demotool/TODO

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Rendering:
* Enhanced sphere tracing
* Improved light sources
* PBR
* Secondary rays
* Shadows
Post-processing:
* Depth of Field
* Chromatic aberration
* Lens dirt
Technical:
* Use program pipelines
* Use uniform buffers
* GLSL with includes
* GLSL constants generator
* Common handling for parameters
* Curves for value control