ( !p.plReferences.empty( ) || p.saReferences != 0 )
&& !p.name.startsWith( "*" );
} ) );
std::vector< size_t > indices;
const auto rn = programs_.size( );
for ( auto i = 0u ; i < rn ; i ++ ) {
auto const& p( programs_[ i ] );
if ( ( !p.plReferences.empty( ) || p.saReferences )
&& !p.name.startsWith( "*" ) ) {
indices.push_back( i );
}
}
std::sort( indices.begin( ) , indices.end( ) ,
[this]( size_t a , size_t b ) {
auto const& pa( programs_[ a ] );
auto const& pb( programs_[ b ] );
if ( pa.code.errors.size( ) != pb.code.errors.size( ) ) {
return pa.code.errors.size( ) > pb.code.errors.size( );
}
if ( pa.plReferences.size( ) != pb.plReferences.size( ) ) {
return pa.plReferences.size( ) > pb.plReferences.size( );
}
return programs_[ a ].name < programs_[ b ].name;
} );
for ( auto i = 0u ; i < n ; i ++ ) {
auto const& program( programs_[ indices[ i ] ] );
const auto nErrors( program.code.errors.size( ) );
const bool open( nErrors
? TreeNodeEx( &program , ImGuiTreeNodeFlags_OpenOnArrow
| ImGuiTreeNodeFlags_OpenOnDoubleClick , "%s" ,
program.name.toOSString( ).data( ) )
: false );
if ( !nErrors ) {
Text( "%s" , program.name.toOSString( ).data( ) );
}
SameLine( 400 );
Text( "Usage: %u" , program.plReferences.size( ) + program.saReferences );
SameLine( 550 );
if ( program.code.errors.empty( ) ) {
PushStyleColor( ImGuiCol_Text , ImVec4( .6 , 1 , .6 , 1 ) );
Text( "No errors" );
} else {
PushStyleColor( ImGuiCol_Text , ImVec4( 1 , .6 , .6 , 1 ) );
Text( "%u error%s" , nErrors , nErrors > 1 ? "s" : "" );
}
PopStyleColor( );
if ( open ) {
for ( auto const& err : program.code.errors ) {
NewLine( );
SameLine( 50 );
Text( "%s" , err.source.toOSString( ).data( ) );
SameLine( 250 );
Text( "line %d" , err.line );
SameLine( 370 );
Text( "%s" , err.error.toOSString( ).data( ) );
}
TreePop( );
}
}
End( );
}