Emmanuel BENOîT
afe7c43351
... with a few leftover bugs and a few missing features. Still, it works nicely.
41 lines
1.1 KiB
Text
41 lines
1.1 KiB
Text
Rendering:
|
|
* Secondary rays
|
|
* Shadows
|
|
|
|
Post-processing:
|
|
* Chromatic aberration
|
|
* Lens dirt
|
|
|
|
Scripting:
|
|
* Eliminate functions that are not called / prevent them from causing
|
|
type errors
|
|
* Spill values in the FPU stack runs out
|
|
* More checks in the execution engine
|
|
* Re-execute init if shaders are changed
|
|
(better yet, only execute the parts that are actually needed)
|
|
* Overrides
|
|
* Check for overrides on the same inputs when setting things up
|
|
* Aliases
|
|
* Display errors in UI
|
|
* Optimizers:
|
|
* Constant folding
|
|
* Detect variables that are actually constants
|
|
* Dead code elimination
|
|
* Sampler re-use
|
|
* (Output only) Support for fixed size
|
|
* (Output only) Texture / framebuffer re-use
|
|
|
|
Sync / inputs:
|
|
* Curve / timeline display
|
|
* Display selected input values
|
|
* Display selected overrides
|
|
* Edit curves in UI
|
|
|
|
Misc:
|
|
* General overhaul (e.g. use tabs)
|
|
* Color grading controls:
|
|
* White balance control in components tab
|
|
* Don't reset when hitting value or saturation 0
|
|
* Camera
|
|
* Control for up vector - check if something more appropriate exists?
|
|
* Vector controls are too sensitive
|