blinn-phong.glsl
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PBR-ish stuff
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2017-10-02 16:34:08 +02:00 |
bloom-highpass.f.glsl
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Bloom ported to new shader stuff
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2017-10-04 17:48:25 +02:00 |
blur-pass.f.glsl
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Bloom ported to new shader stuff
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2017-10-04 17:48:25 +02:00 |
combine.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
copy.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
dof-common.l.glsl
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DoF ported to new shader management
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2017-10-04 17:37:55 +02:00 |
dof-pass1.f.glsl
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DoF ported to new shader management
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2017-10-04 17:37:55 +02:00 |
dof-pass2.f.glsl
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DoF ported to new shader management
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2017-10-04 17:37:55 +02:00 |
downsample.f.glsl
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Bloom ported to new shader stuff
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2017-10-04 17:48:25 +02:00 |
map.glsl
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Played with settings
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2017-10-03 09:29:04 +02:00 |
pbr.glsl
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Shader manager "test" on raymarcher + fixes
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2017-10-04 17:29:48 +02:00 |
raymarcher.glsl
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Played with settings
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2017-10-03 09:29:04 +02:00 |
scene.f.glsl
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Shader manager "test" on raymarcher + fixes
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2017-10-04 17:29:48 +02:00 |