17 lines
288 B
Text
17 lines
288 B
Text
Rendering:
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* Secondary rays
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* Shadows
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Post-processing:
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* Chromatic aberration
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* Lens dirt
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Technical:
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* Use uniform buffers
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* GLSL constants generator
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* Common handling for parameters
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* Curves for value control
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UI:
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* General overhaul (e.g. use tabs)
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* Better controls for color grading
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