40 lines
731 B
C++
40 lines
731 B
C++
#pragma once
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#include "rendertarget.hh"
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#include "shaders.hh"
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#include "control.hh"
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struct T_SyncData;
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struct T_DoFPass
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{
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T_DoFPass( ) = delete;
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T_DoFPass( T_DoFPass const& ) = delete;
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T_DoFPass( T_DoFPass&& ) = delete;
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T_DoFPass( __rw__ T_Texture& imageInput ,
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__rw__ T_Texture& depthInput );
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void render(
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__rd__ const float position ,
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__rd__ T_SyncData const& sync );
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void makeUI( );
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T_Texture& output( ) { return txOutput_; }
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private:
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T_Texture& imageInput_;
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T_Texture& depthInput_;
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T_ShaderPipeline spPass1_;
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T_ShaderPipeline spPass2_;
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T_Texture txPass1_ , txOutput_;
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T_Rendertarget rtPass1_ , rtPass2_;
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// SharpDist/SharpRange/Falloff/MaxBlur
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float filterParams_[ 4 ];
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int nSamples_;
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};
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