demotool/test/fx-dof/dof-pass1.f.glsl
Emmanuel BENOîT 68d01ca42e Shaders - Relative paths
Shaders are no longer found under /shaders in the project; they can be
anywhere. In addition, paths for both (program) instructions in the
script and include directives in shader source code are relative to the
file which contains them.
2017-12-29 11:33:15 +01:00

13 lines
257 B
GLSL

#version 450 core
//! type fragment
//! include dof.glsl
void main()
{
vec2 uv = gl_FragCoord.xy / uResolution;
vec2 blurvec = vec2( 0 , 1 ) / uResolution;
float z = texture( u_Depth , uv ).x;
o_Color = DOF_Blur( z , DOF_CoC( z ) , uv , blurvec );
}