demotool/TODO
2017-10-05 09:07:37 +02:00

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Rendering:
* Improved light sources
* Secondary rays
* Shadows
Post-processing:
* Chromatic aberration
* Lens dirt
* Color grading, exposure
Technical:
* Display intermediary buffers
* UI overhaul
* Use uniform buffers
* GLSL constants generator
* Common handling for parameters
* Curves for value control